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Everything posted by Ratata
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Ratata replied to RoverDude's topic in KSP1 Mod Releases
i'd totally love a way to make fields bigger - maybe with the trade-off that they will use up energy/exotic matter exponentially faster. maybe even as a one-way-trip jump pack, that gets that lathe colony going.- 1,689 replies
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0.90 has been a nightmare for me so far, with new issues i never had in the 750++hours i played ksp before. at first i thought mods would be at fault, but even with the third stock ksp re-install i had game-breaking problems. like for example every time i load a vessel in space its engine "ghostfires" and i can't do anything about it. random crashes and spontaneous disassembly in mid-flight are common and of course anything docked is shaking itself to death... i got so frustrated i even disconnected my flightstick but nothing changed. ( i run ksp 32-bit on an 4770k cpu + gtx770 graphics card.)
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Air Intakes Kraken
Ratata replied to ototcon's topic in KSP1 Technical Support (PC, modded installs)
i have the exact same issue! my install shares the following mods: B9 aerospace Crowd sourced science kerbal engineer Realchute Kerbal alarm clock Infernal Robotics Vanguard kerbal parachutes -
Stupid things you've made to do missions in career mode
Ratata replied to lukerules117's topic in KSP1 Discussion
......rescued 21 kerbals from kerbin orbit to date, i now renamed that savegame into "Kerbin Bus Simulator".......... -
......you finally unlock the interstellar warp drive, collect anti matter, transfer it to your craft that you painfully assembled in orbit, activate it and smash the whole thing into jool at light speed ( while corrupting your save file of course) because you forgot to set a hotkey for "deactivate warp drive" and right clicking is far to slow ....... ....when you realize F.A.R. is actually spelled D.E.A.T.H........ .....you think visiting eve will be fun.........
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[24.2] Karbonite Ongoing Dev and Discussion
Ratata replied to RoverDude's topic in KSP1 Mod Development
Why not give it different properties if refined in zero-g environments? something along the lines of "if you refine it in orbit you get more" or much more interesting "if you refine it in orbit you get a fuel with better properties"? oh and it would be a lot of fun if we could sell it, import style! -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Ratata replied to RoverDude's topic in KSP1 Mod Releases
simply amazing! -
ermagerd!!! this is so great!
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[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
Ratata replied to onkelsiebdruck's topic in KSP1 Mod Development
i really hope this thing isn't dead! i just fund it! +1 kühles Bier! -
engines on go. start the show!
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awesome! i really like it!
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Dear Mr. Bobcat, extremely impressive work as always! very excited to see the release! ((((ERMAGHERD!!!! GIMMME GIMME GIMME!!!!)))
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Thank you all for your quick help, all my questions were answered in a helpful and friendly manner. three cheers to the KSP community!
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thank you! how do i change the thread title? didn't find it in thread tools?
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Its been a while, but after completing 500+ hours of KSP now, i decided to update my thread. Focused mostly on my 4X style of play its mostly about base building and resources. enjoy! (This Ship was launched from my base on minmus, my first succesfull attempt to launch anything from an extra planetary launchpad) testing out IVA Landing&Docking - works like a charm!
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lol...a friend told me, it had to be unlocked by an admin???
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Hello everyone, i've been around for a while now, checking for mods and stuff almost every day. As you can see here, i played this game a lot: http://forum.kerbalspaceprogram.com/threads/36000-333-hours-of-KSP Now i would like to change the title to "500-hours-of-scratching-the-ram-limit" and finally use my own avatar. As I understand it, my account has to be unlocked for this? anyway, happy crash...doing awesome stuff in space! ratata
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Ratata replied to Porkjet's topic in KSP1 Mod Development
this is so awesome! thank you! -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
Ratata replied to nothke's topic in KSP1 Mod Releases
can't thank you enough for this! -
[0.22] Extraplanetary Launchpads Legacy Thread
Ratata replied to skykooler's topic in KSP1 Mod Releases
hm i guess i could write a short tutorial if people are interested. it has to be said though, for this mod i recommend a lot of "tweaking", like using kethane drills for ore and the like. this is mostly because the vanilla-mod parts are a bit tricky to combine/ and or its much easier to get a working rig with matching 2.5m parts ;-). KAS is an absolute must have, without it your launchpad might get thrown around, KAS lets you fix it to a surface and of course transfer resources like a pro. -
[0.22] Extraplanetary Launchpads Legacy Thread
Ratata replied to skykooler's topic in KSP1 Mod Releases
Been there, done that. the main problem is, it "wobbles" itself to death if you drive anything off it, like this: nevertheless, still managed to build and start this from minmus: final version of my little "shop" -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Ratata replied to blizzy78's topic in KSP1 Mod Releases
this works like a charm, thank you very much! -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Ratata replied to Fractal_UK's topic in KSP1 Mod Releases
first: thank you! second: how do i get this to work with other mods like kw?