blackice504 Posted August 12, 2013 Share Posted August 12, 2013 I had a look around i do not believe anyone has mentioned this, i think this would be a nice feature to KSP and might help with the part count on KSP and KSP modded, my idea is to have all tanks Empty so when you are ready to launch you go into another tab like action groups and select what fuel you would like for each tank.For Example, Xenon is not the only fuel for ion-engines yes this was the most common but some use argon gas i created a mod and made tanks based on that this is all fine and well but i think the abilty to select what goes into tanks would be much less resource hungry and might even improve performance based on the fact , you would not need so many different fuel tanks.sure many tank parts have two chambers and should stay that way but leave it up to the player to fill them.also this could leave room for more resources in the future like water / Kargon / Kethane / Kelium3 / Koil / Ketrol / Kydrogen....I hope you look into this idea and please i would love some feedback on this idea.Who knows this could even add another aspect to the game keep and maybe some nice explosions......Maybe change Xenon to Kenon as well. lol Link to comment Share on other sites More sharing options...
Whatshtisthis Posted August 12, 2013 Share Posted August 12, 2013 I think this is planned... Link to comment Share on other sites More sharing options...
Majiir Posted August 12, 2013 Share Posted August 12, 2013 Modular Fuel System Link to comment Share on other sites More sharing options...
Supernovy Posted August 12, 2013 Share Posted August 12, 2013 Whatshtisthis is right, this is almost exactly what Tweakables is, and seeing as this is a planned feature, thread locked.Have a nice day. Link to comment Share on other sites More sharing options...
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