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After 300hrs+ hrs, some stuff I've built ;)


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Mun Base

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-Ketane Capable

-Ship Refueling Capable

-All segment are RCS powered

-Many configuration possible

-Habitats

-Green Houses

-Requires 4 landing as it is (+1 for the Rover)

-Unbreakable Ketane Powered Unmanned Rover

-Work still in progress

-.Craft file available if someone shows any interest (Requires MechJeb, HOME and Ketane only I think)

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Unbreakable Ketane Powered Unmanned Rover

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Unbreakable

Ketane Powered, virtually enough power to go anywhere without the sun.

Unmanned

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Space Station

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A "Big" Space Station

Went up in 3 modules, stopped adding more because it became too laggy :(

Ship Refueling Capable

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Small Mun Base

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Landed in one shot

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Adjustable Wheel Powered Tugs

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Messed around with Damned Robotic.

Height Adjustable Tugs

Wheel Powered

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Duna Explorers

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Small One-Way Lander

Small Unmanned Rover

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Ketane Satellite Launcher (4x)

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Reusable Satellite Launcher

4x Ketane probe

1x Landing site Explorer

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Other Stuff

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Misc Stuff

Edited by HaRdRiVe81
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Nice stuff! I think I know what happened with the space station. The Tri-hexagonal struts mod put too much of the detail in the part and not enough in the textures. When used en masse, the poly count is insane and it really limits orbital work. It does look cool though. Really like your munbase work.

EDIT: you may like my stockless space program challenge.

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Hi Captain, Thank you for the feedback !

Too bad with the tri-hexagonal, really liked the visual, but as you said, not usuable on big projects ! I'm at a point in Kerbal where the engine limits my creation ! And I have a good PC, I hope they will optimize it soon.

What is the Stockless Space Program Challenge ?

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Well, in .22 we can expect 64 bit support (yay, that's the first step towards multi-threading!). The Stockless Space Program is over in the Challenges subforum and is exactly what the name implies. It is an ongoing thing where there are challenges every 3-4 weeks (roughly short of monthly) that you have to complete with 0 stock parts.

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Nice Work! i really like the Mun base. bobcats stuff is great as a foundation, you can always count on it working perfectly.

Well, in .22 we can expect 64 bit support (yay, that's the first step towards multi-threading!).

i am sooooo looking forward to that, my ksp is crashing on a regular basis, cause the game runs out of useable memory......

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