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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)


Supergamervictor

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Here's a render of a project i'm working on.

the project name is "singleplayer"

It's meant to grasp at how full a minecraft world is, but at the same time how empty and desolate it is.

FxRz3Cd.jpg

Don't expect it any time soon, probably sometime around christmas.... or something..

Edited by rewdew2
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Let's see.... what to say, what to say...

Hey guys! sorry i haven't been posting lately, but when i post things i sometimes give away important parts of an upcoming animation project...

HOPEFULLY i can get some kerbal animation thing out soon.

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Little update of the Alien lady.

hopefully I have covered enough to not be to offensive.

Have made more of the body armor. Or actually more of an exoskeleton to protect the seal of the suit, that I will model later.

alienlady006.jpg

Anariaq

Edited by Anariaq
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Little update of the Alien lady.

hopefully I have covered enough to not be to offensive.

Have made more of the body armor. Or actually more of an exoskeleton to protect the seal of the suit.

<img snip>

Anariaq

OH MY GODE ARE HER ARMS SHOW!

I'm just kidding, looks good.

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OH MY GODE ARE HER ARMS SHOW!

I'm just kidding, looks good.

Thanks. Here a little update. Added more to the exoskeleton. Also made a new chest piece. Do not know with one I should use.

alienlady007.jpgalienlady008.jpg

EDIT: more update of the armor

alienlady009.jpgalienlady010.jpg

Anariaq

Edited by Anariaq
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Well I don't really know what the armor is for but here's my suggestions;

If it's actual combat armor (lol) then the second choice is much better. If it's more of an aesthetic costume or something than the first choice is good.

I hadn't realized there'd be something under it. Disregard.

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I have a slight bit problem with rendering.I am currently making a trailer for my KSP series "USSK" which will be arriving when I get my new comp.

blender_2013_09_28_13_22_21_18.png

Its ment to have this scene ( The clouds have transparency for the ocean to be seen )

But when rendered

untitled.png

Tried everything I could,sun lamp,render layer but just cant get it right

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I have a slight bit problem with rendering.I am currently making a trailer for my KSP series "USSK" which will be arriving when I get my new comp.

<snip>

Its ment to have this scene ( The clouds have transparency for the ocean to be seen )

But when rendered

<snip>

Tried everything I could,sun lamp,render layer but just cant get it right

Well, try taking things away by moving them to another layer.

Like if the clouds are causing it, try moving the clouds to layer two, then try a render.

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'Roid Rage

EPIC!!

Well, try taking things away by moving them to another layer.

Like if the clouds are causing it, try moving the clouds to layer two, then try a render.

Found the problem to be my particle hair emitter but I'm having render artifacts now * Triangle black or grey shapes

Image of full render * Took me 42 Hours D:

View.png

0212.png

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EPIC!!

Found the problem to be my particle hair emitter but I'm having render artifacts now * Triangle black or grey shapes

Image of full render * Took me 42 Hours D:

<img snips>

If you're getting artifacts, try going over it in edit mode, select the whole things and do the "remove doubles" feature.

Check modifiers, might be something there.

If all else fails, re-make the mesh.

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I'm gonna have to render another 42 hours ;(

Well, if you're doing a test render, set the little slider under the resolution to "25" or something like that.

Also, turn of anti-ailiasing, along with lighting effects.

That should speed it up quite a bit.

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