Sapphire Posted October 2, 2013 Share Posted October 2, 2013 That's weird. It should be the other way around. Compress the thrust for faster exhaust velocity.*shrugs*I dunno, I didn't make it. Anyhoo, apparently even though it isn't updated, it still works.http://i.imgur.com/BIyDoOt.pnghttp://i.imgur.com/Ofz7gg9.png Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 2, 2013 Share Posted October 2, 2013 12.8MW Far more stable then my first design, I will launch this tonight. Think I need to get the reduced textures for the Solar Panels my game is starting to lag and its only 166 parts. Link to comment Share on other sites More sharing options...
smurphy34 Posted October 2, 2013 Share Posted October 2, 2013 Here's my microwave generating station, 2.5 MJ with stock solar panels.At the launch pad.Unfolding. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 2, 2013 Share Posted October 2, 2013 Nice one Smurphy34!I hyper edited my 12.8MW into orbit and it took a while to safely open it up. Really awkward. Link to comment Share on other sites More sharing options...
Scotius Posted October 2, 2013 Share Posted October 2, 2013 Bah! Since i do not use Infernal Robotics parts, i'm clearly at disadvantage in this engineering race But i'm not throwing the towel yet. My heavy lifter has 70 tons to LKO capability - i will find how far i can go inside this weight limit (or until lag caused by crazy part count will crimp my style ) Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 2, 2013 Share Posted October 2, 2013 Bah! Since i do not use Infernal Robotics parts, i'm clearly at disadvantage in this engineering race But i'm not throwing the towel yet. My heavy lifter has 70 tons to LKO capability - i will find how far i can go inside this weight limit (or until lag caused by crazy part count will crimp my style )Yeah, I don't use it either, but pretty sure my Superheavy Lifter can lift 300+ Tons :3 and then there is the bigger one I built to throw my tug into space... Im going to go check how many tons that is. Link to comment Share on other sites More sharing options...
Scotius Posted October 2, 2013 Share Posted October 2, 2013 Dude...300 tons? What are you launching with that - small mountains? Anyways - i like that plant built out of Gigantors. I always wanted to do something similiar, but blasted part count would thwart my efforts halfway. I have to do some calculations to find if weight-to-power ratio is better with Gigantors or with Balkas. Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 2, 2013 Author Share Posted October 2, 2013 For those of you Microwave solar power lovers, I've got the new models working. Because the new receiver is so big, it's going to be supplemental to the old parts. The larger array now gives you an extra factor where beam spreading losses are concerned, so the base efficiency is the same, atmopsheric losses at the same but distance losses are greatly diminished. The implications of this are impressive where Kerbol satellites are concerned.Compare the small receiver here to the large one:If I was a Kerbal, I wouldn't want to be standing beneath that beam... Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 2, 2013 Share Posted October 2, 2013 Dude...300 tons? What are you launching with that - small mountains? Maybe This is a modified version of my launcher, it launches the Tug Dry and then gives it all its extra fuel when it gets into space. (Which is ~80% full)This is the one that I use for pretty much everything else, I mean, Why build two launchers when you have one that will launch pretty much anything you throw at it :3And I might have to go get infernal robotics :/ Link to comment Share on other sites More sharing options...
Scotius Posted October 2, 2013 Share Posted October 2, 2013 Yeah, the tan would reach one's bones While we are on topic of burning - i'm kinda worried about our smaller crafts powered via microwave receivers - namely probes and rovers. On bigger crafts we have space and structural strenght to place enough radiators to deal with waste heat. But will small crafts be able to avoid meltdown? Maybe amount of generated heat should be tied to power draw? Rover using small amounts of electric charge to move and keep lights on should not be treated the same way as huge orbital station drawing gigawatts of power to generate antimatter. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 2, 2013 Share Posted October 2, 2013 Holy **** that new trasmitter/reciever is huge, and I like the fact that because of this mod I look at kerbals and think, you're not nearly stupid enough for this test mission... NEXT! Link to comment Share on other sites More sharing options...
Xentoe Posted October 2, 2013 Share Posted October 2, 2013 Think the MW Receiver is now not "unpractical" huge?How you wanna put this on a rover for example.... Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 2, 2013 Author Share Posted October 2, 2013 Think the MW Receiver is now not "unpractical" huge?How you wanna put this on a rover for example....It's not a replacement, it's for different things. You can use the large one to power a base or something like that. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 2, 2013 Share Posted October 2, 2013 Like powering Science labs, hmm, wonder how many sats you need to fully power an AM lab Small rovers wont need much power so the small receiver is just fine. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 2, 2013 Share Posted October 2, 2013 Bleh... Im having huge issues using the Warp Drives... any tips? Link to comment Share on other sites More sharing options...
Ratzap Posted October 2, 2013 Share Posted October 2, 2013 Dude...300 tons? What are you launching with that - small mountains? Anyways - i like that plant built out of Gigantors. I always wanted to do something similiar, but blasted part count would thwart my efforts halfway. I have to do some calculations to find if weight-to-power ratio is better with Gigantors or with Balkas.If you want to build proper reliable heavy lifters, get Kadrons thrustplate pack. The 41b lifts over 400t direct to orbit and you build it once - reload, change payload and launch again.That its "only" 375t but it has enough boost stage left to leave Kerbin... Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 2, 2013 Author Share Posted October 2, 2013 Bleh... Im having huge issues using the Warp Drives... any tips?What kind of issues? Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 2, 2013 Share Posted October 2, 2013 What kind of issues?Well I have it working and I can use it to warp, but I'm having issues getting into another planet's sphere of influence without crashing into it or overshooting it :/ Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 2, 2013 Author Share Posted October 2, 2013 Well I have it working and I can use it to warp, but I'm having issues getting into another planet's sphere of influence without crashing into it or overshooting it :/Use the slowest speed when you get close to the target planet and if you're having trouble clicking deactivate fast enough, use action groups. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 2, 2013 Share Posted October 2, 2013 Fractal_UK, any chance in getting some slower speeds for the Warp drive? like 0.01 Warp? Link to comment Share on other sites More sharing options...
Scotius Posted October 2, 2013 Share Posted October 2, 2013 Oh, that... Yeah, takes a bit of planning and practice. Build some warp capable probes first - easier to launch, and you won't lose kerbonauts in case of failure. I advise against using any higher warp settings -0.10 c is already fast, but still leaves you some time to react. If you use MechJeb you can use Smart ASS function to aim directly at target - when your ship is pointed in right direction engage the warp drive. If you are going to inner planets try to overshoot your target a bit. Just drop out of warp before hitting the planet, make a course correction and warp again for a few moments. And pack plenty of fuel for your thermal engines/Vista - dV requirements are brutal when you are doing braking burn after slightly misaligned warp. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 2, 2013 Share Posted October 2, 2013 Oh, that... Yeah, takes a bit of planning and practice. Build some warp capable probes first - easier to launch, and you won't lose kerbonauts in case of failure. I advise against using any higher warp settings -0.10 c is already fast, but still leaves you some time to react. If you use MechJeb you can use Smart ASS function to aim directly at target - when your ship is pointed in right direction engage the warp drive. If you are going to inner planets try to overshoot your target a bit. Just drop out of warp before hitting the planet, make a course correction and warp again for a few moments. And pack plenty of fuel for your thermal engines/Vista - dV requirements are brutal when you are doing braking burn after slightly misaligned warp.but what else am I supposed to do with all the stupid kerbals? And I guess I'll have to look into figuring out how thermal rockets work... Link to comment Share on other sites More sharing options...
wasmic Posted October 2, 2013 Share Posted October 2, 2013 Congratulations with the 100 pages! Link to comment Share on other sites More sharing options...
Xentoe Posted October 2, 2013 Share Posted October 2, 2013 hmmm so, when will we see 5.2 ? Link to comment Share on other sites More sharing options...
Scotius Posted October 2, 2013 Share Posted October 2, 2013 Then you will need antimatter. Using nuclear reactors, especially unupgraded ones is counterproductive. You will need both high Isp and thrust to capture into orbit with burns costing 5000 m/s dV, and lasting longer than some encounters. My Prometheus craft that is orbiting Moho now? I had to warp three times ahead of the planet so i could bleed some velocity each time when i got encounter lasting barely couple of minutes. It was very messy mission, and i wouldn't be able to finish it without an engine with 1000 thrust and Isp 2000+. Warp saves a lot of time, yes. But in no way it's cheating - dV cost can easily be higher than during conventional flight. And proper navigation is even harder, since you basically have to eyeball everything. Link to comment Share on other sites More sharing options...
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