Im working on some animated particle textures and creating the textures with the simulation software i use for my images and videos. But it seems that the KSP particle emitter in unity will rotate the planes in all directions depending on the camera, so the textures dont really work if the image isnt round, the textures will look weird at certain angles because it dosnt rotate the texture itself or limit the direction it can rotate the particle planes. Is there a way around this?