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List of working mods working/not working for 0.21.1


sidfu

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Does anyone have problems with B9 parts causing errors in reverting flights? I can build the things just fine, but once I crash them, the revert flight doesn't work - I'll click it, and it just says "reverting flight..." indefinitely.

Also, I've had troubles with not being able to launch or exit, even after the .21.1 update.

nope i had np with it i even used one of the b9 stock and worked fine

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No offense, but can you clean this list up and make it more readable? or copy and paste this instead....

  1. Kethane- Updated and working
  2. Mechjeb- Updated and working
  3. Ironcross support- Working as far as can tell
  4. Remotech- Working (adding a remote control/command control part disables new sas function)
  5. Deadly Reentry- Working far as can tell so far
  6. Kerbal Alarm Clock- Updated
  7. Kerbal Crew Manifest (but you don't need it in 0.21 anyway)- Not working
  8. RCS Build Aid- Not working
  9. B9 Aerospace- Working
  10. KW Rocketry- Working
  11. Kerbal Attachment System- Working
  12. TT's Modular Multiwheels -
  13. Firespitter EXCEPT for the "spawn in water" part, which puts you upside down on the bottom of the ocean.- Partly working
  14. Kerbal Engineer Redux- Working
  15. Unofficial 0.20 update for ISA MapSat (although Mun's new craters don't show up)- Partly working
  16. Quantum Struts- Working
  17. Procedural farings- Working
  18. Part Catalog- Updated working
  19. Modulemanager.dll- Seems to be working(not 100% sure)
  20. Lazor mods- Partly working
  21. KerbTown- Seems to work
  22. Infernal Robotics- Works
  23. Editor Extensions- Updated working
  24. Mission Controller- Not working
  25. TAC fuel balancer- Updated
  26. FASA mercury and Gemini- Working
  27. Kerbal LiveFeed: Passive Multiplayer Plugin/Client/Server v0.6.7- Updated working
  28. Chatter- Working
  29. Maneuver Node Improvement- Not working
  30. Hyper Edit- Updated
  31. Novapunch- Updated
  32. Aviation Lights- Works
  33. Graphotron- Works
  34. SimplePartOrganize- Works
  35. DEMV Rovers MK1,2,4 and 5: GO
  36. H.O.M.E: GO
  37. Space tech landing program and first exploration: GO
  38. CrewManifest: GO
  39. DSL Pandora: G0 (some minor issues in VAB)
  40. LH Prometheus: GO
  41. Romefarer HSTW Sunbeam plugin: GO
  42. SubassemblyManager: GO
  43. Fustek Station parts EXPANSION: GO
  44. TTModularWheels-v0.61: Possible NO GO
  45. KerbCam- Not working
  46. Protractor- Updated
  47. Nova's Wet Workshops- Not working
  48. AmpYear - Working, but it appears that it's interfering with the new ASAS systems.
  49. Caterpillar Tracks - Working
  50. azor system- Updated
  51. Hooligan Labs Airships- Working

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No offense, but can you clean this list up and make it more readable? or copy and paste this instead....

  1. Kethane- Updated and working
  2. Mechjeb- Updated and working
  3. Ironcross support- Working as far as can tell
  4. Remotech- Working (adding a remote control/command control part disables new sas function)
  5. Deadly Reentry- Working far as can tell so far
  6. Kerbal Alarm Clock- Updated
  7. Kerbal Crew Manifest (but you don't need it in 0.21 anyway)- Not working
  8. RCS Build Aid- Not working
  9. B9 Aerospace- Working
  10. KW Rocketry- Working
  11. Kerbal Attachment System- Working
  12. TT's Modular Multiwheels -
  13. Firespitter EXCEPT for the "spawn in water" part, which puts you upside down on the bottom of the ocean.- Partly working
  14. Kerbal Engineer Redux- Working
  15. Unofficial 0.20 update for ISA MapSat (although Mun's new craters don't show up)- Partly working
  16. Quantum Struts- Working
  17. Procedural farings- Working
  18. Part Catalog- Updated working
  19. Modulemanager.dll- Seems to be working(not 100% sure)
  20. Lazor mods- Partly working
  21. KerbTown- Seems to work
  22. Infernal Robotics- Works
  23. Editor Extensions- Updated working
  24. Mission Controller- Not working
  25. TAC fuel balancer- Updated
  26. FASA mercury and Gemini- Working
  27. Kerbal LiveFeed: Passive Multiplayer Plugin/Client/Server v0.6.7- Updated working
  28. Chatter- Working
  29. Maneuver Node Improvement- Not working
  30. Hyper Edit- Updated
  31. Novapunch- Updated
  32. Aviation Lights- Works
  33. Graphotron- Works
  34. SimplePartOrganize- Works
  35. DEMV Rovers MK1,2,4 and 5: GO
  36. H.O.M.E: GO
  37. Space tech landing program and first exploration: GO
  38. CrewManifest: GO
  39. DSL Pandora: G0 (some minor issues in VAB)
  40. LH Prometheus: GO
  41. Romefarer HSTW Sunbeam plugin: GO
  42. SubassemblyManager: GO
  43. Fustek Station parts EXPANSION: GO
  44. TTModularWheels-v0.61: Possible NO GO
  45. KerbCam- Not working
  46. Protractor- Updated
  47. Nova's Wet Workshops- Not working
  48. AmpYear - Working, but it appears that it's interfering with the new ASAS systems.
  49. Caterpillar Tracks - Working
  50. azor system- Updated
  51. Hooligan Labs Airships- Working

Also, please put the version number this post is about (.21) in the topic title and maybe divide it into a 'Working' and 'Not working' category

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If you follow this guys post for version 2 it was the source of all truth http://forum.kerbalspaceprogram.com/showthread.php/30591-20-Compatible-and-Incompatible-incomplete-mods-list-fixes-%285-24-2013%29 and do the same thing people will shower praise on you but its good of you to start a full notification thread

Edited by Virtualgenius
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Thanks to Astrojeb's improved readability, I just noticed that Figaro isn't even on this list. Can it please be added?

Figaro has been updated and it works in v0.21, but I can't post it to SpacePort because I am locked out. Seems there's a bug in SpacePort's password recovery system where it sends you a new password that doesn't actually work...

Edited by PakledHostage
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I'm having a problem with kerbal attachment system. So I've got Thomdon Kerman on EVA to move one of those removable docking ports and he's got it on his back and i right click the thing, click attach and it says "attachment pointer active" BUT it doesn't show me the little green cross on the fuel tank i'm trying to put it on. pretty certain it's within the little kerbal's reach, but it should be a red cross if not and there's just no cross/pointer thing at all. tried just clicking the tank anyway but nothin' doin'. Is this a .21 issue?

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