Mr Tegu Posted November 7, 2013 Share Posted November 7, 2013 Over-amorous Kraken?File for dae: http://www./?5l8vgh26j3qv582 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 7, 2013 Share Posted November 7, 2013 While trying to align for rendezvous, the maneuver nodes were fighting me, so I wound up making a pelican dive and nearly smashing into a mountain. But I got in range! xD Link to comment Share on other sites More sharing options...
Spearka Posted November 7, 2013 Share Posted November 7, 2013 I might enter my Griselbrand-class cruiser and some of my cruise missiles, I might also make some new shipsalso, how is the standing toward cruise missiles, technically they are fighter-size (at least my ones) and they hit the ship, so is that in violation of the ramming rule?(also i'd prefer a seperate battleground) Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 7, 2013 Share Posted November 7, 2013 I might enter my Griselbrand-class cruiserYou are every kind of nerd. xD Link to comment Share on other sites More sharing options...
camulus777 Posted November 7, 2013 Share Posted November 7, 2013 (edited) I didn't go to jool, i can however put my ship in a dual duna, jool encounter technically still in duana orbit.. I'm far to bzy for another battle until i finish typing the rules for the boardgame. I was given a two day deadline to invent a game I'm not even sure of all the mechanics yet lol. I wish i would have had a week to do it. I'm also working on the Airshow video still trying to shorten it without shortening anyone's time. On top of that I have two standing series that need episodes and one that is in production. I did learn why and I'm trying to fix the many possible ways that people can take advantage.If you wish to call the battle a draw that fine, it's no big deal to me. Edited November 7, 2013 by camulus777 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 8, 2013 Share Posted November 8, 2013 With Nautilus destroyed, Triton makes her move instead.Diving daringly from high altitude, Triton engaged London. This stunt put the two ships at odd angles, so with a bit of maneuvering Triton wound up above London.Staring down Triton's iron-sight, two shots were fired. They hit, but did no noticeable damage.The previous missiles caused London to drift away, so Triton maneuvered closer for a second volley. Two more shots were fired; one miss, and one hit. That last shot caused London to spin, losing most of its missiles and all of its engines, reducing it to yet another supply depot.Triton, with four missiles left, retreated. Escaping to the surface.Powering down, Triton's captain hoped to avoid the heavier weapons of the cruisers still in orbit. Persistence:http://s000.tinyupload.com/index.php?file_id=68183634188117111417 Link to comment Share on other sites More sharing options...
zekes Posted November 8, 2013 Share Posted November 8, 2013 I didn't go to jool, i can however put my ship in a dual duna, jool encounter technically still in duana orbit.. I'm far to bzy for another battle until i finish typing the rules for the boardgame. I was given a two day deadline to invent a game I'm not even sure of all the mechanics yet lol. I wish i would have had a week to do it. I'm also working on the Airshow video still trying to shorten it without shortening anyone's time. On top of that I have two standing series that need episodes and one that is in production. I did learn why and I'm trying to fix the many possible ways that people can take advantage.If you wish to call the battle a draw that fine, it's no big deal to me.ok i enjoyed it sir! Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 8, 2013 Share Posted November 8, 2013 (edited) @Tegu:DCSV Karkinos moved into range and fired all her missiles. Several hit, but none left a scratch.Persistence:http://s000.tinyupload.com/index.php?file_id=58213826257981241586 Edited November 8, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 8, 2013 Share Posted November 8, 2013 D.S.T. Excalibur, wanting to end the engagement quickly, burns up to 800m directly in front of the Karkinos and fires a volley of 4 torps, hoping to smash through the frontal armour:Unfortunately the spread is unkind and only 1 torp stays true:The damage is still significant and removes all subsytems from the ship except for the pod:In a rare act of mercy, Commander Milfield decides to leave the crew to their fate and possible rescue. Link to comment Share on other sites More sharing options...
BrightBritches Posted November 8, 2013 Share Posted November 8, 2013 Sooooo what are the odds that i can join in on this party and put some of my designs to the test? Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 8, 2013 Share Posted November 8, 2013 Pretty sure anyone can join in, just give us an idea of the number ships, part and mass limits as well as any special rules you have in mind. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 8, 2013 Share Posted November 8, 2013 I see how you built your missiles, Tegu, but why are they so effective? Link to comment Share on other sites More sharing options...
camulus777 Posted November 8, 2013 Share Posted November 8, 2013 Sooooo what are the odds that i can join in on this party and put some of my designs to the test? The odds are if you got ships and follow the rules very good. Post some ship pics Link to comment Share on other sites More sharing options...
Deathsoul097 Posted November 8, 2013 Share Posted November 8, 2013 Sorry guys, I wont be able to participate in anything for the next couple of weeks, RL is in the way because of one thing: EXAMS. Unfortunately, this means that I need to withdraw from our battle Tegu. Link to comment Share on other sites More sharing options...
camulus777 Posted November 8, 2013 Share Posted November 8, 2013 Exams are fun Link to comment Share on other sites More sharing options...
Spearka Posted November 8, 2013 Share Posted November 8, 2013 You are every kind of nerd. xDyes I named a corvette after a demon on MTG, is there a problem? Link to comment Share on other sites More sharing options...
zekes Posted November 8, 2013 Share Posted November 8, 2013 yes I named a corvette after a demon on MTG, is there a problem?I play(ed) it too, I think it's great.I named my leading ship after the Drekavac (only mine is spelled Drekevak) Link to comment Share on other sites More sharing options...
Spartwo Posted November 8, 2013 Author Share Posted November 8, 2013 (edited) With Nautilus destroyed, Triton makes her move instead.Diving daringly from high altitude, Triton engaged London. This stunt put the two ships at odd angles, so with a bit of maneuvering Triton wound up above London.Powering down, Triton's captain hoped to avoid the heavier weapons of the *Destroyers still in orbit. Persistence:http://s000.tinyupload.com/index.php?file_id=68183634188117111417Dammit that's gonna be a lot of docking.EDIT:Link isn't working.EDITEDIT:Now it is. Edited November 8, 2013 by Spartwo Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 8, 2013 Share Posted November 8, 2013 (edited) I see how you built your missiles, Tegu, but why are they so effective?I think in this case it was a part clipping issue in your fuel tanks and engines that did most the damage. I had the same problem with the Nemesis class, sometimes the entire stern would just explode in a chain reaction at the smallest of hits (I.e. an engine or tank would come off, the mesh would clash with a clipped part forcing it into other nearby parts...).Bizarrely, the volley I fired only got up to half of it's intended velocity (the ones with ports on hit about 550m/s and the ones without top out at 600, both do it in less than a km, I wanted a missile that hits as hard as a pocket missile but at much closer ranges so that I can target specific points more accurately), EDIT: I fired 8 missiles by accident, explains why such a slow shot did so much damage.I've also been doing lots of experiments to try and understand why the damage caused by projectiles is so erratic. I've found a few things that help keep problems such as phasing low. I'm not too sure I want to spill the beans yet but I will say that during tests I found that repeated quickloads of the same shot produced a gradual drop in the amount of damage being done (glitched shots also became more common with time, I now always take my shot as soon as I've loaded the game and will reload the game between volleys if need be. Also, I reload after I have done a lot of damage as this seems to cause a performance drop in subsequent shots too. Edited November 8, 2013 by Mr Tegu Link to comment Share on other sites More sharing options...
Mr Tegu Posted November 8, 2013 Share Posted November 8, 2013 @ Deathsoul: No worries and good luck. Link to comment Share on other sites More sharing options...
Spartwo Posted November 8, 2013 Author Share Posted November 8, 2013 That was a lot of docking:http://www./download/wgk7yosf9bfi7uu/persistent.sfsGood thing I only fired one of Paris' missiles.The hit was good and they became entwined in a beautiful dance:PI also found this(I moved it into a kerbin orbit Don't touch it)This is also a nice picture. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 8, 2013 Share Posted November 8, 2013 (edited) Some time in the last turn the Broadsword fighter wound up parked on the surface. Calypso was dispatched to take it out.That dot to the lower-right of Calypso is the fighter.Landing a 70 tonne cruiser is a delicate procedure. Calypso lost her two rear engines in a crash-landing, but was otherwise fine.To hit a surface target with weak armour, point-blank range seamed ideal. Calypso's main engines gave a gentle push, causing her to roll slowly toward her target. Who needs to hover when you have wheels?One shot from 100m struck the fighter, kicking it off the surface.Not much was left of the Broadsword.Despite this risky last-minute maneuvre, it's unlikely the daeCorp fleet has enough ordnance left to finish the battle.Persistence:http://s000.tinyupload.com/index.php?file_id=31089859621800182232 Edited November 8, 2013 by daemonCaptrix Link to comment Share on other sites More sharing options...
Spartwo Posted November 8, 2013 Author Share Posted November 8, 2013 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted November 8, 2013 Share Posted November 8, 2013 What could you possibly have lied about? Link to comment Share on other sites More sharing options...
Spearka Posted November 8, 2013 Share Posted November 8, 2013 (edited) after much toiling about and patiently waiting over the immense lag, I have made tweaks and positioned two Griselbrand cruiser and a Brand new Thraben-Class cruiser (yes, that happened too)Thraben-Class Cruiserthe biggest federation vehicle currently and is designed as a multipurpose cruiser, it can dispatch fighters easily with its arsenal of six AFS-2 pods, can engage cruisers at long range with its two Bol-class missiles mounted on either side and at close range with its Damnation-class missiles, it is also equipped with a new, as of yet untested form of armourGriselbrand-class CorvetteOriginally designed for the Spiritwolf/Hanland conflict (wink wink) the Griselbrand-class cruiser is a anti-fighter cruiser with Bol-class missiles equipped, the recently upgraded version includes enhanced armour and 6 AFS-2 pods as opposed to its original fourJavascript is disabled. View full albumi parked a Thraben in orbit and placed 2 Griselbrands with it, feel free to pew pewDOWNLOAD PERSISTENT FILE HEERP.S.i seem to have noticed most of you have somehow managed to color your aero parts, i hate to sound like a noob but how did you do that? Edited November 8, 2013 by Spearka Link to comment Share on other sites More sharing options...
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