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Everything posted by Slye_Fox
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Slye_Fox replied to RoverDude's topic in KSP1 Mod Releases
Okay, thanks for the reply. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Slye_Fox replied to RoverDude's topic in KSP1 Mod Releases
Just wondering if this version has the floaters not being buoyant unless deployed code added? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Slye_Fox replied to RoverDude's topic in KSP1 Mod Releases
Would it be possible to make the floaters only buoyant when deployed? -
K.I.S. replaced them with their own version (as well as in-line stackable ones)
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Slye_Fox replied to sirkut's topic in KSP1 Mod Releases
Thanks, that did it. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Slye_Fox replied to sirkut's topic in KSP1 Mod Releases
Deleting the parts would mean I could no longer open older craft files to upgrade them to the newer parts. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Slye_Fox replied to sirkut's topic in KSP1 Mod Releases
I've removed the legacy parts from the Utility tab by using a module manager file to set the category to 'none', but how do I remove them from the Robotics tab(without deleting them)? -
Quantum Struts?
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Slye_Fox replied to sirkut's topic in KSP1 Mod Releases
That'll just cause incompatibility with older craft files. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Slye_Fox replied to sirkut's topic in KSP1 Mod Releases
Is there a MM file that removes the currently remodelled legacy parts from the tabs? -
[1.0] TurboNisuReloaded - Stock-a-Like Parts Pack [06/05/15]
Slye_Fox replied to a__gun's topic in KSP1 Mod Releases
It's the 90d corner Girder segment. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Slye_Fox replied to rbray89's topic in KSP1 Mod Releases
Got this too. -
How about waiting for a compatible version before complaining about bugs.
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[1.10.x] Mark IV Spaceplane System (August 3)
Slye_Fox replied to Nertea's topic in KSP1 Mod Releases
What do you think of the redesign of Thunderbird 2? Will it have an influence of any future updates? -
Realism Overhaul Staging Issue
Slye_Fox replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
I did post a mod list in a previous post. -
Realism Overhaul Staging Issue
Slye_Fox replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
here you go: http://pastebin.com/1HRbqqB3 -
Realism Overhaul Staging Issue
Slye_Fox replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
What? No. The bug is multiple decouplers not firing at the same time despite being in the same stage. -
Realism Overhaul Staging Issue
Slye_Fox replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
These are the steps I take: Launch game -> Build Rocket -> Launch Rocket -> Encounter Bug -> Exit Game. -
Realism Overhaul Staging Issue
Slye_Fox replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Here you go: -
B9 Aerospace is not working
Slye_Fox replied to Wyre311's topic in KSP1 Technical Support (PC, modded installs)
Did you change the variant to the fuel type? -
Realism Overhaul Staging Issue
Slye_Fox replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
I'm getting this bug too. Mod list -
[1.0] TurboNisuReloaded - Stock-a-Like Parts Pack [06/05/15]
Slye_Fox replied to a__gun's topic in KSP1 Mod Releases
Here's a TweakScale file for the fuel tanks; TurboNisuReloaded_TweakScale.cfg @PART[tankBigAdapter] // Rockomax X200-6A Fuel Tank { MODULE { name = TweakScale type = adapter_2_1 defaultScale = 2.5 } } @PART[tankBigCap] // Rockomax X200-6R Fuel Tank { MODULE { name = TweakScale type = stack defaultScale = 2.5 } } @PART[tankTinyCap] // Oscar-R "Tangerine" Fuel Tank { MODULE { name = TweakScale type = stack defaultScale = 0.625 } } @PART[tankSmallAdapter] // FL-T80A Fuel Tank { MODULE { name = TweakScale type = adapter_2_1 defaultScale = 0.625 } } @PART[tankSmallCap] // FL-T80R Fuel Tank { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } @PART[tankSmallCapRCS] // FL-RC15 RCS Fuel Tank { MODULE { name = TweakScale type = stack defaultScale = 1.25 } } -
I'm just wondering if you have the original authors permission for using the Pinkie Pie gmod model.
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Yes, we did.