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Does FAR reduce Delta-V needed for orbit?


sporkafife

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I have 2 versions of KSP installed right now, one with the FAR mod, and one without it.

I spent most of my time in the base game, and I developed a launcher with just enough delta-v to put a satellite in orbit. Then I decided I would try FAR because of its FAR superior aeroplane and atmospheric mechanics (that's why they call it FAR, right? ;) ) and suddenly my basic launcher with about 4600m/s delta-v was able to reach orbit with over 1000m/s to spare!??!

I know that FAR improves the atmospheric flight portion of the game tenfold, so is it that my launcher is extremely aerodynamic and slices through the atmosphere like a hot knife through butter, or does FAR just generally decrease the amount of delta-v required to get into orbit?

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Well, FAR is mostly designed with spaceplanes in mind, so it's a bit OP on rockets if you slap nosecones on it.

It's actually the other way around - stock drag is insanely overpowered since it simply sums up drag of all parts without checking if those parts are actually exposed to airstream.

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