Spartwo Posted July 27, 2013 Share Posted July 27, 2013 (edited) Dear any moderators:It would be greatly appreciated if you were to lock this thread(or whatever you wish) to prevent any further posting on this oversized thread.Thank you for your time. Edited April 4, 2014 by Spartwo New thread! Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 (edited) I'm interested. Edited December 13, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) Should we get started with our persist?Also where is this battle located? Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
treesniper12 Posted July 28, 2013 Share Posted July 28, 2013 May I play? Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted July 28, 2013 Share Posted July 28, 2013 What if we have a different name for a class? For example, one of our Maelstrom-class destroyers would be "equivalent" to a Dreadnought-class (I think it's Dreadnought) destroyer. Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 May I play?you are with us. Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) ok we acceptso we are attacking the fuel depot? Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
treesniper12 Posted July 28, 2013 Share Posted July 28, 2013 wait am I playing? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 Should we get started with our persist?Also where is this battle located?I'm not at home right now, but I'll be able to start shortly. I do have questions though.What are the "random scenarios"?No mods? Totally legit launches and movement?How are pieces moved exactly? Do we spawn them on our turn like Starcraft, or do we start with them like Battleship?What constitutes a ship class? Parts? Weight? Armament? Is it okay to attack support ships? Do support ships count towards the fleet limit?What types of movement are allowed? Prohibited?I'm sure I can think of more. xD Link to comment Share on other sites More sharing options...
treesniper12 Posted July 28, 2013 Share Posted July 28, 2013 because if I am I would like to go after zekes (on his team ) Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 so im gonna make my own persist, then you can put in? can i put my ships in now? (I want to be aprty two) Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 (edited) I'm not at home right now, but I'll be able to start shortly. I do have questions though.What are the "random scenarios"?No mods? Totally legit launches and movement?How are pieces moved exactly? Do we spawn them on our turn like Starcraft, or do we start with them like Battleship?What constitutes a ship class? Parts? Weight? Armament? Is it okay to attack support ships? Do support ships count towards the fleet limit?What types of movement are allowed? Prohibited?I'm sure I can think of more. xD-random scenarios will follow what happens after this and the correct course of action-no mods but you can cheat things in IF they are legitimatley capable-as said they are your ships and all are there to start-The cruiser has to be smaller than the vanguard,-as said not until you eliminate all zokesian ships-as said anything but ramming@zekes:ok but the goal is the same and use the persist available@treesniper next time Edited July 28, 2013 by Spartwo Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted July 28, 2013 Share Posted July 28, 2013 -random scenarios will follow what happens after this and the correct course of actionAs the old saying goes, "History is written by the victor." Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 (edited) As the old saying goes, "History is written by the victor."exactly that.Anything else need clarifying?llv one scenario Edited July 28, 2013 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 Just how many players/fleets will be in this first persist? Link to comment Share on other sites More sharing options...
FallingIntoBlack Posted July 28, 2013 Share Posted July 28, 2013 Just how many players/fleets will be in this first persist?Two I'm guessing... Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 ok i have an old persist with a small force so ill just mod that in (they can all legit get to duna). Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 as long as they can do it only 2 fighters and a small cruiser.The persistence will carry on.The next scenario will be a one on one engagment over kerbin. Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 ok. I think i can take this one alone. Link to comment Share on other sites More sharing options...
treesniper12 Posted July 28, 2013 Share Posted July 28, 2013 I am Le leader of the Kerbin Space Travel Agency (KSTA) A mostly peaceful space administration, that will declare war and demolish any agency that defies it or is hostile against it, they easily make allies and have multiple stations over kerbin, the mun , minmus, and a few over duna. they will help allies in need as it does not defy Rule # 7 in the KSTA defensive handbook "The KSTA will Help any allies in need as long as it does not breach the security of a planets fleet or involve putting inexpirenced pilots in battle before they are verified as pilots Traits, Kerbal protective (Usally uses un manned probes for battles to make sure kerbals are not in danger) , Good Allies , Bad enemies and most of their stations and fleets have a defensive craft able to reach the object within have a kerbal day (3 in game hours) Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 Ok My fleet is in position.http://www./?63a2av9ord2bzpwPics:I didnt use a Light Cruiser, just an Inflexible Class missile launcher.And two Heavy Fighters: Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 (edited) There was a reason for using the given persistence you know.you can use the ships though.EDIT:I moved you so I'll be taking over Edited July 28, 2013 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 I'll take the next scenario. I won't be free to play in real time until tomorrow afternoon. Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) oh no prob i can wait till tomorrow.EDIT: ok nevermind i can do it today (a bit) but probably gonna have to finish it tomorrow. Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 oh no prob i can wait till tomorrow.EDIT: can we start today and play not real time, just turn based? Like spreading it out over the week?I took over daemons going against treesniper and It's turn based anyway.do you mind moving your ships together. Link to comment Share on other sites More sharing options...
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