Arrowstar Posted December 4, 2013 Share Posted December 4, 2013 Banhammer in 3... 2... 1...In other news, this looks quite nice! Looking forward to taking it for a spin. Link to comment Share on other sites More sharing options...
B787_300 Posted December 4, 2013 Share Posted December 4, 2013 ^^ not sure but none of the mods care so yeah. btw we post what we want.Run Copied from http://forum.kerbalspaceprogram.com/threads/30064-Community-Rules-October-27th-2013 (Bold added by me)2.3 Other forbidden messagesMessages that lack any substantial content, for example messages that contain only reaction images, simply a '+1' or jargon;also the mods do care, look at the bottom of the opening post Link to comment Share on other sites More sharing options...
vexx32 Posted December 4, 2013 Share Posted December 4, 2013 Keep it on topic, guys, please. Link to comment Share on other sites More sharing options...
The Destroyer Posted December 4, 2013 Share Posted December 4, 2013 It's december... I can hear the raindeers of shuttles! Link to comment Share on other sites More sharing options...
Guest Posted December 4, 2013 Share Posted December 4, 2013 Two more days left until the 6th... Link to comment Share on other sites More sharing options...
Mr. Pseudonym Posted December 4, 2013 Share Posted December 4, 2013 RING RING!Comp so broken right now, but I will download this, and I will try to get KSP to work! FOR THIS MOD! Link to comment Share on other sites More sharing options...
m00f Posted December 6, 2013 Share Posted December 6, 2013 Oooo, December 6th is tomorrow, I can't wait for it to be released! Link to comment Share on other sites More sharing options...
Razorcane Posted December 6, 2013 Share Posted December 6, 2013 It's December 6th here! Sadly, I won't be able to play KSP until Monday, I'm going out of state for the weekend, and I don't feel like dragging around my laptop with me(I'll still be taking my iPad, so I can watch this thread!). Link to comment Share on other sites More sharing options...
Bartybum Posted December 6, 2013 Share Posted December 6, 2013 Guys, he didn't say that he'd release it on the 6th - he only said that he's able to resume work on the 6th..."Also, to be clear, there is NO ETA as of this moment, however I can return to working on the project by 6th December at the earliest." - page 112 Link to comment Share on other sites More sharing options...
Djolox Posted December 6, 2013 Share Posted December 6, 2013 YAY new dev pics coming soonI'm smelling Christmas shuttles! Link to comment Share on other sites More sharing options...
frizzank Posted December 6, 2013 Share Posted December 6, 2013 Just wanted to post that I think your work on the mini shuttle is extremely well done, professional quality and fits well in the kerbal universe. Even if you don't have the time to finish it for KSP you still have a great portfolio piece. Keep up the good work, I hope to see more of it. Link to comment Share on other sites More sharing options...
TimMartland Posted December 6, 2013 Share Posted December 6, 2013 I don't want to nag, but this is just so awesome and I cant wait, even if its just a pre-alpha release. Link to comment Share on other sites More sharing options...
shadowsutekh Posted December 6, 2013 Share Posted December 6, 2013 I don't want to nag, but this is just so awesome and I cant wait, even if its just a pre-alpha release.Just wait, we all are. Today was the earliest he could get back to working on it. Link to comment Share on other sites More sharing options...
runmug Posted December 6, 2013 Share Posted December 6, 2013 Run Copied from http://forum.kerbalspaceprogram.com/threads/30064-Community-Rules-October-27th-2013 (Bold added by me)2.3 Other forbidden messagesMessages that lack any substantial content, for example messages that contain only reaction images, simply a '+1' or jargon;also the mods do care, look at the bottom of the opening post ok thanks btw Link to comment Share on other sites More sharing options...
1of6Billion Posted December 7, 2013 Share Posted December 7, 2013 Whooo, first mod to install after 0.23 comes out (?) Link to comment Share on other sites More sharing options...
Requiem762 Posted December 9, 2013 Share Posted December 9, 2013 may take longer cus of .23 dropping soon as most of us suspect it will be around kerbal con. Link to comment Share on other sites More sharing options...
OrianCEV Posted December 11, 2013 Share Posted December 11, 2013 At first I was really exited,then I realized development came to a screeching halt. Link to comment Share on other sites More sharing options...
Requiem762 Posted December 12, 2013 Share Posted December 12, 2013 At first I was really exited,then I realized development came to a screeching halt.It's past dec 6 so I hope ZRM is back working on it.Any updates ZRM/ helldiver? Link to comment Share on other sites More sharing options...
ethan829 Posted December 12, 2013 Share Posted December 12, 2013 It's past dec 6 so I hope ZRM is back working on it.Any updates ZRM/ helldiver?It's probably safe to assume that if there were updates to post, they'd be posted. Link to comment Share on other sites More sharing options...
The Destroyer Posted December 12, 2013 Share Posted December 12, 2013 They could just be bracing for the 0.23 supernova, so they can get the shuttle to the bunkers so when it hits the shuttle is fine and still works Link to comment Share on other sites More sharing options...
helldiver Posted December 14, 2013 Author Share Posted December 14, 2013 Alright guys, I decided to wait for the weekend to post this.I haven't heard from ZRM. Soon as I get an update from him I'll update everyone else.Going to give it one week. After that point I'm going to again look for someone in the community with a lot of experience programming Unity for KSP. There have been several mod authors on here with the experience and knowledge needed (Tohou comes to mind). Just a matter of finding someone willing to tackle the project to completion. Sadly, I don't have any of the work ZRM has done up to this point. Which means that on the KSP side, the project would have to be started over (the programming part, NOT the art). Fortunately since the Artwork is all done, it's just a matter of working with someone with enough experience to get the stuff into KSP working properly.What is the cause of ZRM's absence, I wouldn't know. Keep in mind not everyone can be motivated 100% on something for any length of time. These are mods after all to a very niche game. My only issue is I wish I would have known earlier so that I could have found someone a couple months back and gotten this done.Anyhow, going to give it one week and then will begin looking for a mod author that has the experience to tackle this. My sincere apologies for this extensive delay. Link to comment Share on other sites More sharing options...
zakkpaz Posted December 14, 2013 Share Posted December 14, 2013 Anyhow, going to give it one week and then will begin looking for a mod author that has the experience to tackle this. My sincere apologies for this extensive delay.have you considered switching to RasterPropMonitor? it could save a bit of time and it would be nice not have two plugins taking up space in my folder doing more or less the same thing Link to comment Share on other sites More sharing options...
sirkut Posted December 14, 2013 Share Posted December 14, 2013 I agree, the rasterpropmonitor replicates the MFD that you wanted and it includes a lot of other features (external cameras, targeting, etc) that are even customizable via a config file which puts the power into you or another volunteer. Link to comment Share on other sites More sharing options...
XanderTek Posted December 14, 2013 Share Posted December 14, 2013 Just curious, what aspects were going to require custom code? I pictured this mainly as a parts pack. If it was mainly about additional functionality in the cockpit, then I too would agree that RasterPropMonitor is a great tool that probably wasn't around last time you were working on this. Link to comment Share on other sites More sharing options...
zakkpaz Posted December 14, 2013 Share Posted December 14, 2013 Just curious, what aspects were going to require custom code? I pictured this mainly as a parts pack. If it was mainly about additional functionality in the cockpit, then I too would agree that RasterPropMonitor is a great tool that probably wasn't around last time you were working on this.there was going to be an MFD with a nav ball/Attitude indicator and docking camera as well as a HUD. RasterPropMonitor cant do a HUD's or an Attitude indicator but it does everything else and more, it lest as far as an IVA is concerned. Link to comment Share on other sites More sharing options...
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