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The exact poles will be at the point where your nav ball goes really crazy, at a guess. This is because at the poles every direction is either north or south, depending on the pole. Best bet is probably to land a rover close and drive round a bit.

As for getting to Eve, try out this tool. Just put in your origin, destination and current universe time (shown in the tracking station) and it'll spurt out the time you need to burn and what direction to burn in. Once you get close to the time to burn, it's probably best to set up a manoeuvre node and play around with it until you get a nice Eve intercept.

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The exact poles are either to find by ground texture changes.

Or by passing it via flyby / drive-by. When in auto camera mode, the camera will rotate around the vessel when it flys over the pole. The faster the camera rotates, the most near you are to the pole.

Phase angles can be find at http://ksp.olex.biz/. For burns in general, it is a common way to start the burn half the time before the maneuver node (If they say the burn lasts 20 seconds, start the burn at T+10sec).

That should be start your burn at T -10 secs. You will be finishing your burn at T +10 secs.
Edited by Crown
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  • 2 weeks later...
Also its a really bad idea to land on a pole, land nearby but not on it. last time i did that , my craft disemboweled itself

Yeah, most poles either have a really large pyramid-like mountain or a pit, although the nearby terrain is odd no matter where you are (except Kerbin's poles).

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Ok the poles is not such a hassle now(thanks guys), still finding it difficult to get to eve....

=/

Interplanetary travel is easy once you get it down. Until then it seems complicated and real tough. My best advice is to launch a small probe core and practice lining up phase angles and ejection angles. Also use maneuver nodes.

Really, travelling to Duna or Eve is no tougher than going to Mun or Minmus. It requires very little additional D-V, especially if you aerobrake to close your orbit. The only big difference is lining up the planets. This is your phase angle. I use ksp.olex.biz that Crown linked above. Of course, you also need a mod to tell you the current phase angles in game. MechJeb can do this, Kerbal Alarm Clock can do this, and Protractor can do this, although each one does it a little different I believe. You can also look at your map and make a best guess. You don't have to be perfect, just pretty close is good enough. After your initial ejection burn, you will want to make another correction burn either right after you change from Kerbin to Kerbol SoI, or at your Ascending or Descending Node. Make sure you set Eve as your target to get your AN/DN to show up on the map.

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