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Rareden

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Everything posted by Rareden

  1. Depends on what your trying to image, the moon yes it would work but you wouldnt need to stack them, rather you could record a video and use something like "planetary image processor" to get a reasonable image If your trying to image a nebula or other deep sky object, it would be rather pointless depending on what the max shutter speed it has by default.
  2. Thats surprisingly good for 600mm, got a 600mm lens for my dslr didnt think i would be able to get much of a view of it but ill give it a go given those results
  3. Bottom is looking very nice. Finaly seemed to have fixed my differential flexure issues with my setup, exposures before and after, 2 min before, 12min after. noise issue of course because i did no processing on them
  4. also hold it with the sensor facing the ground when doing so, if its a dslr check if it has a sensor cleaning feature and cycle that a few times with it facing the ground with no lens
  5. Some great work coming out here.
  6. not terribly, you can do pretty well with decent software like pixinsight or a fake flat in photoshop
  7. theres a good reason newzealands called the land of the long white cloud...
  8. Iso matters greatly, its the sensors sensitivity to light, the higher the iso the more sensitive it will be to faint light, BUT it will also become more sensitive to the electrical noise and temperature of the sensors pixels which will cause it to produce "Fake signal" which is noise, makes your image look grainy with red blue and green spots. There is a fine balance with iso, depending on what camera you have, typically iso 800 is a good spot, good cameras designed for low light you can do 1600-3000
  9. hmm, your alignment may be slightly off, should be able to get more than 1min
  10. neeeeeehh you'll live, been out in -16 doing astro, camera did not like it
  11. i do, i have a AVX and guider with scope FOV at 600 should be 3.4 horizontal, 2.3vertical
  12. any requirements on the focal length, i mainly use a 600mm DSLR lens, i do have a 2000mm scope though
  13. one i was using for mechanical energy is - mu / 2 * SMA edit: went back to OP equation, made some changes and it works properly now TY all
  14. switched to this equation, however the problem im encountering with this is that once the orbit starts to circularize and AP Peri switch, e becomes a negative value which kills the equation since you cant square root a negative.
  15. I can get absolute position in XYZ relative to planet center as well as players current velocity, strength of gravity at their distance. got the equations in C++, just trying to work out the issues such as my periapsis being a negative value that wont go higher than 15km, and my Apoapsis continuing to climb despite ceasing acceleration
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