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How to find anomalies? (Answerd... Sort of)


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So I know MapSat detects them... although the way I understand it, it does not really "detect". The coordinates are rather in the programming.

So, MapSat can't actually find new ones. (Or am I wrong here?)

I haven't found anomalies myself yet... And I started 0.19

So how do you actually find them? How were they found before?

On bodies without atmosphere, make a low orbit and do an eyeball search?

Just search like crazy?

I really like this game but I am NOT walking around a planet for weeks just to find a black cube in the sand...

So, is there a way to actually FIND them?

Or do I have to take the coordinates from - say - kerbalmaps?

There just is no way I am searching the whole surface of a planet in a rover and just eyeball it....

Edited by Tokay Gris
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Back before the terrain overhaul you'd do exactly what you said: go into a low orbit and look for them, the ones on the mun were easy-ish to see since they'd look like, well, anomalies, they'd sparkle slightly on the surface of the mun. I don't know how you'd find them when there's an atmosphere (I'd assume it'd be the same method, depending on how far away anomalies are rendered) or if the same method even works with the new terrain.

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I do believe MapSat will show you anomalies on each Easter eggs. even those that are hidden under the ground or far up in the sky.

Low pass orbit is how I have found some. works great without terrain scatter and on sun rise/set (so low side way light).

Instead of a small rover, I would use a kind of skycrane that can hop from place to place. it would be a lot faster.

In atmosphere, planes would be the way to go.

There is still looking a videos/wiki to know where they are and then trying to find them (it's like going for MapSat without the time spend to map the terrain).

or just play and you may end up seeing a few while you are going over or crashing err landing.

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You could always look for threads that have stated where they are exactly, some give pinpoint long & lat. For the craft, I would use the "Kerbal 2" and just use infinate fuel, very small craft that has a mainsail. The wiki also has all known easter eggs, although it does not give a location just the planet. Kerbal maps is also very reliable.

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I do believe MapSat will show you anomalies on each Easter eggs. even those that are hidden under the ground or far up in the sky.

They way I understand that is that it only LOOKS as if it does.

The coordinates of anomalies are - so to speak - programmed into MapSat. Once you covered that piece of terrain, they are displayed.

I have no idea how Mapsat works. But I think it doesn't really scan the surface. It just looks what piece of ground you covered and displays that.

Hm... this should be easy to test. The Mun has been changed, so the maps should change, if MapSat actually checks the surface. Hm... but Mapsat might take the data from the gamefiles themselves.

Will test that this weekend.

But I think the anomalies are programmed in, not really found.

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You could always look for threads that have stated where they are exactly, some give pinpoint long & lat

I know, I know... That's the way I do it. That and kerbalmaps.

I hope there is something like Mapsat wired into the game in the future. This would really make sense.

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IIRC MapSat does get a list of child objects of the celestial bodies and filters out some noise. KSC is made of of many "components" (fuel tanks, pipes, etc), some of the anomalies are too. The island runway for example has two instances of the hangar, the runway itself, you get the idea. I didn't look at the code in depth but I think it fuzzes it a bit by only showing one location for any number of items in a small radius.

For kerbalmaps I just dump them to a list and use a "diff" to see whats changed form version to version, and filter it "by hand" so I have control over it.

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So I know MapSat detects them... although the way I understand it, it does not really "detect". The coordinates are rather in the programming.

So, is there a way to actually FIND them?

I also use another mod in conjunction with the mapsat mod and that is the hull camera mod. With it I can zoom in and see most of the anomalies from space. At least the ones that are on the surface.

There is also a, if I remember this right, mapsat locator device that you can put on a rover, land the rover in the general area, and use it to guide yourself to the right spot.

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Well not entirely true, there is a sophisticated way to do it, via a mapping program and some statistical software but man most of us don't have that kind of time or the PC to do it with. and then there is one anomaly I know if that I don't think even this method would work for (the face on tylo, which was discovered by accident and from a distance looks like part of the terrain) if fact not even sure it is still there after the terrain changes.

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