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Working on a game. Need ideas.


randyrules711

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Lol you guys are discussing game assets and you don't even know what the gameplay is gonna be.

Sounds for what? Are there characters? Top down what? Shooter? It is a RPG game? What are strings? What is the goal of the game?

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Lol you guys are discussing game assets and you don't even know what the gameplay is gonna be.

Sounds for what? Are there characters? Top down what? Shooter? It is a RPG game? What are strings? What is the goal of the game?

I described that all in the topic. Did you even read it?

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Rany, I have an idea for the [generic disaster].

The device used to transport objects between Strings goes crazy, and is uncontrollable and it starts transporting random things across the other Strings. They send you in (Like you said), but after that, the machine breaks on your end and you can no longer get back. However, it is still transporting things in. There no communications with the lab, because for some reason the communication device isn't working correctly. You then have to gather technologies AND find a way to get back and you have to hop from String to String to get them. Meanwhile, your world and other Strings are falling apart. They are falling apart because, unknowingly, every time and object transports between Strings, it makes them a little more unstable. For the end, you have to find the source that caused the String transporter (Not named), which is a virus, and you have to shut up down.

If you like the idea, send me a message and I'd be glad to give some not ideas :)

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Rany, I have an idea for the [generic disaster].

-snip-

If you like the idea, send me a message and I'd be glad to give some not ideas :)

That doesn't really line up very well with other story aspects. I wanted the [generic disaster] to be limited to the home string. This way I can more easily have the strings be independent of each other for more varied experiences. I do like the loss of radio contact idea, though. I'll have some strings interfere with your radio.

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Guest Brody_Peffley
Umm KSP lol why u guys talking about minecraft.

Were not talking about minecraft. were talking about string theories. which is the games story.

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Unreal engine requires me to be 18 years or older to register for licencing, which I'm not. Also due to a ridiculously low budget and minimum wage income, I really kind of need to write my own engine.

I'm working alone out of my den here. I may have pick something a bit ambitious to do, but It's not my first project. I wrote an engine for a platformer a while back. 3d stuff can't be too much harder, right? ...Right?!

How about finding an open-source engine?

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1) Go with Unity. It's arguably the easiest to spread across platforms and broaden your audience.

2) I am an experienced writer and I can do storylines quite well. However, with school starting two weeks from today, I can only give very little time commitment. If this takes off and begins to commercialize, I would be willing to appropriate a larger commitment if compensation becomes available.

3) Go play The Swapper. That's a lesson in minimalist design, art direction, and atmosphere. A team smaller than Squad turned that game out and I'll say it was one of the greatest I've ever played. There are a lot of good lessons to learn from their work.

4) Be careful about your ambitions. I'm worried that this is one of those cases of "I'm making a game, I just need coders, writers, modelers, and people to come up with ideas," otherwise known as "I'm making a game, I just need people to make it." Without some form of existing prototype, you will have a hard time getting people on board and an even harder time stating motivated. Search the GameMaker forums from YoYo Games and you'll see exactly what I'm talking about. Get a rudimentary proof-of-concept build constructed and demonstrated. It shows not so much that you're making progress, but more so that you're committed to the project in terms of time and effort. Games as ambitious as you plan aren't made overnight. Indie developers spend years on a single project depending on their experience, skills, manpower, and the scope of the project itself. Be ready to commit to that. You marry the project in a way.

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I'm determined to finish this damn game. That's for sure. Game development is my greatest career goal, and this is the best way to get started. I'm trying to make the game what I want it to be, so I need little help. I've pretty much got all the help I need up until early alpha. The game WILL get finished, though. I don't want to disappoint myself.

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Game development is my greatest career goal

Said by everyone, ever. I made a Skyrim-esque game set in North Africa. Programmed items and a basic sword fighting system before moving onto another hobby. Game development, like any other career, involves a lot more grinding numbers than you'd expect, unless you're a part of the art/modelling team. You have been warned

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