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Tingle

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Everything posted by Tingle

  1. Added version 3.2 to the download section for those of you having issues with 4.0.
  2. So as a workaround for the archive-parts lock that Mediafire did on my Celestial Bodies Revamped HD pack, I reuploaded them as .zip files, which I tested and are extractable with winrar at least, 7zip doesn't tho and not sure about the built in windows zip. It is required to download both the .zip and .z01 file and then extract over the .zip. So this is better than no downloading at all. I don't manage the texture packs, you can post it yourself on the subreddit, its just a link to your post.
  3. - for you german users if you're interested, I was a guest on Selgalds "Talkrakete", talking about the mod, ksp and me. Check it out if anyone is interested. It's a 4 part, with part 1 and 2 out as of when I'm writing this, I added it to the first post under reviews.
  4. gettin real tired of this ****, mediafire is telling me to upgrade because it doesn't like me using split archives. But I was just capable of downloading both the part1 and part2 and extract them just fine with winrar, right-clicking part1 and extract to/here
  5. Ok, changed all file types to .rar/.rar.part - both Universe Replacer and my Celestial Bodies Revamped pack. Hope this makes everyone happy now. (zip is an unacceptable format for splitting archives so no more whining)
  6. Well I have to split the archive into max 200mb parts because I don't have a mediafire premium account. And 7zip splits them into 001, 002 etc parts. If you are familiar with split archives and know which ones work, tell me what kind.
  7. My mun is sharper and displays ALL craters because the texture is generated by scanning the mun's surface - so it doesn't get any more precise than mine.
  8. Yes... it is possible, at least for music, and it would even be possible to add more random music parts that are played during vehicle construction and when in space because they use a playlist which I can fill... but the question is, would someone even bother to create music that could be used? The lack of textures being created would hint at no, and normally people that want to listen to music could just turn off the in game music and listen to what ever they want over their desktop.
  9. Anything from 4096x2048 to 512x256 depending on the body.
  10. Released Universe Replacer v4.0 Didn't get around to supporting more parts, but you can always add support for them manually over the cfg, this update is mainly to improve the looks of planets and memory usage, enjoy.
  11. I don't want anyone redistributing my work, you can use them as bases or templates, but if they just end up looking like mine in a slightly different color or something like that, then I wouldn't be very happy about it.
  12. Ok, finally done - updated my Celestial Bodies Revamped texture pack to rev4! Also, I will be releasing Universe Replacer v4.0 soon, which brings a brand new feature that recreates celestial body textures during loading with filtering - which means no more grisly pixels and artifacts on high res textures in the distance. PS: I also really wished more people would make textures and link them on Reddit for more variety, I've seen a lot of stuff being made or ideas being brought up - but nothing linked or created .
  13. Not true, you can replace stock part textures as well - currently only pods/cores tho, more will be added in the future.
  14. Ok so I created a work around. Color32[] aPixels = xTexture.GetPixels32(); string sName = xTexture.name; int nWidth = xTexture.width; int nHeight = xTexture.height; Resources.UnloadAsset(xTexture); Texture2D xNewTexture = new Texture2D(nWidth, nHeight, TextureFormat.ARGB32, true); xNewTexture.name = sName; xNewTexture.SetPixels32(aPixels); xNewTexture.Apply(true, false); xNewTexture.Compress(false); xNewTexture.Apply(false, true); xNewTexture.filterMode = FilterMode.Trilinear; xNewTexture.anisoLevel = 9; xNewTexture.mipMapBias = -0.5f; GameDatabase.Instance.databaseTexture[i].texture = xNewTexture; GC.Collect(); GC.WaitForPendingFinalizers(); It's important that these things happen in this order.
  15. Should be compatible with Kethane, Eva Follower seemed to have some issue because they haven't applied the mod compatibility bug fix yet I think. Try running Universe Replacer alone and then see if it works.
  16. I don't know what your issue is, but JPEG is fine and "Texture List.txt" contains what textures are replaceable, not which ones are needed. So it sounds like you installed it correctly.
  17. It seems that textures, at least PNG's that are loaded over the GameDatabase don't have any kind of filtering or mipmaping applied to them. From a distance they look like they are using point filtering. I noticed this when replacing the Mun space texture, the original texture loaded from the resource file works fine, but when I load the same texture as a through the GameDatabase, and swap out the Mun's .mainTexture on the Material - it has no filtering. Am I missing something or is this a bug/forgot to implement? I've tried manually setting the anisoLevel, filterMode and mipMapBias on the (GameData-loaded) Texture object to the same values on the original, but it made no difference.
  18. Don't redistribute mine yet, I'm not done. Also, PNG is going to be the most optimal filetype in the next KSP/Unity update due to it fixing a PNG load/decompress bug which caused PNG's to load very slow. If you are trying to use JPEG, JPEG has slow loading/decompressing times and does not support ALPHA channels which is required for most of the textures. You can read up on some extensive benchmarking and tests I did some time back: http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer?p=573064&viewfull=1#post573064 - make sure to read the Update
  19. I'm not done yet, still working on 3 more moons around Jool, and I've created newer version of existing ones. I'll probably update the pack in the next 24h.
  20. Yea, I would love clouds as well, but my texture pack only revamps the existing, and clouds are non existing :/, I'm aiming for a vanilla experience. But I think they planned clouds for the future - so I won't bother creating a cloud mod or the sort. The Jool texture is a procedurally on a sphere generated texture which Rareden rendered and mapped to a texture for me, only thing I did was some color tweaking.
  21. heh, I made a pretty - gazing upon Jool over Vall's shoulder (wallpaperable, 1080p)
  22. Yeah there's a bug I fixed in the next Universe Replacer version with the EVA Suit Normal bugging up the suits, remove the normal map and everything should work fine. As for 7zip, http://www.7-zip.org/download.html as you can see it has a lot of version for a lot of OS's.
  23. Jool will be changed again in my next rev, Rareden is hitting me up with a procedural generated gas giant texture which looks a lot better than the Jool I did. Use 7zip for now if you have issues with the files, I'm going to upload them as 7z files again in the future, seems other archive formats have issues splitting up/re-combing files or I'm just doing it wrong.
  24. Actually, never mind my water questions - I'll leave them smooth.
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