synik4l Posted August 2, 2013 Share Posted August 2, 2013 (edited) Hey Guys, so ive just been testing out whats possible and I got this space station into orbit. first time stock. from spaceport.http://kerbalspaceprogram.com/easy-spacestation/ second time customized it. first time at 100m second time at 200m. Why do I wobble? Lol. Specifically the solar panelsAny help would be good. I wanna start docking stuff. but i cant if its wobblin all over the place like its trying to fly outa there. Edited August 2, 2013 by synik4l Link to comment Share on other sites More sharing options...
Cashen Posted August 2, 2013 Share Posted August 2, 2013 Try turning time acceleration on and then off, see if that kills your wobble. If there's no control input, no RCS, no SAS, then it shouldn't move. Link to comment Share on other sites More sharing options...
SkyRender Posted August 2, 2013 Share Posted August 2, 2013 Any long structural piece will induce minor wobble at this point even in the depths of space, mostly because the KSP engine's handling of physics remains a bit dodgy at times. The best solution is to just not use the long structural parts; instead, rely on empty fuselages and the like. Also, struts. Struts, struts, struts. If wobble then strut. Learn it, love it, live it. Link to comment Share on other sites More sharing options...
synik4l Posted August 2, 2013 Author Share Posted August 2, 2013 I literally cant even accelerate time cus it thinks im moving. LOL. So for solar panels just use small ones and other means of electricity huh sky? No big floppy panels? Link to comment Share on other sites More sharing options...
lammatt Posted August 2, 2013 Share Posted August 2, 2013 Kerbal's 1st law of mechanics- struts are your friend2nd law:- large part count is your enemy Link to comment Share on other sites More sharing options...
sojourner Posted August 2, 2013 Share Posted August 2, 2013 Also, deactivate the fly wheels on all but one part. Especially in a situation like this where you have 2 command pods at the opposite ends of the station. You'll get enough torque from just one unit. Link to comment Share on other sites More sharing options...
synik4l Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) Thx for the quick replies again. Gosh this community is helpful. I did use alot of struts although this pic does not show it. My part count is alil high, but that was just to make sure I could get it up there. Ill drop it back down now. But those flywheels. I can easily see how that can cause it. Edited August 2, 2013 by synik4l Link to comment Share on other sites More sharing options...
synik4l Posted August 2, 2013 Author Share Posted August 2, 2013 sojourner thx man. that was it....i just had all 3 of those flywheels rolling. just forcing that thing all over the place. Thx again Link to comment Share on other sites More sharing options...
KerbMav Posted August 2, 2013 Share Posted August 2, 2013 Anybody else think we should have standard keys or UI clickable buttons to turn off all torque/wheels?I also still dream of being able to rightclick engines and stuff in the staging column to toggle gimble, launch seperators, open single parachutes ... somebody in for a total UI-revamp?! Link to comment Share on other sites More sharing options...
synik4l Posted August 2, 2013 Author Share Posted August 2, 2013 Anybody else think we should have standard keys or UI clickable buttons to turn off all torque/wheels?I also still dream of being able to rightclick engines and stuff in the staging column to toggle gimble, launch seperators, open single parachutes ... somebody in for a total UI-revamp?! I agree with all these things. My BIGGEST want tho. Is 64bits and ability to put more processing on the graphics card. Me wants higher part count lol. Link to comment Share on other sites More sharing options...
austin4050 Posted August 2, 2013 Share Posted August 2, 2013 Thread closed due to the question being answered Link to comment Share on other sites More sharing options...
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