really? that's all blender has? does it have a index of refraction setting or anything? and those pics deadweasel linked are good examples of it, every surface reflects light, the glossiness just determines how sharp the reflection will be, like looking at chrome metal and seeing a reflection of your self then looking at galvanized metal, its still has a specular highlight just the reflection of yourself is being diffused in all directions rather than being bounced back to your eye.