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[Vapor Ware] B-58 0.20.2


Guest Space Cowboy

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Ok so I got motivated and finally installed B9, and am messing with a new B-58. I am not saying it's better. I need to get Procedural Dynamics working, especially for the vertical stabilizer. am not going to have a release fiasco like the last one. I'll wait till I am at least 99% sure it's done.

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Pretty much done but I need to fine tune the flight charictaristics tomorrow, and finalize the landing gear. I expect to be expirementing with fuel placement in the fuselage. This version does have the best roll rate of any so far, and the roll is coordinated.

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excerpt from http://b-58hustler.com/questions2.html

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QUESTION: How did the B-58 fly (handle)?

LT COL STRANK: As mentioned earlier, the delta wing made the aircraft handle differently than straight wing aircraft but the B-58 was firm, responsive and was a joy to fly--although you were "flying" it even when you taxied. You had to pay attention to detail at all times and you couldn't really relax from the time you climbed on board until you parked and cut the engines. In flight, as with any aircraft, you had to think ahead of the aircraft at all times and this was especially true when you were climbing at Mach .90 and cruising at Mach .91. You couldn't pull over and think of what to do at that speed. Someone asked me about Mach 2 and how fast that was. I explained there was no sensation of speed and only your instruments told you how fast you were going. But Mach 2 would be almost 8 football fields in 1 second. That is rapid. I know there are aircraft today that go faster but we were the best and the fastest in our day and some of the records we set will never be broken.

The take-off was quite rapid (it took about 20-25 seconds from start of roll to rotation). We took off at 200 knots, accelerated to 425 knots until reaching .90 Mach and climbed at that Mach number. Leveled off and cruised at .91 Mach. We normally had an air refueling on every flight and it was fun and quite easy, for the most part, due to the responsiveness of the aircraft.

QUESTION: What can you tell us about landing?

LT COL STRANK: Landing the plane was a bit different than other aircraft. We flew the traffic pattern at 250 kts., turned based and held 220 kts., turned final and reduced airspeed to 200 kts. Held this speed until crossing the runway threshold and touched down about 180 kts. There was really no "round out" on landing. In fact, I normally put my pitot tube on the spot where I wanted to touch down and held that to landing. On landing you lowered the nose to level flight (didn't touch the nose gear to the runway), deployed the brake chute and when you felt it, you rotated the nose to about 14 degrees for aerodynamic braking; this, along with the brake chute, slowed the plane pretty well. Prior to 100 kts, you lowered the nose to the runway and proceeded to brake the aircraft. You could stop the aircraft without the brake chute but it would take the entire runway (about 12,000 feet) and almost always required a brake change. It was probably the fastest landing aircraft in the AF inventory and it was partly because of the delta wings and the lack of wing flaps.

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I tried to get the wing creator mod to work two times today but no go. You put the basic rectangle wing on and it's just locked. You can't even delete the wing, you have to delete what it's attached to or the whole craft.

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