Neutrinovore Posted October 3, 2013 Share Posted October 3, 2013 Sort of jethttp://www./download/dmtaeagjannotlf/ThermalTurbojet.7zBy the way, how someone can use it? I tried to build something during testing, no need of fuel is nice, but it's produce so tiny thrust so can't lift anything, at least with basic parts. Maybe only to propel roversDude, what...? How...? Is there anything you make that DOESN'T look ultra-cool?!? And in, what, like 2 days you did this? Well, maybe a week, but still. There are modders here who've worked for months or years and not even come close to creating something this good-looking!Wow. Anyway, I'll be downloading this as soon as I can. By the way, would you PLEASE at least consider making some cockpit/command pods? I know you've said you have no interest in that, but maybe you could model something and let someone else do the internals or whatever it is you don't like doing. It's just, with your art design and aesthetic style... I just think everything you make looks about a million times better than almost anything else available. From a visual design standpoint, the only parts I tend to use anymore are yours, ZZZ, and some B9 stuff, and as much LLL (Lack Luster Labs) parts as I can. Anyway, it's just a request. Perhaps something along the lines of the B9 M27 cockpit, but more... you. Just a thought. Actually, I think if you really put your mind to it you could create a parts pack to rival B9, certainly in quality if not quantity, but with the 'coolness quotient' of ZZZ. I know this isn't exactly the topic on hand, and if necessary I'll repost this on your own thread, Zed (heh), but I needed to let you know that I, and I'm sure most others, really dig your stuff. Neutrinovore out. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 3, 2013 Share Posted October 3, 2013 Is that an electric turbofan? Like in RC planes? Cause those things haul a$$ Link to comment Share on other sites More sharing options...
theSpeare Posted October 3, 2013 Share Posted October 3, 2013 zzz so far is the most talented modeler I've seen working on these more sci-fi advanced stuff. Keep at it zzz!Fractal is also amazing for repeated, determined updates. Can't wait for the next update. Will you be doing any more for science later Fractal? Link to comment Share on other sites More sharing options...
zzz Posted October 3, 2013 Share Posted October 3, 2013 Dude, what..Not sure how to react to such things, well, thanks. You exaggerating but I'm glad you like my things. I'm not a pretend to be designer, I look a lot of pictures and study from b9.About cockpit I have no clues or ideas what unusual possible to make with it, and to keep it to be usable in ksp. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 3, 2013 Share Posted October 3, 2013 zzz is very good and very active:)On another not, Fractal_UK, I can confirm what others have said a few days ago about Science transmission being bugged, you can transmit the same amount of science as many times as you want.I just turned 10 science into 1040...... Just keep hitting the button then change ships with map view or space center and poof, insta science.I will apologies to those who were posting this issue and we kind of ignored you with our Solar Sats from hell posts. Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 3, 2013 Author Share Posted October 3, 2013 Antimatter will make it much better, I expect it, but it hard to get, I tried with small(as most suitable for planes) nuclear reactor and it's produce only 2kN with it, so you can't just build and fly(I was need to use hack gravity for test ). Maybe there some trick?I've made some changes now to make it possible.I had to kill of the specific impulse in order to make it possible but for something that uses atmospheric propellant, it isn't a problem because it's not like fuel consumption matters. The logical effect of reduced specific impulse in a jet, however, is the reduced exhaust velocity means lower maximum speeds are possible. You can't exactly fly a jet through atmopshere with a speed higher than its exhaust velocity.The nuclear jet will hit 0 thrust at 1500m/s. The curve downward will also be fairly sharp above 1000m/s. Of course, the thrust is still terrible so worrying about actually going that fast is likely not something you'll need to do.Anyway, here we are flying (very very slowly): Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 3, 2013 Share Posted October 3, 2013 Is that an upgraded reactor? Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 3, 2013 Author Share Posted October 3, 2013 On another not, Fractal_UK, I can confirm what others have said a few days ago about Science transmission being bugged, you can transmit the same amount of science as many times as you want.I just turned 10 science into 1040...... Just keep hitting the button then change ships with map view or space center and poof, insta science.I tweaked the code a bit when this was mentioned and I definitely don't seem to be able to repeat this problem at present but then it was working okay for me before so it's hard to say if it's fixed. Anyway, when I click to transmit science and I don't have any nothing is appearing in the cfg file and I can't receive any extra science by doing that.One thing I've noticed that is not exactly a bug but is a little unusual is that when you transmit/receive science, if you have multiple labs or multiple labs/computer cores, the science will be drawn from each in equal proportion.Is that an upgraded reactor?No, just a basic one, the upgraded one should give you 3x the thrust, which probably makes it fairly decent. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 3, 2013 Share Posted October 3, 2013 My science setup had 8 labs, 3 were manned, I had like 10 science total, but I could click the transmit button as many times as I wanted and when I changed to a Core on Kerbin I could receive it as many times as I clicked.And 3x sounds like fun:) Link to comment Share on other sites More sharing options...
zzz Posted October 3, 2013 Share Posted October 3, 2013 (edited) I've made some changes now to make it possibleI understand, need to be carefull with this thing because it's "infinty fuel" engine while you're in the atmosphere and i'm not someone who is worth listening about balance- I'm not play much this days. But I think it nice to have such combo possible, not just antimatter engine.What about upgraded, it give ~10X times more temperature(from table in first post) It will go faster then? the upgraded one should give you 3x the thrust, which probably makes it fairly decent.I see now, there was no this post.Also about this model, I think I put too big texture resolution on this jet, small generator use 512 but at jet engine I put 1024. There 512 size http://www./download/535mm2k6m2dq6lg/ThermalTurboje_512.7z no one will notice any difference from usual perspective, it's a small part(it was bigger in my mind), but 512 is 4 times lighter Edited October 3, 2013 by zzz Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 3, 2013 Author Share Posted October 3, 2013 I understand, need to be carefull with this thing because it's "infinty fuel" engine while you're in the atmosphereVery careful, yes but I think I've got it working okay. You still don't get a lot of thrust, so there isn't really any margin for a payload or anything extra. Also, the nuclear reactors tend to be very heavy and since they must be mounted just in front of the engine, it is really hard to avoid dynamic instability when you build a plane - the weight all ends up being at the back, which is very bad. Considering that the design process is fairly hard and you have to make a lot of compromises to make it work, I think it's okay.I think you're right that it's better that players have an option to do at least something with the nuclear version, rather than having to wait to get some antimatter to try it out.Also about this model, I think I put too big texture resolution on this jet, small generator use 512 but at jet engine I put 1024. There 512 size http://www./download/535mm2k6m2dq6lg/ThermalTurboje_512.7z no one will notice any difference from usual perspective, it's a small part(it was bigger in my mind), but 512 is 4 times lighterThanks, I've updated my copy with the new texture. Link to comment Share on other sites More sharing options...
Donziboy2 Posted October 3, 2013 Share Posted October 3, 2013 It should be possible to mount the reactor/engine under the wing, so larger planes should be possible, I wont know until the update is out Link to comment Share on other sites More sharing options...
Xentoe Posted October 3, 2013 Share Posted October 3, 2013 But it would be nice if there would be too a nice engene for normal Planes.(There is rela not mutch good stuff out for normal planes, (ignoring the Stocks parts)I tried too these IonEngene Mod, baaa terrible.The Engenes are ok from power, but they are total unrealistic thirsty (3 Propelants + energy), total useless. Link to comment Share on other sites More sharing options...
Scotius Posted October 3, 2013 Share Posted October 3, 2013 But we still get ludicrous effects with AM reactor, yes? Because i really, really want to build SSTO spaceplane and send it to Eve Link to comment Share on other sites More sharing options...
BostLabs Posted October 3, 2013 Share Posted October 3, 2013 (edited) I think I may be a few versions back, but I made it here. I've never been here before. I had a little mistake when pushing my course out here and shot beyond an encounter. But the nice thing is that once I had gotten in high orbit around Kerbin and waited the 19 days for the window to open, I had a fully charged Warp drive and a good amount of AM. I just pointed my nose at Jool after getting to my closest approach and fired up the warp drive. I certainly need to upgrade several parts, but that was the point of the trip. Oh, and yes, I'm out of liquid fuel. Edited October 3, 2013 by BostLabs Link to comment Share on other sites More sharing options...
DaveStrider Posted October 3, 2013 Share Posted October 3, 2013 But we still get ludicrous effects with AM reactor, yes? Because i really, really want to build SSTO spaceplane and send it to Eve Just FYI, my SSTO needed 25 antimatter per reactor per launch, and around half of the B9 pack's double-length fuel tanks per engine, and i made it to around 50000m before swapping to fuel burning thrust. Also, using upgraded reactors i managed to make oribit around kerbin with around 8km/s left of dV, which was more than enough to conventionally transfer straight to eve without any tug. Link to comment Share on other sites More sharing options...
Scotius Posted October 3, 2013 Share Posted October 3, 2013 Could you post a screenshot of your plane? I would like to know how did you connected everything. Also, did you had any problems with multiple reactors? I'm trying to build heavy kethane miner, powered by two sets of 1.25 m AM tanks, reactors and thermal nozzles - and only one of reactors produces thermal power at first. When i pump thermal power from one to another manually, they both seem to start working properly. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 3, 2013 Share Posted October 3, 2013 Anyone know how long a 1.25m Nuclear Reactor will keep going for without reprocessing the fuel? Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 3, 2013 Author Share Posted October 3, 2013 Anyone know how long a 1.25m Nuclear Reactor will keep going for without reprocessing the fuel?10.54 years at 100%. The smaller ones have a lesser power/weight but superior lifetime/weight. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 3, 2013 Share Posted October 3, 2013 10.54 years at 100%. The smaller ones have a lesser power/weight but superior lifetime/weight.Awesome, now I just need to figure out if they can stop my Tug when it gets to Moho :/ Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 3, 2013 Author Share Posted October 3, 2013 Awesome, now I just need to figure out if they can stop my Tug when it gets to Moho :/Moho encounters tend to be fleeting so it won't be totally straightforward since those small reactors don't provide much thrust. I've seen people do ion missions to Moho though and you've got a lot more thrust than that. The trick is to start the breaking burn outside the SOI, or, if you're using a warp ship, just keep warping retrograde when you go too far and then burn some more. Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 3, 2013 Share Posted October 3, 2013 After reading through the thread I have a few suggestions:New science/scanner parts:ISRU Scanner - A part which scans your environment and tells you what resources could be processed via atmosphere scoops, electrolysis, centrifuging, etc. Takes energy to run and perhaps a 10 minute cycle. Bonus points if you can scan from orbit so we can put probes in orbit to scan for usable resources.Scientific Potentiator - Enumerates the science generation potential of the location. (I know its been suggested before, I just liked the name)Thermal Management:Cooling Vent - A part attached to a water(or whatever else) tank which uses up water to remove waste heat from the craft. Gives you a consumable coolant to cool the craft.Thermal Recyclonator - Takes in waste heat and outputs thermal energy into an attached generator. It could be attached to a generator and turn waste heat into thermal energy at a loss, generating more energy at the cost of extra weight.Thermovoltaic Cell - Captures thermal energy from the sun and directly feeds an attached generator. A different way to capture energy from the sun, would be more efficient the closer you are with the benefit of perhaps being less prone to breakage than solar panels. Probably less efficient overall than a solar panel but not as fragile. Could also work from atmospheric heating?Power Management:HV Transformer - When activated, turns 1000 electric charge into 1 MJ allowing the use of other power generating parts (stock or mod) to produce MJ. Could be lossy at your discretion.Supercapacitator - Stores up a large amount of MJ for use and MJ are pulled from the supercapacitator first. Place some of these on your small ships and dock ships to recharge! This would let me build small autonomous utility tugs that run on a battery rather than including generators or power dishes on every ship. Also lets you keep some power in reserve in case you unexpectedly (or due to bad power management) run out of power and need to use a reserve. Should have a button to allow/disallow the ship pulling MJ from this (but always allow filling) so it can act as a proper reserve. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 3, 2013 Share Posted October 3, 2013 Alright... I've got problems, first the 6 Nuclear Reactors on the radial ports never produce Thermal Power once it hits space, but even if I transfer Thermal Power to them from the other reactor, The engines wont even let me Throttle up? Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 3, 2013 Author Share Posted October 3, 2013 Alright... I've got problems, first the 6 Nuclear Reactors on the radial ports never produce Thermal Power once it hits space, but even if I transfer Thermal Power to them from the other reactor, The engines wont even let me Throttle up?Check your mechjeb settings and make sure you've disabled prevent overheats. That will be fixed in the next version but isn't presently. Link to comment Share on other sites More sharing options...
Ashtoruin Posted October 3, 2013 Share Posted October 3, 2013 (edited) DERP! Thank you :3 And now I realize that there is no way this will slow me down :/ Back to new Tug Design... Edited October 3, 2013 by Ashtoruin Link to comment Share on other sites More sharing options...
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