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coyotesfrontier

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  1. Sorry, but I'm fairly certain this actually has nothing to do with the render queue. It's actually a direct consequence of how the PQS terrain engine works. Terrain in KSP is composed of a planetwide sphere made out of individual squares called quads. The quads subdivide into more quads the closer the vessel is to the ground, with them being at their maximum subdivision amount when the vessel is landed on the surface. Likewise, the further a vessel is from the ground, the quads desubdivide (combine?) into larger squares. When a vessel is very far from the surface, like in orbit, the quads are at the lowest subdivision count, which means each individual quad is huge, on the order of a kilometer or so. Viewed from orbit, the coastline appears pixilated because it actually is pixelated, a fact that isn't noticeable when at a lower altitude because of the higher subdivision count.
  2. Oh, ok. I still don't think it's right, but I guess that's just how the rules are.
  3. Hello, I believe that a user recently had their own thread locked because of fair criticism that they were receiving, rather than for typical reasons. Specifically, this thread: [snip] I'm not sure if this is against the rules or not, but I think it needs to be looked at regardless.
  4. Steam community forums are basically a 4chan board. It's unreasonable to expect any sort of civilized discussion out of them, ever.
  5. I like to think that they are macroscopic single-celled organisms, like minions from despicable me. All of their organelles are housed in their heads, their "bodies" are actually just an modification of the flagellum.
  6. Dakota is pretty much constantly replying to questions in the discord. 1050 messages since the discord was made, with no sign of slowing down since the game was launched. Also, there's this: Doesn't look like the game is going to be cancelled, the dev team gutted, etc.
  7. Normally on a game launch you expect the developers to be active on social media during the time after the game's release, constantly responding to users, helping out, talking about features, etc. For KSP2 there was a large amount of posts by developers right before release, but now .....nothing. Where is everybody?
  8. The Red Robin is a light, maneuverable biplane that makes up for its low speed by being stable and safe to fly. To install, go to C:\Users\[Username]\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer\[Save Name]\Workspaces and drop the file inside. https://www.dropbox.com/s/xlxhp9udz07ryd0/Flyer.json?dl=0
  9. In previous developer previews of KSP2, we were shown beautiful atmospheric scattering on Kerbin and other planets: But in recent gameplay footage, the scattering appears to be gone: Could someone like @Nate Simpson confirm that it remains in the game?
  10. I think it will be a super earth, either with an atmosphere or without. Another gas giant would be treading too much familiar ground with Jool, as well as being another planet you can't land on. It would also be a way to ease players into the world of high-gravity planets like Ovin.
  11. Can you share a link directly to that tweet instead of embeding it? The embed doesn't appear to work.
  12. Hmm. This easter egg appears to be a map of some kind. 3 Mun arches, 3 already confirmed solar systems in KSP2?
  13. Utterly amazing! I can't wait to fly a plane between the different layers. On a side note, is there anyway Eve could be made less green? I understand that the green results from Mie scattering and is realistic, but Eve has always been known as a purple planet and having the atmosphere be perpetually green makes it a bit too similar to Jool.
  14. I like how they made the grass darker, looks a lot better now. More KSP1 and less Alpha Minecraft, if you know what I mean.
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