togfox Posted July 30, 2013 Share Posted July 30, 2013 So I take off, fly, then crash land on Kerbin. The craft is in pieces but my Kerbal survived - because they're awesome and very lucky.I should be able to 'recover' the Kerbal from in the game. I currently need to return to the space centre, go to tracking station, find the Kerbal (or craft) I was just controlling, recover from there - and then return to the main screen.Not sure why I'm forced to take such convoluted actions. I should be able to do this in-game if the same recovery rules are satisfied. Thanks. Link to comment Share on other sites More sharing options...
CosmicX1 Posted July 30, 2013 Share Posted July 30, 2013 This makes sense, however we'd probably see a resurgence in people complaining about accidentally recovering/ending their flights. I suspect though that people don't have flights that are that important to them on Kerbin though, so it wouldn't matter so much. Link to comment Share on other sites More sharing options...
decimal-simplex Posted July 30, 2013 Share Posted July 30, 2013 This makes sense, however we'd probably see a resurgence in people complaining about accidentally recovering/ending their flights. I suspect though that people don't have flights that are that important to them on Kerbin though, so it wouldn't matter so much.No I agree. I'd rather be able to go to the tracking center directly, instead. Link to comment Share on other sites More sharing options...
Anton P. Nym Posted July 30, 2013 Share Posted July 30, 2013 No I agree. I'd rather be able to go to the tracking center directly, instead.There's an option I'd support; instead of (or in addition to) "Return to Space Center" have a button to "Return to Tracking Center", giving players a chance to help skip a loading screen when recovering a mission and crew. -- Steve Link to comment Share on other sites More sharing options...
Eric S Posted July 30, 2013 Share Posted July 30, 2013 You could probably even go so far as make the "Go to tracking Center" option highlight the craft that was the focus in the tracking center, if you went straight from the craft to the tracking center. Link to comment Share on other sites More sharing options...
Ernest3.14 Posted July 30, 2013 Share Posted July 30, 2013 This wouldn't be a "revert" option, though. It would have to be separate, right? Link to comment Share on other sites More sharing options...
Eric S Posted July 30, 2013 Share Posted July 30, 2013 Correct, it would have to be. KSP is rather restrictive on when it will allow the revert option because reverting rewinds time for the entire universe it's set in. If it wasn't restrictive, people could start a mission, switch back to the VAB, launch another mission, switch back to the first craft, revert it, and then the second mission would cease to exist. Link to comment Share on other sites More sharing options...
leopardenthusiast Posted July 30, 2013 Share Posted July 30, 2013 This makes sense, however we'd probably see a resurgence in people complaining about accidentally recovering/ending their flights. I suspect though that people don't have flights that are that important to them on Kerbin though, so it wouldn't matter so much.What if you added something before you could recover a craft from the pause menu? Something easy to do, but impossible to do by mistake. Link to comment Share on other sites More sharing options...
Wjolcz Posted July 30, 2013 Share Posted July 30, 2013 End flight button is in game - people moan about how their stations get killedThe button got removed - people moan about how they are too lazy to go into tracking station and click recoverI think it's better the way it is now. It's not that hard to go into tracking station. Link to comment Share on other sites More sharing options...
decimal-simplex Posted July 31, 2013 Share Posted July 31, 2013 End flight button is in game - people moan about how their stations get killedThe button got removed - people moan about how they are too lazy to go into tracking station and click recoverI think it's better the way it is now. It's not that hard to go into tracking station.Load times have increased substantially for many people since 0.21. It is not trivial to get to the tracking station in fact, and anyway lowering the number of clicks to do a thing, especially a very common case like with this, is good. Link to comment Share on other sites More sharing options...
WedgeJAntilles Posted July 31, 2013 Share Posted July 31, 2013 This makes sense, however we'd probably see a resurgence in people complaining about accidentally recovering/ending their flights. I suspect though that people don't have flights that are that important to them on Kerbin though, so it wouldn't matter so much.I don't agree, for two reasons:1) The End Flight button was always available. If you had a giant space station that took 10+ launches to construct, you could easily wipe all that work out with an accidental button press. The "Recover" option is ONLY available when a craft is stationary on the surface of Kerbin; I doubt very many people have craft on the surface of Kerbin that are intended to be permanent fixtures.2) The primary flow of designing craft in KSP is the "Build, Launch, Crash, repeat" workflow. Before 0.21, this was accomplished with the end flight button. That means that you got used to hitting "End Flight" every 20 seconds when your rocket explodes on the launchpad or breaks apart halfway to orbit. That becomes a habit, and that's why a lot of people habitually hit the "End Flight" button without thinking. Now, in 0.21, that workflow is handled by the Revert Flight button. The proposal here is to add "Recover" as a separate button -- since it's not the same button, people won't end up hitting it out of habit.Anyway, I am very much in support of this as an option (though I'm sure implementation isn't trivial.) It would also solve another complaint of mine: when I've successfully completed a mission, there's no way for me to get the end of mission report like I could before with the End Flight button. Link to comment Share on other sites More sharing options...
Anton P. Nym Posted July 31, 2013 Share Posted July 31, 2013 It would also solve another complaint of mine: when I've successfully completed a mission, there's no way for me to get the end of mission report like I could before with the End Flight button.You can still invoke it (if I'm thinking of the same report your are) any time during flight by hitting the F3 key. As it also pauses the game, it's very handy in figuring out what the CENSORED is happening when parts start, er, "leaving formation." -- Steve Link to comment Share on other sites More sharing options...
Wjolcz Posted July 31, 2013 Share Posted July 31, 2013 Load times have increased substantially for many people since 0.21. It is not trivial to get to the tracking station in fact, and anyway lowering the number of clicks to do a thing, especially a very common case like with this, is good.Oh man, I play KSP on a reaaaally bad laptop right now on which Minecraft works really poorly, if not barely.And yet, I still enjoy clicking around in KSP. Link to comment Share on other sites More sharing options...
spudman2 Posted October 18, 2013 Share Posted October 18, 2013 (Probably necroing this, but...) This is a good idea, especially with the need to recover science craft that's been added. Link to comment Share on other sites More sharing options...
KasperVld Posted October 18, 2013 Share Posted October 18, 2013 A button to recover vessels has been added actually. Land your craft on Kerbin and then hover over the altimeter with your mouse, a green button (recover vessel) will appear. Link to comment Share on other sites More sharing options...
Asimov Posted October 18, 2013 Share Posted October 18, 2013 In .22, just hover over the altitude at the top of the screen - it'll slide down and reveal a "recover" button. Link to comment Share on other sites More sharing options...
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