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Apollo13

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Everything posted by Apollo13

  1. That was the problem. Deleted the offending files and Spacewarp from plugins and patchers. Downloaded/Installed Spacewarp. I can launch in the new campaign and load and play with the previous "broken" one. THANK YOU
  2. Downloaded and reinstalled Patch Manager. Still can't launch a three-part rocket: core, parachute, Flea SRB. Here's new player.log: https://www.dropbox.com/scl/fi/s5v57pl2vt6e56141vv85/Player.log?rlkey=s0jhcemzoqsqmsc5j381c2202 Only plugins installed: Space Warp, UITK, Patch Manager I just noticed. That player.log is 40 MB. Created after trying to launch rocket. Here's a second one (70 KB): https://www.dropbox.com/scl/fi/qdfk5u44i7ckhkcbms7e6/Player2.log?rlkey=ihen24uijddj5q3kvkc9i1vyb . Created after just loading the game, but not building rocket
  3. OK. But with Patch Manager installed with the other mods, Savegames don't load. Stops at 3/4. I'll try verifying KSP2 files and report in a couple hours
  4. player.log https://www.dropbox.com/scl/fi/cvyv4flm6a19ufdsnaqub/Player.log?rlkey=wtwvmpbnf6qwgo9xf4dwznr7g savegame https://www.dropbox.com/scl/fi/vgdix1zk5ukt6pdw3csq0/Rick-s-Rockets.7z?rlkey=etxo62l0qh05k9jcq7u0ajjt2
  5. see next post. It's the new campaign, with only one built, but unlaunched, rocket
  6. Vers 1.8.0 BREAKS THE GAME New update. Vers 1.8.0 prevents launching rockets. With only Space Warp and UITK enabled, I built a simple rocket in the VAB and clicked the LAUNCH button. Game froze on the loading screen. Removed those two mods and the rocket launched. I actually removed all mods, except these two, from the plugins folder.
  7. Vers 1.8.0 update crashes Save Games. The loading screen halts about 3/4 done. Had to use Task Manager to end game. I disabled, then removed ALL files from the plugins directory, except: Space Warp, and UITK for KSP 2. Tried to load the savegame. It crashed. I then started a new campaign, and saved. I was able to load that savegame. Again, only those two mods were enabled. I then added all the mods to the plugins folder and loaded the new campaign savegame. It loaded. I manually removed KSP2/BepInEx/patchers/SpaceWarp and KSP2/BepInEx/plugins/ConfigurationManager folders before installing
  8. I'm keeping the Munix version, where I can set the values. Not the Radekpl version
  9. This mod shows up in two places in the VAB: 1) with the Kerbal Manager icon. This is the correct location 2) In the App Tray. When clicked, it displays just the Create Kerbal window. I assume you don't want it in the App Tray, given that full functionality is not present.
  10. Are you (JimKesa) going to assign these to the Tech Tree? I would like to use these in Exploration mode.
  11. thanks for your reply. I'm new to KSP2 (got over 2000 hours in KSP1). The text in the Titlebar said "Enabled Mods"; so, I was a bit confused as to whether the mod was actually enabled.
  12. What does the green/gray button (to right of mod name) do?
  13. Last version I used was dev #1146. I see there is now dev #1148. I'll try that. I always use the dev builds, not the Curse nor SpaceDock versions. When I used 1146, and it failed, I tried removing and installing multiple times. I'm off to try #1148. thanks EDIT #1: Well #1148 worked no better.. When I put a MJ1_AR202 on a capsule in the VAB, I don't get a Delta-V window Only thing I see (even without adding the AR202) is a small window in the upper left corner of the screen. When opened, it shows two options: "Custom Window" and "Settings" EDIT #2: Started a new game with MJ2 as the ONLY mod in Sandbox mode (not Career). Delta-V Stats appear in VAB. All windows available on Launch Pad. So, the hunt begins to find the mod that's killing MJ2 in Career mode. I use only about 45 mods, so hopefully, I can find ther miscreant quickly. EDIT # 3: I added back some mods. MJ2 was not working, e.g., no Delta-V window in VAB. Removed all mods again, except MJ2. Not seeing Delta-V window in VAB. My GameData folder has only three folders: Squad, SquadExpansions, MechJeb2 EDIT #4: Removed MJ2 and re-installed it. Delta-V now showing in VAB. More experiments to follow. EDIT #5: (4 hours after #4). Incrementally adding mods. MJ2 appears to be working as advertised.
  14. It appears nobody is supporting this mod in the forum. Shame. I can't use the mod, as I've do so in the past. I really wish there was a substitute for this mod. I'm using KER and Maneuver Node Evolved. instead. I prefer MJ2 I guess the authors are awating KSP2 and ceased efforts on MJ2.
  15. I've not player KSP for about a year. Just started again. MechJeb2 is broken. Specifically, sometimes the "Delta V" shows up in the VAB and the Launchpad. Sometimes they don't appear. Completely random. To ensure I have access to all functions this, I modified the part.cfg: MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = flightControl } MechJebModuleNodeEditor { unlockTechs = flightControl } MechJebModuleTranslatron { unlockTechs = flightControl } MechJebModuleWarpHelper { unlockTechs = flightControl } MechJebModuleAttitudeAdjustment { unlockTechs = flightControl } MechJebModuleThrustWindow { unlockTechs = flightControl } MechJebModuleRCSBalancerWindow { unlockTechs = flightControl } MechJebModuleRoverWindow { unlockTechs = flightControl } MechJebModuleAscentGuidance { unlockTechs = flightControl } MechJebModuleLandingGuidance { unlockTechs = flightControl } MechJebModuleSpaceplaneGuidance { unlockTechs = flightControl } MechJebModuleDockingGuidance { unlockTechs = flightControl } MechJebModuleRendezvousAutopilotWindow { unlockTechs = flightControl } MechJebModuleRendezvousGuidance { unlockTechs = flightControl } } Frustrating. I looked at the player.log and don't see anything strange. Are there other log files I can send you? Where are they located?
  16. Doesn't show anticipated trajectory. This used to work well. I'm using KSP 1.12 and downloaded the latest Trajectories version. What do you need from me?
  17. In the thread OP, you include two links to KSP-AVC; these are dead links. the correct link is
  18. This mod is one of my favorite, must-have mods. Thanks for keeping it updated.
  19. It definitely does not work with 1.9. According to Load Vessel in VAB, it's missing a module called TrajectoriesVesselSettings. I looked in previous Trajectories versions and I don't find it there either. I REALLY like this mod and hope for that update soon.
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