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Rotation not working using RCS in 0.21?


Sardonyx

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I've been playing around a bit with 0.21. It looks like rockets won't use RCS for rotation now, is that correct? With RCS on, when i press Q/E, the ship is slow to respond and there's no resource drain on Monopropellant or visualization of RCS thrusters firing. WASD still works for pitch/yaw, but it looks like roll is not working. :( Can someone verify?

EDIT: scratch that. It looks like there is a very small drain on Monopropellant, but no visualization and the effect is very weak. Flying a large rocket is almost like flying one in 0.20.2 with no RCS.

Edited by Sardonyx
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Do you have fine control on? HarvesteR said somewhere that when you have it on, the RCS will auto-correct it's thrust depending on how far away it is from the CoM, like it did before 0.18.

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Do you have fine control on? HarvesteR said somewhere that when you have it on, the RCS will auto-correct it's thrust depending on how far away it is from the CoM, like it did before 0.18.

I don't think so, at least I haven't turned it on that I know of. The Yaw/Pitch controls seem to use double the amount of Monopropellant when activated and the ship moves effectively. The Roll is just very sluggish and no there's no visual indication from the RCS thrusters that they're firing, but the Monopropellant usage does go up slightly.

Do you know the keys for fine control on / off?

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Capslock, by default.

Look bottom-right, if you have red/orange ticks your in coarse mode, green/blue ticks mean fine mode.

You're referring to the YPR ticks? They're orange for me. It's in coarse mode it seems.

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