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Tripzter Space Station (Evolution and completion). Image heavy.


Tripzter

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So ever since I installed KSP I've been working on a space station here and there.

I shall start by my first launch.

This may look familiar to some of you.

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My first docking (ever in ksp). Yes did not know i needed RCS fuel so it took quite a while and was quite frustrating.

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Added the next part. For this part i didnt know i could "translate" in 1 direction. This one took me a lot more time but eventually got it hooked up after 10ish hours of messing around with it. 3rd ever docking.

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From there i added a fuel tank along with a tug/tow boat made to move stuff around thats floating in space.

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Tug boat design.

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Tug boat works lovely.

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Then I added what i like to call a traffic control tower. You know the control towers at the air port? I tried to mimic this.

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After messing around with this for few hours i finally gave up. It appears that the port was bugged. (found it in the debug menu after i joined this forum). As you see perfectly lined up and the magnets would not pull the module. It would simply bounce off.

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After launching the module again it worked the first time. From there i decided to make my station into a supply zone so i added large amounts of resources and multiple docking ports. I launched tons of rcs fuel that day.

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Next day I added some regular fuel.

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Soon after, i decided to rearrange my station and add emergency escape pods. Each pod seats 1, has a parachute, and enough fuel to de-orbit and land safely on Kerbin. Also as you see in the background i added tons of xenon gas resources.

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As you see, i tested them on my failed launch. They worked lovely and Lanrle made it home perfectly safe.

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My next launch i added large living quarters. Its not a space station if the living quarters arent in a circle right? My buddy laughed at this image and said this will never happen.

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Well it did after i added more fuel tanks.

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And added to the station.

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At this point i realized having this as a resupply station is a bad idea. The lag was getting bad so i decided I would complete it into a full station. As you see in the above image i decided to scrap the fuel tanks. The idea was to add some base defenses. This is where i remodeled the B2 and added 2 bombs to it.

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Of course with ships, one needed to have a hanger bay. When i designed the B2 i did not realize the scale of it relative to the rest of the station items but i pressed on. Ultimately i wanted to have a closed hanger bay so i started modeling it around my B2. On my image you will see numbers. Keep in mind each number represents 1 of the double plates.

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Ultimately i wanted to have hanger bay slots for 4 ships. 2 per side, all facing one way. Well this all seemed like a great idea until i put it all together in the Vehicle Assembly Building.

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It's ok add few more launch stabilizers it should be okay right?

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For the hell of it i decided to add few engines to it and try it out.

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Well this aint gonna fly... NOT because it's a pain in the butt to get into space but because this piece alone causes way too much lag. Then version 2 came to be. Open hanger bay.

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Then came the engines. Obviously we cannot have a station without large engines attached to it (even though they would rip it to shreds at full power).

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At this time I decided to lift it to 250km altitude. This part took lots of quick saves and about 4 hours worth of small adjustments. Anything more than a slight press would bend the station too much to where something would brake.

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The final step was adding the B2 bombers to the hanger bay. 2 done.

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At last. All 4 are on board and the station is complete. (I held back on part count to help with lag therefore ladders and such details were neglected).

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Our tour guide for today will be Bill Kerman.

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At last Bill now has a nice view to look at.

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This concludes the Tripzter Space Station which will stay in orbit above Kerbin at 250km altitude.

Edited by Tripzter
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At the end when i was docking the B2s i was getting 4-5 fps. Of course i'm guessing but if i tried counting and i saw 4-5 refreshes between seconds so i'm estimating about that many.

And not a single core of my cpu went above 35%. :/

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Very cool station. I'm in the same camp of my fps would be in the tank. Interesting that your CPU wasn't maxed out. Hopefully when the game is better optimized things like this will be a little easier to handle.

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