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Am I the only one who think's the 0.21.1 ASAS tweaks are not as good as 0.21.0?


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In 0.21.0, I could easily fly the Aeris 3A, but in 0.21.1, If I spin out, I can't recover. This may just be piloting error, but one definitive thing about the ASAS is that if I'm moving the craft, and I stop so it won't overshoot, the ASAS stops me, and pulls me back to where I stopped holding the key, not where I wanted to stop.

Change: If you make it so that if you are moving on an axis, and you stop, the controller will act as SAS did, not as ASAS did. It will stop you on that axis, but not pull you back. Once you stop moving on that axis, it will lock.

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In 0.21.0, I could easily fly the Aeris 3A, but in 0.21.1, If I spin out, I can't recover. This may just be piloting error, but one definitive thing about the ASAS is that if I'm moving the craft, and I stop so it won't overshoot, the ASAS stops me, and pulls me back to where I stopped holding the key, not where I wanted to stop.
(emphasis mine)

I'm sorry, I mean no offense by this. But I've been reading lots of NotAlwaysRight.com lately, and that honestly sounds like some of the finest gems present there, such as "you should have known I meant large when I said small!".

SAS is just a computer system. It can't know when you want it to stop, except if you tell it where to stop. In your case, the best way to do that would be to briefly press "F" at the exact moment the craft is pointing in the direction you want, i.e. exactly as the old system was used. The new system does its level best to help you fly, but it can't read your mind.

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Change: If you make it so that if you are moving on an axis, and you stop, the controller will act as SAS did, not as ASAS did. It will stop you on that axis, but not pull you back. Once you stop moving on that axis, it will lock.

"facepalm" that's the entire point of the new ASAS! they have said in all the dev blogs and announcements about it "you can now move with ASAS on, BUT THE SECOND YOU STOP GIVING INPUT IT WILL LOCK AGAIN"

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"facepalm" that's the entire point of the new ASAS! they have said in all the dev blogs and announcements about it "you can now move with ASAS on, BUT THE SECOND YOU STOP GIVING INPUT IT WILL LOCK AGAIN"

And as reported, it will face prograde, instead of holding where you ordered it to.

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It also doesn't trim larger planes correctly anymore. Ie, it does not use full control surface abilities to keep the heading that was active when we activate SAS. Instead as MR4Y correctly writes, it goes for prograde.... which in a spaceplane usually means your plane is swinging upwards or downwards because it never actually correctly hits the prograde heading to begin with.

Also for the record, I've seen the "flipping surfaces" wobble issue of 20.2 again.. so it's not actually fixed. SAS still overcompensates instead of keeping heading smoothly and gimbal correction does not seem to be smooth either. Although it mostly works fine for simpler "stock based" craft. But once you go to really fancy rockets with mods the SAS is about useful as the old one....

Guess there's no way around Mechjeb for now.

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