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blackice504

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  1. Hi Bac9 please don't panda to the children that demand an update every time ksp updates, personally their update policy is crazy to say the lease well not as crazy as adobe "adobe might run out of version numbers one day LOL", but anyway i think what you did with your last update with the HX parts and all the modular goodness was the best concept to save ram and keep functionality and flexibility, i really don't think half of the kidz understand how much work went into that, but anyway Don't give up on it and when you get the time to do an update i am sure it will be well worth the wait. So in short Thanks for the 1400 Hours of fun over the years. "well according to steam" and when you release i am sure i will enjoy that too. - - - Updated - - - What rock you been living under? No this does not work with 1.0.4.xxx You can download the dev build as many people have mentioned before if you been following the thread. https://bitbucket.org/blowfishpro/b9-aerospace but its a dev/maintenance version so don't expect it to be perfect, but from what most people are saying it mostly works. Kids....... what the hell do they learn in schools now days.
  2. Hello, you asked if you missed plug-in you did. NavUtilities 0.5.1_RC1 works on the latest version of KSP with RPM v0.21.1, i have run many tests with no problems but i will keep testing anyway. Nav Utilities make it easier to align your vessel to the runway or pad. http://forum.kerbalspaceprogram.com/threads/85353-1-0-2-NavUtilities-ft-HSI-Instrument-Landing-System-v0-5-1-RC-1-*June-2015*
  3. WOW please update this when you can so i can try it, but this kind of quality is becoming more of a trend. "if i get the chance i will see if it working with latest version and let you all know".
  4. Hi, all i was looking into this problem as well as you can see by the model it does have lights "lamps" and it has a break indicator, but the config file has no mention of lamp, i did some more snooping by opening the model up in blender and looked at the original landing gear and seen how the light works there but one thing i noticed is its a different setup and some stuff missing. something else comes to mind the LY-10 Small Landing Gear gear status light does not work anymore it just stays green and config file has no mention of a status light....... PART { name = GearLarge module = Part author = Porkjet mesh = model.mu scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.0, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = heavyLanding entryCost = 6400 cost = 1200 category = Utility subcategory = 0 title = LY-99 Large Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = Heavy-duty retractable landing gear. With it's four large tires and sturdy assembly it's the gear of choice for heavy cargo planes and airliners. attachRules = 1,1,1,1,1 mass = 0.6 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2700 crashTolerance = 70 breakingForce = 50 breakingTorque = 50 // PhysicsSignificance = 1 // I think this should have mass bulkheadProfiles = srf DRAG_CUBE { cube = RETRACTED, 2.668421,0.7828922,0.7107495, 2.668421,0.78283,0.7107495, 2.770018,0.8184504,0.7037734, 2.770018,0.7823612,0.7437038, 0.9675053,0.5827737,1.15612, 0.9675053,0.2873546,2.339442, 3.039837E-06,0.08524656,0.1619515, 1.227095,1.072782,3.268359 cube = DEPLOYED, 4.769676,0.8709047,1.2333, 4.770842,0.870423,1.2333, 3.373985,0.7576349,3.416735, 3.373985,0.7137473,3.610135, 2.119894,0.6172727,3.291952, 2.119894,0.5126448,3.05974, 2.980232E-06,-1.40114,0.1545382, 1.815971,3.909752,3.283185 } MODEL { model = Squad/Parts/Wheel/LandingGear/GearLarge scale = 1.25, 1.25, 1.25 } MODULE { name = ModuleLandingGear animationName = LandingGearLargeDeploy BrakeTorque = 12 BrakeSpeed = 3 startingState = DEPLOYED wheelName = wheel suspensionParentName = WheelRetract statusLightName = BrakeIndicator <<< changed from spotlight. reverseAnimation = true StartDeployed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } MODULE <<<< added { name = ModuleLight lightName = Spotlight <<< tried spotlight and lamp useAutoDim = true } } example. large.mu bounds.002 large.001 +prong +wheelretract +Emissive +brakeindicator << missing setup +lamp001 +spotlight <<< missing beam setup. conclusion its just an oversight and they will fix in next update or they maybe slowly improving on how lights work as there is oversight or bug ect with KSP lights since the addition of been able to change the light colours, when you change the light colours the light source stays white while the refraction of the light is correct but this is mainly with the Illuminator Mk1 and Mk2 some mods have this problem as well but not many. Let's just hope they know about the issue and fix it when they get the chance, but this issue is mainly aesthetics. as for steering i agree that all of the wheels should steer with the "LY-01 fixed" as its not designed to steer.
  5. Love what you done its a pity they that squad did not make real interiors so the kerbal's can walk around and push buttons but thank Raster Prop Monitor we now have buttons and screens in cockpits. Keep pushing the game to its limits.......
  6. Tweakscale is a mode that gives you a UI to adjust the size of things this is something that should be in the game as it saves on parts thus saving ram for a game that has such limited resources "Unity" it should be done already, Thanks to Modders. gimped Nvidia PhysX support, not only is it running in software mode CPU, it only runs on a single thread Because Unity is Single Thread. <<<< crazy for a game that has heavy physX use. Unity the best way to limit your game. Lets hope they drop the PS4 [bleep] and just get Unity 5 at leased that has native 64bit...... Seriously why the hell would you want to play a game like this on PS4 or Xbox or any other console......, you can't mod the game so your stuck with boring stock parts and very limited plane parts some parts don't even match each other ect, besides pc prices been so low now days its .... easy to make a pc for a similar price then your not limited by corp BS. besides it would be easier to port a game that's more complete then porting something that is only half complete so i have no idea what the dev's are thinking or maybe funds are getting low and if that is the case they should maybe let people know. I personally be happy to give some more money towards dev if that is the case, or they could do a merchandise run as well. "who would not want a little Kerbal figurine, or a model rocket, or even just a shirt or something if money is the issue. One last note i really do think that KSP should look at some of the popular mods and implement ones that save there ass, Tweakscale been one, raster prop monitor, b9. think of this scenario the new 1.04 has scan sats ect that would work perfectly with raster prop monitor especially docking cam's plus the other addon's to raster prop monitor, KAS and KIS add more game play mechanics. "building on other planets and more EVA stuff". But that been said the leased they can do is fix the flaws of the game which is mostly unity related but they wanted unity so they got unity..... For the most part i do enjoy the game and i only give criticism because i want the game to be better so please kidz remember that.
  7. If any company gives them self more time and not rush things out the door it would be no issue to begin with that makes a program / game useless. Just like Minecraft and Freelancer and many other games that have mods many of these mods offer far more content and game play mechanics then the games there based on hence many people use mods. So please stop defending them there not the only company out there doing this sort of thing its a big problem though the I.T industry, Adobe been the biggest offender but then again they make money every time they trick people into installing bloat ware, give praise where its due and criticism when needed or we will all be in a world of .... storms. kids just need to learn to wait instead of jumping on the latest stuff.
  8. Hey steve i tend to agree with what your saying, i personally would never use such an Engine to build a game on because its so out dated and rather spend the time making things from scratch if i have to rather then put up with a ....ty engine and the luxury of some prefab content, but we clearly are a different breed, but its too late for many of these games to change engines now i mainly bring it up because you would be surprised at how many programmers don't know anything about hardware ect or don't know that some hardware has been out for soo many years that the chances of a person using z hardware with a program are nill, i mainly bring it up to let people know if they are planing on releasing a game similar to ksp or just making a game at the same time been a little frustrated as for me I.T is not just a hobby its my whole life. Another way of putting it is i have no idea why people back windows 8.1 or 10 when its a fail, not because of start bar or online cloud .... that you can never fully turn off, but the fact that it takes longer to use "not talking about performance" especially if your a person who gives support or a person that goes into control panel all the time, Even windows 7 takes longer to do things "more mouse clicks" I honestly think if Linux had the game support Windows does no person in the right mind would use Windows anymore, but that is another story, anyway i must fix my mod pack AGAIN......... I also wish many games like KSP stop releasing so many minor updates i rather wait for something that does allot then a little then another little patch to fix the first patch that was only a little and that patch is not fully working so they patch that patch to make the first patch works that's inside a KFC and the KFC is inside a McDonald and the Fireman need ladders to go up levels inside someones dream that is shared via some wires with the aid of a drug...de de de dada da bong....."south parks intersheeption" Or needing a mind that can understand the day after tomorrow but before yesterday during a full planetary alignment.... Please people don't get me wrong i really do like the new features but i can wait. Anyway back to fixing my mod pack 1.03 oops i mean 1.04.723.13423.234324.3657.56456.434324.4656547645.45345345.X "Everyone hate adobe they where the first company to release micro-update annoyance technology that requires a reboot but only on a Sunday but the Sunday before last Sunday during a full moon......." In short many software guys are on crack.
  9. I was going to write something long but many people will not like what i have to say anyway and i rather play then be on a forum but the simple answer is UNITY, they are very slow to adopted new tech and to understand why you will have to look at a long boring history of where unity comes from and why ect here is the short version. Most of you should know this. The first 64bit consumer "for use at home" CPU's where released in 1993 even for Apple Acolytes they could get 64bit proc's in 1998 by 2004 64bit CPU's would be everywhere. So now that i mention that you can see why not having programs compatible with 64bit is kinda funny in 2010+ especially when its a program that can benefit from a large memory usage, don't get me started on Multi-threading so many people with low single core performance could benefit from this even people with high single core performance can benefit as it gives more head room to allow very complex programs but anyway Unity wants to live in the Archaic times so be it so yes fingers can be pointed, but not at the modders or KSP DEV team as they are the ones that have to put up with this crap and try to get the best out of this ....ty engine, but that been said they did shave some time off dev time as Unity is very simple to use. A good thing is that Unity Engine makes it easier for small DEV teams like KSP and Subnautica ect can release there idea and concepts with small overhead as the bigger companies with massive teams and massive funds are just ....ting out old Idea's like people don't notice. I just hope the DEV Team at Unity start to realize just how old some features are and just add them to there Engine as i am 100% sure everyone has 64bit support and everyone has Multi-threading. "even my modem has a Multi-core arm proc in it ffs". :rant end
  10. Hello, everyone i have done testing with 0.25 and yes i do have other mods installed before anyone asks, but i think i might have found a bug RPM aka JSI. The bug basically destroys your craft after reloading from a saved game. Example the craft is the stock Aris4A mine is 4B because i added a fuel line from the liquid fuel tank to jet engine, my reason for this is because i would often run out fuel for the jets but still have fuel in the rocket tanks. "i think you get the idea" so i get into a nice stable orbit, i went to my hanger stuffed around with other plane, saved other plane then exit game. "save" start game, open tracking center fly Aris4B, booooooooooom. as stated this craft has nothing else. extra info. went into iva notice screens blank. this is happened on other craft as well did not find the cause, until i tried this. work around. if i launch game and load save and go into VAB ect, then go to the Aris4B it works fine. Other possible symptoms. RCS on B9 Aerospace cockpits are on in VAB. "have notice this happen when i load a b9 cockpit that in orbit RCS constantly on screens a blank". I will try to remove the NAV Utilites as its an old version 0.4.2 to see if this fixes the issue, if it does i will write here so other people may find the info useful the only other old 24.2 mod i have is firespitter.dll but i think everyone else has this version as well. Thank you in advance.
  11. I can't believe how many little trolls said this is only a mod problem "most likely they don't use mods" But even if you do or don't this is a valid point we have kids and adults that suffer from RSI and making all those clicks is really bad, Especially when you have to redoo all your tree. "even with stock parts there is allot there" the tree can come undone for many reasons, but the biggest thing right now is KSP is not a final product is constantly been updated and changed and parts can be added or deleted ect, thus the tech tree can change, or the tech tree it self gets updated or changed and in that case you would have to re click everything on that tree. I think with all that in mind Squad should maybe think about that feature. "after all it would not be much code to do it", The plus side it can help stop RSI.
  12. you should also put a warning letting people know that updating to your latest micro update, will unresearch all your tech tree.... Thanks for the warning.
  13. I love this.....keep going on the same track you on. If you want a lander pod with .... glass displays and beautifully designed camera, internals, the external pod it self, then just download this with JSI. LOVE IT. If you do not like this mod then there is something wrong with ya.
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