RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 Oh my God someone help me.For my first ship I used the Lander Can as my first part, I put it facing upwards not really thinking about it, but now that I'm testing it it makes it a pain to fly and aim! I want the main command module to be a probe facing forwards, but there's no way to do it! I deleted the can, placed a probe, but I can't connect it anywhere useful! I've tried editing the files for HOURS doing things that would make complete sense, like swapping the locations with another probe, but instead just corrupt the whole file but NOTHING works! Someone PLEASE help. I will NOT rebuild this thing! Link to comment Share on other sites More sharing options...
zekes Posted November 3, 2013 Share Posted November 3, 2013 add a docking port to the front and control from there Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 I don't want to have to do that every time. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 Thank you, Zekes. I shall implement this procedure posthaste!I fixed it for you. Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 So no one else has any other ideas? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 3, 2013 Share Posted November 3, 2013 So no one else has any other ideas?Just restart. Thats the only other option I could think of Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 NooooooooooWelp. I give up. Looks like no battles for me. Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 no take off the lander can take a different main command pod facing forward and then add back the lander can. Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 I said even if I added a new pod I couldn't attach it anywhere useful. I want to attach it in the middle of the craft put it just has a spasm and wont let me. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 NooooooooooWelp. I give up. Looks like no battles for me.Literally the only way to make it work is to switch to another control location after launch. Even if you add on a million RC units, control will still default to the first manned pod you place. Alternately, place a manned pod inside the ship where it's safe, then add the lander can as decoration after.I said even if I added a new pod I couldn't attach it anywhere useful. I want to attach it in the middle of the craft put it just has a spasm and wont let me.Hit Alt + F12 while in the SPH/VAB and click "Allow Part Clipping in Editors". That should cure the spasm. Link to comment Share on other sites More sharing options...
zekes Posted November 3, 2013 Share Posted November 3, 2013 Literally the only way to make it work is to switch to another control location after launch. Even if you add on a million RC units, control will still default to the first manned pod you place. Alternately, place a manned pod inside the ship where it's safe, then add the lander can as decoration after.Drek Has same problem, i just fly unmanned. Lander can is good distraction Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 I just can't get the ship to attach to the probe core the way I want it to. If anyone wants to try I can give you the craft file. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 I just can't get the ship to attach to the probe core the way I want it to. If anyone wants to try I can give you the craft file.Send it? -.-..-.-.-. Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 The file? Okay.https://docs.google.com/file/d/0B6r1qNKmBVMeRzJTYm5BbFZGV1k/edit?usp=drive_webGet the probe on top of it facing forward somewhere in the ship where it isn't interfering with anything and is in the center. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 (edited) O_oI get the distinct impression you want this thing to explode...Edit:Fixed. I placed it clipped inside the central fuel tank.http://s000.tinyupload.com/index.php?file_id=07226428992812036869 Edited November 3, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 Why? Is it bad? But thanks anyways. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 Well it has a partially-exposed fuel tank as its main spine.Edit:Is that fix what you were looking for? Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) Duum dum dum dum dum daa da da da da.(Note ten minute later versions used an inline mini rockomax) Edited November 3, 2013 by Spartwo Link to comment Share on other sites More sharing options...
Deathsoul097 Posted November 3, 2013 Share Posted November 3, 2013 Funny how you said that having a partially exposed fuel tank was wanting to explode, considering how that is exactly how the Burai is built, and you couldn't take it down! Also, have you taken your turn or are you at work or something? Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 The probe was upside down but I got it fixed. Thank you!!! Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 3, 2013 Share Posted November 3, 2013 (edited) Funny how you said that having a partially exposed fuel tank was wanting to explode, considering how that is exactly how the Burai is built, and you couldn't take it down! Also, have you taken your turn or are you at work or something?My last ship to move, Neptune, is on clean-up duty. The last Black Knight ship with any weapons, The Lady of Britannia is her target.Neptune fires three shots and somehow misses at close range. A fourth shot vapourizes the RC unit, disabling the ship. Then a fifth shot fires accidentally. xDPersistence:http://s000.tinyupload.com/index.php?file_id=33325632156995537107PS:Spartwo, do I have to mop up all his ships that have no weapons left in order to claim victory? Edited November 3, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
camulus777 Posted November 3, 2013 Share Posted November 3, 2013 sry i didn't see the file. Im on it now. Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 3, 2013 Share Posted November 3, 2013 What missiles should I use for a fighter? Link to comment Share on other sites More sharing options...
Spartwo Posted November 3, 2013 Author Share Posted November 3, 2013 (edited) What missiles should I use for a fighter?Sepratrons and a half meter fuel tank/probe/battery/Xenon/RCS tank/Octagonal strut.@Daemon:Well if the ships have no way of fighting back they're useless,You may as well shoot them up for fun.But yes if that was the last ship you win. Edited November 3, 2013 by Spartwo Link to comment Share on other sites More sharing options...
War Eagle 1 Posted November 3, 2013 Share Posted November 3, 2013 sry i didn't see the file. Im on it now.oki ll take my turn tomorrow after church and lunch with my Gf Link to comment Share on other sites More sharing options...
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