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Space station wobble


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Hey Guys, so ive just been testing out whats possible and I got this space station into orbit. first time stock. from spaceport.

http://kerbalspaceprogram.com/easy-spacestation/

second time customized it. first time at 100m second time at 200m. Why do I wobble? Lol. Specifically the solar panels

2013-08-01_00068.jpg

Any help would be good. I wanna start docking stuff. but i cant if its wobblin all over the place like its trying to fly outa there.

Edited by synik4l
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Any long structural piece will induce minor wobble at this point even in the depths of space, mostly because the KSP engine's handling of physics remains a bit dodgy at times. The best solution is to just not use the long structural parts; instead, rely on empty fuselages and the like. Also, struts. Struts, struts, struts. If wobble then strut. Learn it, love it, live it.

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Thx for the quick replies again. Gosh this community is helpful. I did use alot of struts although this pic does not show it. My part count is alil high, but that was just to make sure I could get it up there. Ill drop it back down now. But those flywheels. I can easily see how that can cause it.

Edited by synik4l
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Anybody else think we should have standard keys or UI clickable buttons to turn off all torque/wheels?

I also still dream of being able to rightclick engines and stuff in the staging column to toggle gimble, launch seperators, open single parachutes ... somebody in for a total UI-revamp?! :D

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Anybody else think we should have standard keys or UI clickable buttons to turn off all torque/wheels?

I also still dream of being able to rightclick engines and stuff in the staging column to toggle gimble, launch seperators, open single parachutes ... somebody in for a total UI-revamp?! :D

I agree with all these things. My BIGGEST want tho. Is 64bits and ability to put more processing on the graphics card. Me wants higher part count lol.

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