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Gentlemen's Naval Battle Club(Attention moderators)


Spartwo

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I might enter my Griselbrand-class cruiser and some of my cruise missiles, I might also make some new ships

also, how is the standing toward cruise missiles, technically they are fighter-size (at least my ones) and they hit the ship, so is that in violation of the ramming rule?

(also i'd prefer a seperate battleground)

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I didn't go to jool, i can however put my ship in a dual duna, jool encounter technically still in duana orbit.. I'm far to bzy for another battle until i finish typing the rules for the boardgame. I was given a two day deadline to invent a game I'm not even sure of all the mechanics yet lol. I wish i would have had a week to do it. I'm also working on the Airshow video still trying to shorten it without shortening anyone's time. On top of that I have two standing series that need episodes and one that is in production. I did learn why and I'm trying to fix the many possible ways that people can take advantage.

If you wish to call the battle a draw that fine, it's no big deal to me.

Edited by camulus777
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With Nautilus destroyed, Triton makes her move instead.

Diving daringly from high altitude, Triton engaged London. This stunt put the two ships at odd angles, so with a bit of maneuvering Triton wound up above London.

Staring down Triton's iron-sight, two shots were fired. They hit, but did no noticeable damage.

Hd4RSOw.jpg

The previous missiles caused London to drift away, so Triton maneuvered closer for a second volley. Two more shots were fired; one miss, and one hit.

sQL8k6Y.png

That last shot caused London to spin, losing most of its missiles and all of its engines, reducing it to yet another supply depot.

CPfWuCM.jpg

Triton, with four missiles left, retreated. Escaping to the surface.

xgCwwKu.png

Powering down, Triton's captain hoped to avoid the heavier weapons of the cruisers still in orbit.

fjgF8Hw.png

Persistence:

http://s000.tinyupload.com/index.php?file_id=68183634188117111417

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I didn't go to jool, i can however put my ship in a dual duna, jool encounter technically still in duana orbit.. I'm far to bzy for another battle until i finish typing the rules for the boardgame. I was given a two day deadline to invent a game I'm not even sure of all the mechanics yet lol. I wish i would have had a week to do it. I'm also working on the Airshow video still trying to shorten it without shortening anyone's time. On top of that I have two standing series that need episodes and one that is in production. I did learn why and I'm trying to fix the many possible ways that people can take advantage.

If you wish to call the battle a draw that fine, it's no big deal to me.

ok :D i enjoyed it sir!

article-1324832-0BCF5D2C000005DC-778_468x430.jpg

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D.S.T. Excalibur, wanting to end the engagement quickly, burns up to 800m directly in front of the Karkinos and fires a volley of 4 torps, hoping to smash through the frontal armour:

Ptbtucn.jpg

WaCqsOl.jpg

Unfortunately the spread is unkind and only 1 torp stays true:

uqe7JGp.jpg

The damage is still significant and removes all subsytems from the ship except for the pod:

H0T71DQ.jpg4kxrVub.jpg

In a rare act of mercy, Commander Milfield decides to leave the crew to their fate and possible rescue.

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With Nautilus destroyed, Triton makes her move instead.

Diving daringly from high altitude, Triton engaged London. This stunt put the two ships at odd angles, so with a bit of maneuvering Triton wound up above London.

Powering down, Triton's captain hoped to avoid the heavier weapons of the *Destroyers still in orbit.

fjgF8Hw.png

Persistence:

http://s000.tinyupload.com/index.php?file_id=68183634188117111417

Dammit that's gonna be a lot of docking.

EDIT:Link isn't working.

EDITEDIT:Now it is.

Edited by Spartwo
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I see how you built your missiles, Tegu, but why are they so effective?

I think in this case it was a part clipping issue in your fuel tanks and engines that did most the damage. I had the same problem with the Nemesis class, sometimes the entire stern would just explode in a chain reaction at the smallest of hits (I.e. an engine or tank would come off, the mesh would clash with a clipped part forcing it into other nearby parts...).

Bizarrely, the volley I fired only got up to half of it's intended velocity (the ones with ports on hit about 550m/s and the ones without top out at 600, both do it in less than a km, I wanted a missile that hits as hard as a pocket missile but at much closer ranges so that I can target specific points more accurately), EDIT: I fired 8 missiles by accident, explains why such a slow shot did so much damage.

I've also been doing lots of experiments to try and understand why the damage caused by projectiles is so erratic. I've found a few things that help keep problems such as phasing low. I'm not too sure I want to spill the beans yet but I will say that during tests I found that repeated quickloads of the same shot produced a gradual drop in the amount of damage being done (glitched shots also became more common with time, I now always take my shot as soon as I've loaded the game and will reload the game between volleys if need be. Also, I reload after I have done a lot of damage as this seems to cause a performance drop in subsequent shots too.

Edited by Mr Tegu
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Some time in the last turn the Broadsword fighter wound up parked on the surface. Calypso was dispatched to take it out.

That dot to the lower-right of Calypso is the fighter.

1g21v2d.png

Landing a 70 tonne cruiser is a delicate procedure. Calypso lost her two rear engines in a crash-landing, but was otherwise fine.

qjqbg3r.png

To hit a surface target with weak armour, point-blank range seamed ideal. Calypso's main engines gave a gentle push, causing her to roll slowly toward her target. Who needs to hover when you have wheels?

joK5qYv.png

One shot from 100m struck the fighter, kicking it off the surface.

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Not much was left of the Broadsword.

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Despite this risky last-minute maneuvre, it's unlikely the daeCorp fleet has enough ordnance left to finish the battle.

Persistence:

http://s000.tinyupload.com/index.php?file_id=31089859621800182232

Edited by daemonCaptrix
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after much toiling about and patiently waiting over the immense lag, I have made tweaks and positioned two Griselbrand cruiser and a Brand new Thraben-Class cruiser (yes, that happened too)

Thraben-Class Cruiser

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the biggest federation vehicle currently and is designed as a multipurpose cruiser, it can dispatch fighters easily with its arsenal of six AFS-2 pods, can engage cruisers at long range with its two Bol-class missiles mounted on either side and at close range with its Damnation-class missiles, it is also equipped with a new, as of yet untested form of armour

Griselbrand-class Corvette

6ecJpPF.jpg

Originally designed for the Spiritwolf/Hanland conflict (wink wink) the Griselbrand-class cruiser is a anti-fighter cruiser with Bol-class missiles equipped, the recently upgraded version includes enhanced armour and 6 AFS-2 pods as opposed to its original four

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i parked a Thraben in orbit and placed 2 Griselbrands with it, feel free to pew pew

DOWNLOAD PERSISTENT FILE HEER

P.S.i seem to have noticed most of you have somehow managed to color your aero parts, i hate to sound like a noob but how did you do that?

Edited by Spearka
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