Sapphire Posted September 9, 2013 Share Posted September 9, 2013 I want to make a file the same way you are here, but I'm confused about how you did it. When I open the PNG's in photoshop, I just get a picture of the ocean. I don't see any more layers and I'm fairly confused, because the game uses it just fine as you said, but it doesn't help me when I try to do the same sort of thing for Eve...-snip-This is sort of what I have going on for Eve, I'm not really sure if the land mass is correct because I'm basing it off of one of those textures where I can't see all the layers in photoshop. I assume it's right, but I don't have anything capable of landing there right now to check. Seems to look okay in game, but I was gonna launch a mission to Eve first to see how it actually works colorwise and land-wise. If anyone wants it before then, I'll put it up right away though.Oh wow, that's beautiful! Link to comment Share on other sites More sharing options...
wakairyu Posted September 9, 2013 Share Posted September 9, 2013 hello, I am just wondering if anybody has created a texture for the entire ksp universe, that re-creates OUR actual solar system?Cheers, Ryan. Link to comment Share on other sites More sharing options...
CaptRobau Posted September 9, 2013 Share Posted September 9, 2013 I'm trying to make Eve more like Venus and give it continuous cloud cover (ie. you won't see anything of the terrain until you get to the upper atmosphere). I just can't get the Eve2 image the way I want to. Image 1 shows how it looks if you leave Eve2 untouched. I don't want that bump map, indicating where the terrain is. I want it smooth like Jool. Image 2 shows my feeble attempts at removing it (made the layer transparent). Image 3 shows my new Jool look.So how do I make Eve smooth with no bump map showing the terrain? Link to comment Share on other sites More sharing options...
Zeroignite Posted September 9, 2013 Share Posted September 9, 2013 texture2.png is a bump map. You'll probably need to replace it with an empty image. Link to comment Share on other sites More sharing options...
CaptRobau Posted September 9, 2013 Share Posted September 9, 2013 Doing what you suggest results in the same effect as shown in image 2. Link to comment Share on other sites More sharing options...
tygoo7 Posted September 10, 2013 Share Posted September 10, 2013 Doing what you suggest results in the same effect as shown in image 2.Use this https://www.dropbox.com/s/5nschbmon8tlr82/Kerbin2.tgaBTW those look awesome. Link to comment Share on other sites More sharing options...
CaptRobau Posted September 10, 2013 Share Posted September 10, 2013 Wow, thank you. That worked perfectly. Should be able to release the two redesigns soon. Glad you liked them. Link to comment Share on other sites More sharing options...
dr_jt Posted September 10, 2013 Share Posted September 10, 2013 I get an FPS hit using this. Is there any research into texture type or size in order to help out FPS. Looking at most of the texture files they are 1024x1024 and many of them, like helmets, don't have very much detail so would 512x512 or even 256x256 be a better size? Link to comment Share on other sites More sharing options...
CaptRobau Posted September 10, 2013 Share Posted September 10, 2013 (edited) Robau's Clouded Venus and Swirly JoolJavascript is disabled. View full albumThis mod adds a continuous Venus-like cloud cover to Eve, with the underlying terrain only becoming visible at around 110,000 meters. It also adds more Jupiter-like swirley clouds to Jool. Both are in 2K resolution, a limitation of the source material I had to work with. Credits to NASA for the Venus cloud map and to Priteeboy for the gas giant texture.Download link Edited September 10, 2013 by CaptRobau Link to comment Share on other sites More sharing options...
smunisto Posted September 10, 2013 Share Posted September 10, 2013 I get an FPS hit using this. Is there any research into texture type or size in order to help out FPS. Looking at most of the texture files they are 1024x1024 and many of them, like helmets, don't have very much detail so would 512x512 or even 256x256 be a better size?People seem to ignore questions regarding performance here, mate. It seems like 90% of the users of UP don't use any other mods, or very little amount of such.Me, and a few other users reported FPS drops when using UP, it fell on a deaf ear though. Sort of a bummer to stop using a mod just because it has a memory leak or is untested with a larger quantity of other mods installed. But nothing we can do. I deleted it and got used to the low resolution default skybox again. Atleast I can play with more than 20 fps then. Link to comment Share on other sites More sharing options...
Raptor831 Posted September 10, 2013 Share Posted September 10, 2013 I can say that I don't notice an FPS hit when using this mod. All I've got in there is custom EVA textures (helmet, suit, jetpack). My screen is only 60 Hz anyway, and I'm lucky to get around 30 fps I think. I have a metric crap-ton of mods installed, so it's not solely to do with lots of mods being used with this.KSP is really bad about physics, which runs on a single processor core. Anything that affects that stream will hurt your FPS because the physics need to run every frame. This is usually the cause of most KSP slowdowns. It doesn't matter if you have a crazy good graphics card or not, if the physics core can't keep up, your FPS drops. You can lower the max physics delta in your settings to keep your FPS up at the expense of time (i.e. time slows down but FPS remains high). I think default is .10, but to keep it above 20 FPS you'll need like .05 or lower, and 30 FPS is around .03. Just be prepared for s-l-o-w gameplay with high part counts.Running lots of mods will affect speed as well, because RAM is at a premium for this game. Anything above 3GB (or thereabouts) and you get slower, and too much more you'll crash. It's an engine thing. I know lots of people mention this, so you probably know, but just in case. I'd try downsizing the textures to half dimensions and seeing if that improves FPS. If it does, you can let everyone know what helped you. I figure high-quality textures will kill my game, so I'm not even going to attempt! I'm already running textures at half-res anyway to get all of the mods to load.If you really want to help, you should post some logs so the mod dev can see what's up. Maybe PM Tingle just as an extra help and include the logs. Who knows, it might be just a bug that went unnoticed. Link to comment Share on other sites More sharing options...
Mocha2007 Posted September 10, 2013 Share Posted September 10, 2013 Is there an alternate download for tingle's pack? I've looked EVERYWHERE and I can't get it! Looks so good! Link to comment Share on other sites More sharing options...
dr_jt Posted September 10, 2013 Share Posted September 10, 2013 Well I don't know the actual FPS but I was just using 4 different suit textures and when I was walking a Kerbal across Minmus it was a slide show. I removed the mod and everything was fine with a good FPS after that. I also notice a FPS hit during launch that went away after removing the mod. How does the mod work? Is it the main KSP loop constantly calling it to check for a texture change? If so could there be flags to set in the cfg file that would disable checks for textures not being changed? It's kind of a waste to build texture list and scan through them all the time if that texture is never changed. Could it be done by removing all entries from the Texture List.txt file? I play around with changing the texture sizes and file types tonight if I have the time. Link to comment Share on other sites More sharing options...
tygoo7 Posted September 10, 2013 Share Posted September 10, 2013 Robau's Clouded Venus and Swirly JoolJavascript is disabled. View full albumThis mod adds a continuous Venus-like cloud cover to Eve, with the underlying terrain only becoming visible at around 110,000 meters. It also adds more Jupiter-like swirley clouds to Jool. Both are in 2K resolution, a limitation of the source material I had to work with. Credits to NASA for the Venus cloud map and to Priteeboy for the gas giant texture.Download linkDownload isn't working Link to comment Share on other sites More sharing options...
CaptRobau Posted September 10, 2013 Share Posted September 10, 2013 Fixed it. Accidentally had quotation marks around the url. Mixed up HTML formatting with forum formatting.Glad you want to try it out. Link to comment Share on other sites More sharing options...
mushroomman Posted September 10, 2013 Share Posted September 10, 2013 Would it somehow be possible to have kerbal textures saved in the save file in a similar manner to the names, states, and BadS? Link to comment Share on other sites More sharing options...
tygoo7 Posted September 10, 2013 Share Posted September 10, 2013 Would it somehow be possible to have kerbal textures saved in the save file in a similar manner to the names, states, and BadS?I hope there is! Link to comment Share on other sites More sharing options...
wakairyu Posted September 11, 2013 Share Posted September 11, 2013 Just making a post for my skybox tex pack for reddit.4k: http://www./download/440ar0zvh43ocny/Rareden's_HD_Skybox_rev4.7z 2k: http://www./download/hb39mv71ggznx66/Rareden's_Skybox_rev4.7zJavascript is disabled. View full albumHello, this texture pack that you have done, is it of our actual solar system as in Earth, Moon, Mars, Saturn, e.t.c or is it just a HD remake of the original KSP universe??Cheers, Ryan. Link to comment Share on other sites More sharing options...
dr_jt Posted September 11, 2013 Share Posted September 11, 2013 Well, I changed the texture size to 512x512 for suits and 256x256 for helmets and faces. The only problem I ran into was that I had my flag on the helmets and it ended up as a blob so I removed it. I also tried the textures as tga files but they were significantly larger than the png files. 193k for the tga vs 25k for the png. I did notice an improvement in that walking on Minmus was smother. My suits have little detail so the smaller file size didn't make any difference in quality that I could see. That will be the extent of my experiments for now because my son just gave me his desk top system because he upgraded to a new one. The difference between my old system and this new one is very significant so any further testing is worthless until I get use to how KSP runs on the new system. Link to comment Share on other sites More sharing options...
leopardenthusiast Posted September 11, 2013 Share Posted September 11, 2013 Hello, this texture pack that you have done, is it of our actual solar system as in Earth, Moon, Mars, Saturn, e.t.c or is it just a HD remake of the original KSP universe??Cheers, Ryan.It's just the skybox. Link to comment Share on other sites More sharing options...
Raptor831 Posted September 11, 2013 Share Posted September 11, 2013 Just wanted to post this here. Kerbal Space Exploration Agency (KSEA) official EVA suits.Javascript is disabled. View full albumDownload link: http://cl.ly/3B2u0w0m053A Link to comment Share on other sites More sharing options...
Zeroignite Posted September 11, 2013 Share Posted September 11, 2013 Ok, here's an honest-to-Jeb part texture replacement!White Command Pod Mk1DownloadI got tired of not being able to see the stock black Mk1 command pod on the dark side of worlds, plus it didn't seem to fit very well with the white/grey of other parts. This replacement is a fix. Texture size is the same as stock.Feel free to modify and distribute this texture however you wish within the bounds of the KSP EULA.Tingle, may you please add this to the reddit subforum for me? Link to comment Share on other sites More sharing options...
Tingle Posted September 11, 2013 Author Share Posted September 11, 2013 So as a workaround for the archive-parts lock that Mediafire did on my Celestial Bodies Revamped HD pack, I reuploaded them as .zip files, which I tested and are extractable with winrar at least, 7zip doesn't tho and not sure about the built in windows zip. It is required to download both the .zip and .z01 file and then extract over the .zip. So this is better than no downloading at all.Tingle, may you please add this to the reddit subforum for me?I don't manage the texture packs, you can post it yourself on the subreddit, its just a link to your post. Link to comment Share on other sites More sharing options...
Zeroignite Posted September 11, 2013 Share Posted September 11, 2013 I don't have a reddit account and don't really care to create one. Link to comment Share on other sites More sharing options...
Lifeforce87 Posted September 11, 2013 Share Posted September 11, 2013 This mod should get a new forum section for addons. Link to comment Share on other sites More sharing options...
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