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[WIP] Modular Cargo Transport System (Help Wanted!)


Budgie

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Modular Cargo Solutions presents to you:

The MODULAR CARGO TRANSPORT SYSTEM

In the works is a module-based cargo spacecraft heavily based off of JAXA's HTV (This). Essential to every spacecraft will be a propulsion module and docking module, at the front and back of the craft. In between them, however, its all up to you!

You can pick from various modules, including:

The Unpressurized Cargo Module (UCM), perfect for awkward payloads or small satellites:

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The Pressurized Cargo Module (PCM), for storing Orbital Construction parts or any other non-liquid cargo:

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The Liquid Cargo Module (LCM), a tank for monopropellant, liquid fuel, oxidizer, or Kethane:

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The Flight Avionics Module (FAM), without which you shouldnt leave the spaceport, has slots for optional Mechjeb or ORDA computers, and built in reaction wheels:

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By picking and choosing modules as if they were meats and cheeses, you end up with a veritable spacecraft sandwich!

Modular Transportation System (MTS).dae (click to view in 3D)

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Anyway, as you can see, these models are rough, untextured, and still on Sketchup. I am very much the eager amateur, and as I cannot get my head around Blender or Unity for my life, I'd really appreciate both constructive criticism and suggestions on expansion, but more importantly, a partner with knowledge of giving these models some color and bringing them into KSP to help this project come to fruition.

Edited by Budgie
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Are you going to have animated door/s on the top cargo module?

And, if so, any chance of getting a larger door? One thing that is sorely missing is a stackable round cargo bay with a 180 degree door - smaller doors make it very challenging to deliver a cargo that is tightly fit.

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It can certainly be worked in. I suppose you don't want any bulkheads on this cargo module?

I'm fine with top and bottom bulkheads - I can always edit the config file to make a cloned part if I need a stretched cargo bay.

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