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First Person Perspective EVA


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I searched the forum and didn't see this suggested; perhaps, it has been.

Currently, EVAs are "flown" in third-person view. Thus, you are looking over the shoulder of the Kerbal in flight. I suggest that the option be provided in which the Kerbal flies in first-person view.

We can do that now in-capsule with the C key and IVA. Therefore, the algorithms and coding are already in place for first-person perspective. Once on EVA, the player could toggle first/third person with the C key. The controls (WASD,SHIFT,CTRL) would remain the same. The player would look forward in the direction of travel. A "free camera" view would be provided by holding the RMB, as is done now in the orbital map. Upon releasing the RMB, the view would snap back to forward-looking view.

In a later release/enhancement, the player could designate a target (by right-clicking on it in the third-person view). Upon switching to first-person view, a colored dot at the edge of the screen would indicate the direction of travel to the target. Once the target is in view, the colored dot would disappear. This would help our EVA player to not get lost.

The first-person view would be fun. It gives the player the experience (almost) of a real-life EVA.

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  • 2 weeks later...

I would like this, if for no other reason than it would make a way to ensure that I can rotate the kerbal with the camera. Right now it seems a bit iffy whether or not the kerbalnaut will re-orient to the camera view - it seems to only work if I'm really FAR off from facing forward. It's hard right now to get the kerbal to change facing by about 45 degrees or less. It only changes facing when its really far off from the camera, not when it's just a little off.

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A minor change which would be good.

It depends, it can be done like FPS camera mode, but also it would be helmet IVA, So You could look around helmet - it could had gauges or indicators in helmet base, So you could access to instrument when You look down.

Also free flying (no auto orientation) in zero-g would be better from first person view.

Edited by karolus10
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  • 6 months later...
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