Jump to content

The KSP Naval Academy


camulus777

Recommended Posts

Where did you get 65-80T from? KIDA and the rest of the nav-com thread agree on 50-150T, looking more to the top end of the spectrum. A 65T ship is gonna have a hard time with dV or acceleration lugging around armour and any weaponry worthy of the title "destroyer" imo (you would hopefully expect a destroyer to have decent weapons...), "Huge" ships dont really exist, the only dreadnought thats seroiously been designed is zekes' 1kT monstrosity, so calling something less than 1/10 that size a destroyer is pretty weak...

150 tons? cool, i can post my super heavy destroyer...

Link to comment
Share on other sites

Well, mass is weird. Most people measure it as

Fighter= 0-20

Light Cruiser= 20-65

Destroyer= 65-80

"Frigate" (although i personally think this is an outdated term)= 80-140

Battlecruiser= 140-200

Dreadnought= 200+

However this scale is slightly inaccurate as "Light Cruiser" is actually bigger than destroyers. Destroyers are designed to work in fleets to attack enemy capital ships.

Personally i would put them at 30-60 tons. Here's Zokesia's scale:

Fighter= 0-30

Destroyer= 30-65

Light Cruiser= 65-120

Armored Cruiser= 120-250

Battlecruiser= 250-400

Dreadnought= 400+

I can understand where people want to make space destroyers larger than cruisers. Many scifi shows have done this, Babylon 5 and Star Wars are the most notable. Since destroyers are supposed to be fast and heavily armored, and cruisers are just large interceptors. In most cases the idea of ship classification by size with names like battleship, cruiser, destroyer, dreadnaught, and the like are all a bit hard to define. Frigates in the US modern navy are ding replaced by the destroyer classification, as are smaller light cruisers; battleships are almost entierly being phased out in favor of smaller more maneuverable ships with lots and lots of missiles. The dreadnaught was a term used in WWI to describe huge warships that would in WWII fall under the battleship category. It may be safe to say that to classify ship roles by sizes is unreliable and depending on your definition of the class its self misleading. I may now move in favor of a different approach all together.

Light= 0-30

Medium= 30-65

Heavy= 65-120

Light Capitol Ship= 120-250

Capitol Ship= 250-400

Heavy Capitol Ship= 400+

With the carrier having its own size types as well for carrier rules. Carriers are not battleships they are support ships that carry warships and should be treated differently than other warship classes. Sticking a heavy weapon on a carrier makes it a warship however, like a battleship with its own fighter escort and will be classified in its weight class weapons included but not fighters. Also carriers have at a minimum of 2 fighter craft or 4 drone craft to be considered a carrier, but should also have a separate manned control pod to distinguish it from just a launch stage. External docking ports are also not counted when defigning a ship as a carrier. An external docking port is facing outward and not shielded on more than 2 sides.

Ultra Light Carrier= 30-70

Light Carrier= 70-100

Carrier= 100-200

Super Carrier= 200-400

Fleet Carrier= 400+

How does this sound? This way people can call whatever ship size they want a destroyer, battleship, light cruiser, war cruiser, bird of pray, battle-star, etc...

Edited by camulus777
color change
Link to comment
Share on other sites

Where did you get 65-80T from? KIDA and the rest of the nav-com thread agree on 50-150T, looking more to the top end of the spectrum. A 65T ship is gonna have a hard time with dV or acceleration lugging around armour and any weaponry worthy of the title "destroyer" imo (you would hopefully expect a destroyer to have decent weapons...), "Huge" ships dont really exist, the only dreadnought thats seroiously been designed is zekes' 1kT monstrosity, so calling something less than 1/10 that size a destroyer is pretty weak...

ya i read the thread and changed my request as well as my definition of ship classifications to include all of the various threads and the different rules they have. Thanks for the heads up :)

Link to comment
Share on other sites

That is true ship classifications vary so much between nation and time period that most don't even exist anymore. A scoon was a small sail ship that had a single gun deck and a crew of 10-15, and it originated from the slightly larger fast multy-masted ship known as a scooner that its self varied in size from two to four masts. The old frigate of the seas in the 1700's was at one point one of the largest ships afloat and now is considered one of the smallest. Not to mention the poor Man "O" War that has not existed for hundreds of years.

Link to comment
Share on other sites

In the morning i hope. I'm sick, and the kids are sick to so its kinda hard but it should be done in the morning. I've got to find a way to get more people to watch it. Any suggestions? I thought about doing some commonly searched tutorials like VTOL and SSTO or getting to the Mun or getting to Duna. Think that will help?

Link to comment
Share on other sites

In the morning i hope. I'm sick, and the kids are sick to so its kinda hard but it should be done in the morning. I've got to find a way to get more people to watch it. Any suggestions? I thought about doing some commonly searched tutorials like VTOL and SSTO or getting to the Mun or getting to Duna. Think that will help?

Could post them in the video section. I sometimes do that. Lots of people watch it here - but I don't think they count as views on You Tube.

Link to comment
Share on other sites

I'll try puting a trailer of some sort and then a link to the main video, but for some reason this video is taking like 900 min to upload. I started a controversial debate on another youtube video that has taken on a life of its own and that was very much not my intention. So maybe they are punishing me for posting such a non popular topic. LOL probably not, but I've uploaded it 4 times and if I shut off my computer it does not pick back up where it stopped it just stops and i have to start over. Only a 10 word comment to. It was not, distastful or, raciest or, hateful in any way either.

Also it doesn't play my music and i recorded some of that stuff my self. This is probably an operator error with the video making software lol

Link to comment
Share on other sites

Okay, I'm kinda confused to how this thread has been sitting in the Gameplay Questions forum for this long when it really just isn't supposed to be here. After a bit of reading, I'll be moving this to the KSP Fanworks section. camulus, if you think this thread should be in another forum, feel free to PM me with where you think it should be, I'll see if it's worth moving it again. This being said, moving this to the fanworks section.

Link to comment
Share on other sites

Funny. My 14 minute Minecraft videos take FOREVER but normally my 14 minute KSP videos take about 20 minutes or so. I figured it was just less data or something. And I have a wireless modem too. All kinds of problems with that. :P

I don't like YouTube mostly because the adds are starting to cover the whole screen and because of their flagging certain videos with copyright issues and stuff. One of my videos was banned world-wide! :D I feel so proud....

Link to comment
Share on other sites

I have a destroyer I am working on finishing and then I will need help testing. I intend to upload it to my spaceport account and the KIDA thread, but I was wondering if anyone here would be interested in testing. This ship might be a bit different as it carries four of these cruise missiles. (See Image Below) The provisional name for the class of ship's is the Flail Guided Missile Destroyer. My idea is that these missiles would be launched and manually guided to the target, targeting would be similar to docking, match orbits and try to catch up with the ship and then colliding.

Would this ship's weaponry be against the rules concerning ramming (I don't think so, but if it is I can rearm it)? And would it be too difficult to use the weapons? I haven't heard of anyone with this system, but maybe that's because the missiles don't work that well within the rules of the game?

UvoMLmp.jpg

Link to comment
Share on other sites

Would this ship's weaponry be against the rules concerning ramming (I don't think so, but if it is I can rearm it)? And would it be too difficult to use the weapons? I haven't heard of anyone with this system, but maybe that's because the missiles don't work that well within the rules of the game?

UvoMLmp.jpg

Unmanned guided missiles seem to be the normal for some of the bigger capital ships. I guess whoever you did battle with would have to agree to it just like the ramming rule.

Link to comment
Share on other sites

like i said i will do cruise missiles in my next vid and i think i will cover that concern. I don't use manned missiles to take out ships i use them to hit ground targets, and i've gotten very good at it. I can hit a white cone 9/10 with 3 of my cruise missile designs and the newest one can do both atmospheric flight and moons. As for hitting ships with them they are no more effective than a rocket because its hard to hit with them and they tend to hit at slower speeds. My rule for cruise missiles would be this. They have a launch phase and fire in the phase that the ship carrying them can fire but they only detach and have to wait till the end of the opponents round to continue to target (you may also only launch one cruise missile at a time from each ship equip). This gives them a chance to be shot down by other missiles. Also you can design smaller anti missile cruise missiles that are under 2 tons that can be launched in pairs put have the same rules. The idea is to use these smaller ones as a type of defense grid to take out any smart missiles launched after them. What's your opinion on this rule?

Link to comment
Share on other sites

I haven't played any of the wargames yet, I wanted to try some so I made a design. So I can't comment on the rules. I am still trying to get it ready for a prototype stage so I can figure out if it works. It had too many parts, originally the count was 403 which would make it too laggy. Hopefully the fuel tank I put on as a warhead helps with damage, I saw another person's ship later that had similarly designed missiles but without the extra fuel tank.

I realize orbits are complicated, but is hitting a nosecone really easier than hitting a frigate/destroyer sized ship on up?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...