pauldbk99 Posted October 8, 2014 Share Posted October 8, 2014 Last edited by steve_v; Today at 11:18. Reason: Whiskey + spelling = fail. That is going straight into my signature. Link to comment Share on other sites More sharing options...
Horus Posted October 8, 2014 Share Posted October 8, 2014 Sitting calmly & waiting for modder kind fix Link to comment Share on other sites More sharing options...
JuggernautOfWar Posted October 8, 2014 Share Posted October 8, 2014 I'm not going to read through the whole thread, but I'm guessing from the overall tone here fairings don't work with .25? Link to comment Share on other sites More sharing options...
Green Baron Posted October 8, 2014 Share Posted October 8, 2014 I'm not going to read through the whole thread, but I'm guessing from the overall tone here fairings don't work with .25?Here only 1,25m-bases work, and the fairings themselves. Adjusting the bases to larger diameters is not possible for me (Linux, NEAR, Karbonite, Proc. Fairings). Link to comment Share on other sites More sharing options...
Hevak Posted October 8, 2014 Share Posted October 8, 2014 I'm not going to read through the whole thread, but I'm guessing from the overall tone here fairings don't work with .25?Sort of. Only issue I've seen is can't change size of fairing base, but can still change radius size and use fairings with the standard first base sizes Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 8, 2014 Share Posted October 8, 2014 How about you stop adding your insight to every thread. There are actually mods which are usable even if not recompiled, so no harm done in asking if someone knows whether it works or not.yes, and if you are reporting mods that work, or bugs, or patches, then you are adding to the meta; you are signal. if you asking apropos of nothing and bringing nothing, then you are not adding to the meta; you are noise. i am the squelch. i'm only useful if there is too much noise, and i mess up the flow in small ways to prevent greater damage. you'll note that i was quiet all night and over the morning, and this is the first post since yesterday, and since people are generally not asking "WHERE'S MY TOYS?!?!?!?! AREN'T YOU DONE YET?!?!?!?!", i'll probably go quiet for a while. Link to comment Share on other sites More sharing options...
Andrewmacor Posted October 9, 2014 Share Posted October 9, 2014 Akwaaard moment Link to comment Share on other sites More sharing options...
sidew Posted October 9, 2014 Share Posted October 9, 2014 Procedural Fairings works also on 0.25 after updated the dll KSPAPIExtensions.dll downloaded from http://forum.kerbalspaceprogram.com/threads/81496-0-25-KSPAPIExtensions-V1-7-1-Utilities-for-shared-mod-use Link to comment Share on other sites More sharing options...
Niemand303 Posted October 9, 2014 Share Posted October 9, 2014 yes, and if you are reporting mods that work, or bugs, or patches, then you are adding to the meta; you are signal. if you asking apropos of nothing and bringing nothing, then you are not adding to the meta; you are noise. i am the squelch. i'm only useful if there is too much noise, and i mess up the flow in small ways to prevent greater damage. you'll note that i was quiet all night and over the morning, and this is the first post since yesterday, and since people are generally not asking "WHERE'S MY TOYS?!?!?!?! AREN'T YOU DONE YET?!?!?!?!", i'll probably go quiet for a while.You know, it's still not an excuse for being rude. And the way you "mess the flow" is not working quite as it seems to you. Rudeness provoke only more rudeness, as you can see.@sidew Thanks for help! You just saved the thread! Link to comment Share on other sites More sharing options...
positivewun Posted October 9, 2014 Share Posted October 9, 2014 Amen to that. Updates seem to being out the worst in the community sometimes. I don't like it when we fight agreed. I think these modder types and the community as a whole, rock 99% of the time. I just saved my game elsewhere and play 24.2 till everything gets it's zen moment on :-) Link to comment Share on other sites More sharing options...
positivewun Posted October 9, 2014 Share Posted October 9, 2014 (edited) Procedural Fairings works also on 0.25 after updated the dll KSPAPIExtensions.dll downloaded from http://forum.kerbalspaceprogram.com/threads/81496-0-25-KSPAPIExtensions-V1-7-1-Utilities-for-shared-mod-usedidja just paste it into the gamedata directory? Where'd you drop it?<---- Doh. Nm! I figured it out :-) "inside of the proceduralfairings directory" Edited October 9, 2014 by positivewun figured it out Link to comment Share on other sites More sharing options...
sidew Posted October 9, 2014 Share Posted October 9, 2014 I figured it out :-) "inside of the proceduralfairings directory"Yes, you must overwrite the exists dll inside the mod directory, in this case under /proceduralfairings Have you noticed there are some texture issues with aerodinamic fairing parts? In my case when I put the part on my rocket, the fairings appears without yellowsh textures but plain white. I didn't yet investigated, I 'll check when I come back from work. Link to comment Share on other sites More sharing options...
Bourbonbosher Posted October 9, 2014 Share Posted October 9, 2014 Could someone please answer a question. I've done a fresh install of 0.25 and installed this mod. I don't have the base sizes I used to have. Only one size. I right click and the re-sizing only works for the radius. What am I doing wrong? Link to comment Share on other sites More sharing options...
shand Posted October 9, 2014 Share Posted October 9, 2014 bournbonbosher - read up like 2 posts above you Link to comment Share on other sites More sharing options...
Bourbonbosher Posted October 9, 2014 Share Posted October 9, 2014 Thanks shand. Sorry I missed it. Link to comment Share on other sites More sharing options...
shand Posted October 9, 2014 Share Posted October 9, 2014 No probs its all a-go at the moment. i guess it also hadnt been fully confirmed. things seem to be working fine for me with that setup though!(Although i am hitting an interesting.... bug? i have a vessel thats got TWR of 1.5 that wont leave the ground! no clue whats causing it and with so many mods not just loaded but part of the craft it'll be a pain to troubleshoot ) Link to comment Share on other sites More sharing options...
Surefoot Posted October 9, 2014 Share Posted October 9, 2014 All fine for me in 0.25 with newer KSPAPIExtensions.dll and plenty of other mods. Link to comment Share on other sites More sharing options...
Keras Posted October 9, 2014 Share Posted October 9, 2014 How do you guys get Tweakscale to work (for the different fairing base sizes)? I`m already using the new KSPAPIExtensions but don`t have any tweakables on the fairing base. Link to comment Share on other sites More sharing options...
ximrm Posted October 9, 2014 Share Posted October 9, 2014 when you're playing in career mode, you have to unlock different sizes in the tech tree. in sandbox you don't need to, tweakscale wouldn't be an improvement. Link to comment Share on other sites More sharing options...
Keras Posted October 9, 2014 Share Posted October 9, 2014 when you're playing in career mode, you have to unlock different sizes in the tech tree. in sandbox you don't need to, tweakscale wouldn't be an improvement.I`m testing this in sandbox of course As I understand it this mod uses tweakscale for the different fairing base sizes but tweakscale isn`t updated for 0.25 yet so I don`t know how to get it to work. Link to comment Share on other sites More sharing options...
shand Posted October 9, 2014 Share Posted October 9, 2014 Its working for me just fine - make sure to update KSPAPIExtensions.dll as described earlier in the thread (last page or so) Link to comment Share on other sites More sharing options...
Keras Posted October 9, 2014 Share Posted October 9, 2014 Yep, I had to update the KSPAPIEstensions.dll in the Tweakscale folder too. That wasn`t obvious from the last post and of course I also didn`t know that tweakscale actually uses the same dll. Link to comment Share on other sites More sharing options...
Starwaster Posted October 9, 2014 Share Posted October 9, 2014 (edited) Procedural Fairings works also on 0.25 after updated the dll KSPAPIExtensions.dll downloaded from http://forum.kerbalspaceprogram.com/threads/81496-0-25-KSPAPIExtensions-V1-7-1-Utilities-for-shared-mod-useCareful, just replacing a dll can (potentially) cause problems if the plugin isn't recompiled against the new version (of KSPAPIExtensions). If it works, great, but just a caution.Have you noticed there are some texture issues with aerodinamic fairing parts? In my case when I put the part on my rocket, the fairings appears without yellowsh textures but plain white. I didn't yet investigated, I 'll check when I come back from work.This is just speculation as I don't have enough empirical evidence but there's a problem with tga textures and KSP 0.25. And it's not 100% sure to happen every time for the same tga texture. Porkjet's Habitat pack has the same problem but sometimes it's one of the inflatable habs and once it was the base mount / landing legs. EDIT: I just realized I'm actually using .tga in one of my own parts packs extensively and I haven't seen it happen there once, so take the above with a grain of salt. It's just all I have to go on right now. (btw if you look at your output_log.txt or player.log you will see texture load errors for texture of the part that is all white)No probs its all a-go at the moment. i guess it also hadnt been fully confirmed. things seem to be working fine for me with that setup though!(Although i am hitting an interesting.... bug? i have a vessel thats got TWR of 1.5 that wont leave the ground! no clue whats causing it and with so many mods not just loaded but part of the craft it'll be a pain to troubleshoot )Are your engine nozzles sticking into the ground? They will produce no thrust at all if that is the case. Raise the rocket off the ground with launch clamps or put decouplers on the bottom of each rocket. (or at least enough to raise it off the ground. Even a fraction of a meter is sufficient) Edited October 9, 2014 by Starwaster Link to comment Share on other sites More sharing options...
sidew Posted October 9, 2014 Share Posted October 9, 2014 This is just speculation as I don't have enough empirical evidence but there's a problem with tga textures and KSP 0.25. And it's not 100% sure to happen every time for the same tga texture. Porkjet's Habitat pack has the same problem but sometimes it's one of the inflatable habs and once it was the base mount / landing legs. EDIT: I just realized I'm actually using .tga in one of my own parts packs extensively and I haven't seen it happen there once, so take the above with a grain of salt. It's just all I have to go on right now. (btw if you look at your output_log.txt or player.log you will see texture load errors for texture of the part that is all white)from my output_log I found these rows:file line textoutput_log.txt 1275 Texture load error in 'F:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\ProceduralFairings\fairing1.tga'output_log.txt 4039 Texture 'ProceduralFairings/fairing1' not found!output_log.txt 8177 PartCompiler: Cannot replace texture as cannot find texture 'fairing1' to replaceoutput_log.txt 8185 PartCompiler: Cannot replace texture as cannot find texture 'fairing1' to replace Link to comment Share on other sites More sharing options...
Starwaster Posted October 9, 2014 Share Posted October 9, 2014 from my output_log I found these rows:file line textoutput_log.txt 1275 Texture load error in 'F:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\ProceduralFairings\fairing1.tga'output_log.txt 4039 Texture 'ProceduralFairings/fairing1' not found!output_log.txt 8177 PartCompiler: Cannot replace texture as cannot find texture 'fairing1' to replaceoutput_log.txt 8185 PartCompiler: Cannot replace texture as cannot find texture 'fairing1' to replaceUgh this is a little odd. That's not quite the same error I saw before. So I went and loaded the game, found a part that was all white and checked the log to see what its error was. I can't find that error now and the part is logged as having compiled properly and its texture loaded properly.I did however find several of those errors for SDHI chutes. However, the log says earlier before the error that the texture loaded properly and the chute looks the way it should in the game.(fyi they're png not tga so I'm no closer to confirming or discarding my tga theory) Link to comment Share on other sites More sharing options...
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