Sliinty Posted July 28, 2013 Share Posted July 28, 2013 Main problem with multiple targets is the ability to completley destroy the compitition in one move.That's why theres the limit on how much ordinance you can fire! As a rough idea, it might be:Ships under 50T can fire 15% of their mass (which is 2 SRBs for a 50T ship) in one turn at up to 2 targets.Ships under 75T which have been classified as destroyers can fire 30% of their mass (which is 6 SRBs for a 75T ship) at up to 1 target.Ships under 150T can fire 15% of their mass (which is 6 SRBs for a 150T ship) in one turn at up to 3 targets.Ships over 150T can fire 10% of their mass (to discourage lag machines, maybe, I don't stick by this one...) at up to 5 targets.Or something similar.NAV-COM sounds pretty damn cool, I admit. Orbital combat maybe? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 Main problem with multiple targets is the ability to completley destroy the compitition in one move.The designating of ships is a tough one though I use brannans for reference Each party must use their companies ships which adds a design challenge as well.I'm gonna stick with Naval as the other option would be NAV-COM.Fantastic! This is what I was hoping for. Cruisers are a lot bigger than I thought. By this reckoning, both Custodian and Dastana are cruisers. Link to comment Share on other sites More sharing options...
treesniper12 Posted July 28, 2013 Share Posted July 28, 2013 my ship for the fight is 100 parts coming at 15 tons... even though it has 4 missiles capable of getting into orbit (almost) also im going to cheat it up there purely since I have multiple launch stages that can lift it that keep blowing up due to lag and me not seeing it (man I cant wait till my new graphics card gets here) Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 which class do you both have? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 Well all I have is two cruisers and a fighter. I suppose I can rush together modifications for a previous failed heavy fighter class. That's the one from the gravity bomb video.Edit: I also have a battleship in the works. Link to comment Share on other sites More sharing options...
Jetaru Posted July 28, 2013 Share Posted July 28, 2013 (edited) Question: is it ok for me to submit a ship for future battles for one of the sides to use and not me? Edited July 28, 2013 by Jetaru Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 Wow that was dismal failure.....http://www./?63a2av9ord2bzpw Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 got a video. Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) yeah give it a sec uplaoading Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) sorry accidentally double posted.EDIT: Now both my fighters are out of fuel. Can i attack with the Missile launcher next turn? Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 (edited) sorry accidentally double posted.EDIT: Now both my fighters are out of fuel. Can i attack with the Missile launcher next turn?I can't believe I left the panels out:P.Persist is updated and you can attack if the constantine is out of fuel.Video:split in two somehowhttp://youtu.be/zKLtPoKrAuk Edited July 28, 2013 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 What kind of ordnance are you two using to do no damage to each other? Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 (edited) I honestly don't know.All I could think at 6:26 was *boop*.They obliterate maceys carriers http://www.youtube.com/watch?v=81ufM3bp-q0,I guess it's even ground taken to the extremes. Edited July 28, 2013 by Spartwo Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) well we are both too heavially armored to puncture. Most of my ships have two layers of armor.but i like how this is a stalemate Also where is the persist? Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
Spartwo Posted July 28, 2013 Author Share Posted July 28, 2013 well we are both too heavially armored to puncture. Most of my ships have two layers of armor.but i like how this is a stalemate Also where is the persist?whoops sorry:http://www./download/tv83e2euobsyexy/persistent.sfs Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 ok hehe prepare to lose your cruiser Link to comment Share on other sites More sharing options...
zekes Posted July 28, 2013 Share Posted July 28, 2013 (edited) Wow that was easy. In the first Fifteen seconds the most damage is done.Also what happened to your other broadsword? oh i get it you rammed. You know it's still alive right? (see pic at bottom).To keep the vid short i cut the section in two. both shots hit, id call that ship out of commission.Well, i think with 10% throttle you could limp it away.... mabye. Definitely not in fighting shape.http://www./?63a2av9ord2bzpw In a strange twist of irony, one of your torpedoes survived.....Never doubt the Inflexible.And here is your fighter, still (amazingly) alive after that hilarious ramming attempt by you. Edited July 28, 2013 by zekes Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 28, 2013 Share Posted July 28, 2013 *applause*What's up next? Link to comment Share on other sites More sharing options...
Spartwo Posted July 29, 2013 Author Share Posted July 29, 2013 *applause*What's up next?I'M NOT FINISHED:I.and it involves the still functional broadsword. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted July 29, 2013 Share Posted July 29, 2013 Hahaha sorry. I jumped the gun. There's a second broadsword? Link to comment Share on other sites More sharing options...
Spartwo Posted July 29, 2013 Author Share Posted July 29, 2013 Hahaha sorry. I jumped the gun. There's a second broadsword?there are two but one is destroyed I'm talking about the one zekes showed.after my turn Zekes is left with the constantine which immobile..Unlike the skysweeper which can slowly limp it's way to the objective if needs be.Those missiles need somewhere to command from which there is not the box-sat duo are still operational.VIDEO:will be up soon Link to comment Share on other sites More sharing options...
zekes Posted July 29, 2013 Share Posted July 29, 2013 you forget i still have four Inflexible missiles. Link to comment Share on other sites More sharing options...
Spartwo Posted July 29, 2013 Author Share Posted July 29, 2013 they need to be controlled from somewhere. Link to comment Share on other sites More sharing options...
zekes Posted July 29, 2013 Share Posted July 29, 2013 ... like the Inflexible​... Link to comment Share on other sites More sharing options...
Spartwo Posted July 29, 2013 Author Share Posted July 29, 2013 ...which is a floating pod... Link to comment Share on other sites More sharing options...
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