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KSP2 Release Notes
Everything posted by Rareden
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indeed, problem is i have to calculate those variables along with the 6 standard orbital elements from only position and velocity vectors Is what i suspected, have just been getting greatly confused by it being refereed to as a vector. or that could be the magnitude of said vector
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Couple of my more recent shots
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Greetings, Messing around making a space sim game, but in the orbital calculations, atm im a bit stuck with if eccentricity is actually a vector depicted in a 1x3 matrix with I J K But ive often seen it refereed to as a scalar/magnitude. Im using the formula here
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Rareden replied to Matchlight's topic in KSP1 Mod Releases
kudos- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Rareden replied to Matchlight's topic in KSP1 Mod Releases
Whats the deal here matchlight?- 685 replies
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your welcome, I should probably update it.
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Unfortunately the file was on my old hard drive copy, recently rebuilt my pc and i seem to have forgotten to back it up
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subtle hint...
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True to an extent, apart from Bethesda, their games are quite graphically mediocre for the year that they release in, then the modding community quickly pics up where Bethesda was lazy.
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i find that a major limitation is the part count issues, having large bases on planet surfaces or orbits just kills your frame rate too much to make it enjoyable,
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yea if only KSP ran on the unreal engine, or at least if squad could throw some time into graphics.
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Well said, but opinions are quite useful, we have all listened to the opinions of others in our lives and made changes, most of the time for the better. People should not be discouraged from voicing their opinion, as long as its useful however and not just "bro, this was crap." (as an example, not saying you said that).
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Im sure you can, im no expert.
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sooo glad its finished finally.
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Don't know, I've been on Holiday for the past month so I haven't spoken to nass, last I heard the final cut was done and handed over to the musician to score the last part. Game videos don't always blunt emotions simply because they are video games, there are a lot of exceptional story based games that can make you teary eyed. The main reason we haven't made videos with actors is because that requires a huge deal of money and time, nass doesn't do 3d animations, he films it in ksp and space engine, I do all the animations, bringing actors into that adds a huge amount of complexity to that, and we simply don't have the infrastructure to do that. Voyager is the first instance in moving away from ksp. As for sweeping scenes, true they aren't to everyone's taste, nass's style so far is that though, he does the same in his live action films, it's all part of progressing and what the feel/theme of the film is
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Yea all procedural, fractals to create the main mountains, then various smaller ones to create hills and craters. Then erosion applied over it all and textured based on erosion as well as some hand painting. Yea go for it Sure I'll give it a go, Sorry, I keep forgetting to check in on this site.
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Well I can tell you first hand, nass did not initially want to do a kickstarter but people wanted to help. i had to do a serious GPU upgrade to make render times feasible, even then not all the software uses the GPU so a lot of shots still took 50+ hours of straight rendering on my CPU, not including designing, modeling and testing time. It was not a money grabbing exercise, people could donate or not, it's free will dude, if you don't want to that's just fine. We are just ordinary guys doing what we love in our spare time, we still have to make a living outside of that. And it WILL be on YouTube as well nass has stated that previously, not sure why you stated that it will be charged.