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treesniper12

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Everything posted by treesniper12

  1. Hopefully we'll get more information at release.
  2. Atmospheric scattering happens to an extent on any body with an atmosphere. It's definitely noticeable at medium to long distances on Earth. Kerbin has always been an Earth analogue, and I don't see how not giving it realistic scattering would make sense at all.
  3. I'm doubtful of the idea that the alternating pattern is just there to signal the start of the message, and that this is actually two seperate messages. We clearly see lines connect other parts of the image to the dots in the middle of the message, I dont see why this would be done if it was just to signify message start/stop (and the fact that the start of the "second message" has the wrong number of dots and doesnt terminate. The actual Aricebo transmission had no "start" and relied on the prime length of the message to define its proportions. I havent done the counting, but I'd be interested to see if this message has the same trait.
  4. Excellent analysis. If we take that the series of dots we see is supposed to be a scale, option 1 and 2 both seem like reasonable estimates for a location. Assuming we don't get any further hints between now and release, I'm sure people are going to tear KSP 2 apart looking for files and parameters about the 8th planet, but looking at those orbital regions seems like a good start. Another thing I noticed is that in the representation of the Kerbol system, all of the planets are depicted using positive bits, while the depiction above the alien's head is a ring with a negative bit in the center. Perhaps the right hand side (above the kerbal), is showing the planetary system, and the left is something related to the arc we see on the Mun? I can also see it to just being a way to 'zoom' in on the central body from the other diagram.
  5. This is a bit meta, but I'll also point out that the official Private Division twitter account liked this tweet. This is the only fan tweet (out of many) the account interacted with related to the Mun arch update.
  6. Darn it! Next thing you know someone's going to tell me all those monoliths aren't natural formations either!
  7. I like your idea with the scale, but the distances seem wrong, given that Eeloo's Apoapsis is 114 Mm and this 8th planet is presumably much further away from Kerbol than that. I'm fairly confident that we're dealing with an eighth planet inside the Kerbolar system here and not another star system. Our biggest hints come from the old story that was planned for KSP 1 (which featured an extra hidden planet), this frame from one of the previous KSP 2 feature videos (image below), the fact that we know that interstellar travel will not be in KSP 2 on launch (I don't think we'd see this much effort to hype up something that's not going to be accessible in KSP 2 at release), and the reveal in the Mun arch being an unfinished map of the Kerbol system that would need an even number of planets to be symmetrical.
  8. Oh no, not again! So just how long has this "Stary Kerman" been waiting here exactly? The red cable goes on the what connector now? That color looks a bit like Minmus... does it also taste like mint ice-cream? Would you look at how far we've come? It's enough to bring a tear to your eyes.
  9. I've been trying to host a server with some friends, even after we all completely re-installed the game vanilla, and each downloaded the mod from the same source, one of my friends starts his game in the middle of the night, and the others all report everyone else exploding under the ground constantly, or cruising around at insane speeds. According to the debug / display connection statics screen, we all have different time offsets. Mine is -91406 ms, another friends is -450322ms, and the guy who is in the middle of the night says his is -115729ms. Any ideas on whats causing this? Update: Even on other servers this same thing keeps happening. I also confirmed that we all installed the newest version of the mod from the website.
  10. https://www.dropbox.com/s/cdvwdd9tcornfy3/output_log.txt?dl=0 here is the dropbox for the log file
  11. Okay, so i just got around to doing some testing and here were my results FULL SVE 18 FPS in atmo 40FPS in space looking at kerbin 60 FPS in space looking away from kerbin SVE - Scatterer;20 FPS in atmo 44 FPS in space looking at kerbin 62 FPS in space looking away from kerbin SVE - EVE 90 FPS in atmo 120 FPS in space looking at kerbin 140 FPS in space looking away from kerbin SVE - EVE + Scatterer 110 FPS in atmo ∞ FPS in space looking at kerbin ∞ FPS in space looking away from kerbin. So im assuming EVE might have something to do with the lag, i am going to try it again with an install of EVE from their forum post. This is what the GameData folder should look like with the full install correct? https://gyazo.com/59d1df6d8e0b28a50fed0a15fa65e437
  12. (On my old account, got the password back) Yes I am running the latest version, I noticed my ram was almost full (6gb out of 8) while i was playing, maybe it has something to do with that? Or maybe its just that there isn't any multicore support (4.0ghz spread across 8 cores is painful if a game doesn't atleast have 2 core support.)
  13. godark, did you see the post of the imgur album i put up, do you see anything wrong or anything odd that I can do to fix DMP?
  14. Thanks for all the help guys, i have tried everything you guys told me to do, but it still comes up with the same error, I made an album of everything and I hope you can see if this will can help you. http://imgur.com/a/KcRSc#0
  15. Okay, what ip does 127.0.0.1 send you to, because I cant figure it out, I know its loopback but I dont know where the loopback is sent to, is it my public ip, private ip, or something else? Edit: Also, while im at it, what IP does DMP use? DNS?
  16. Okay godark thanks for clearing up the problem a bit more, I understand what the problem is now. I think I have the port setup but it might be for the wrong computer so I will check that, and do you know a way to bypass my firewall for that? The only thing I have installed on this computer for anti-virus is Malwarebytes Anti-Malware, and I think that just scans for viruses, and doesn't do anything to prevent them. I'f that is not it do you think I could go to the 192.168.2.1 screen and turn off the firewall (Or bypass it) From there?
  17. My friend has this error when he tries to join my server: connection error no connection could be made because the target machine activley refused it, I saw the previous post about the topic, which helped me in no way because I dont know what a TCP Connection Refused packet is or how to fix it, we are using mods and we really want to play KSP together
  18. Does anyone have a link to the remote tech RSS Compatibility Plugin? I need because its spawning the radio source from where the KSC would normally be
  19. Granted. but the box they came in was an IED, and your neighborhood is blown to smitherines. I wish for a pet kerbal that doesn't experiment with paperclips and pencils.
  20. Granted. However someone shoots you in the kidney after you get it, and your insurance doesn't cover it. I wish for a pet kerbal.
  21. Hey, I have another question for you felger, or anyone who can answer, I have recently reinstalled the modpack due to the game not loading on startup, and now it loads just fine all the way into a live game. I can go into the VAB and all other buildings (But tracking station glitches out 50% of the time and I cant click it) and build crafts fine (however if I rightclick more than a few times in a second the game usually crashes) all the parts work and function properly, but when I launch a craft, the game crashes. crash report link is here: https://www.dropbox.com/sh/zy04qglt6enjpzc/AABLbm9pBAP3zq86qpb12Hj8a?dl=0 (If there is no useful data it might be the wrong one because I have about 7 and 2 of them are from the right click bug) Thanks!
  22. Thanks felger! I reinstalled everything and its working fine now!
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