Kalista Posted April 21, 2014 Share Posted April 21, 2014 Mines also dying on startup with the loadbar hanging on aerocam. This is with the latest version of the mod the previous .23 version works perfectly.output loghttps://drive.google.com/file/d/0BwYzqg0314S0cEs3SEN6RUN6eVU/edit?usp=sharing Link to comment Share on other sites More sharing options...
Albert VDS Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) It's seems a bug slipped in 0.2.9.1, it should work now.New version in the first post. Sorry to anyone who lost their progress. Edit: Source link updated to the latest version. Edited April 21, 2014 by Albert VDS Link to comment Share on other sites More sharing options...
diomedea Posted April 21, 2014 Share Posted April 21, 2014 Loads perfectly now, and happy for the updated sourcecode. Many thanks. Link to comment Share on other sites More sharing options...
LameLefty Posted April 21, 2014 Share Posted April 21, 2014 (edited) It's seems a bug slipped in 0.2.9.1, it should work now.New version in the first post. Thank you, will give it a go tonight after work. EDITED TO ADD: Tried tonight and seems to work great. I haven't done a LOT of testing, but at least I can load my Save file again without destroying it. Thanks for your hard work. Edited April 27, 2014 by LameLefty Link to comment Share on other sites More sharing options...
Queril Posted April 27, 2014 Share Posted April 27, 2014 Sigh.. I would love to use the cams.. but I'm quite sick of this gamble. If I go into the cam mode, there's about 1/5 chance I wont exit it unless I reload the craft or crash it. Any hints? Link to comment Share on other sites More sharing options...
Darsol Posted April 28, 2014 Share Posted April 28, 2014 I've encountered a bug with Hullcam. I'm not sure if it's a compatibility issue with another mod, since I use a heavily modded install. I used version 2.7 for the longest time without issue, but updated all my mods and added a few new ones last week, so it broke at somepoint during that process but I didn't notice it until today. Basically, it looks like the Basic Hull Camera and the Pictozoom 1000 got merged somehow. Javascript is disabled. View full albumI've already tried deleting and reinstalling Hullcam, but that doesn't do anything. I've checked the files, and both the Basic camera and the Pictozoom files are there, and I can't see anything wrong with them. I've done a quick scan of my mods, and can't find anything that immediately looks like it's conflicting or would cause this. Any ideas on what happened/what's wrong? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 28, 2014 Share Posted April 28, 2014 Any ideas on what happened/what's wrong?No idea at all, but I've had that happen too. I don't use either cam so it doesn't bother me, but yeah, that's happened to me too. Link to comment Share on other sites More sharing options...
Albert VDS Posted April 29, 2014 Author Share Posted April 29, 2014 (edited) New version in the first post. (0.2.9.5)Any ideas on what happened/what's wrong?Newest release should fix this as the models are converted from DEA to MU. Edited April 29, 2014 by Albert VDS Link to comment Share on other sites More sharing options...
Darsol Posted April 29, 2014 Share Posted April 29, 2014 New version in the first post. (0.2.9.5)Newest release should fix this as the models are converted from DEA to MU.Awesome, that fixed it. Thanks! Link to comment Share on other sites More sharing options...
Volt Posted May 9, 2014 Share Posted May 9, 2014 I'd like to change the key bindings, but I want to change them to the : and ' buttons on my keyboard (English UK). What strings would I use for those in the cfg file? Link to comment Share on other sites More sharing options...
Albert VDS Posted May 9, 2014 Author Share Posted May 9, 2014 As far as I know these keys can't be used. Link to comment Share on other sites More sharing options...
Volt Posted May 9, 2014 Share Posted May 9, 2014 But it's already set to 'Minus' and 'Equals' in the config; don't all the rest of the buttons have designations too? Also, has anyone else noticed that the 'abort' and 'exit hullcam' buttons are the same? That's... less than optimal for my planes. I do already love this mod though, I remember the days of driving around on a Bigtrak with SAMs and the original hullcam equipped. My love for first person has not changed. Link to comment Share on other sites More sharing options...
Albert VDS Posted May 9, 2014 Author Share Posted May 9, 2014 Maybe it works in the newest Unity version(haven't tried this yet), to change it you need to go to \Gamedata\HullcameraVDS\Plugin\Settings.cfg and change the CAMERA_NEXT and CAMERA_PREV to Colon and Semicolon. Link to comment Share on other sites More sharing options...
Volt Posted May 9, 2014 Share Posted May 9, 2014 Colon worked; semicolon didn't. Is there a central resource for these names of keys or do you just learn them as part of your coding work? Because I'm now trying to set my 'Return' button to reset the camera, but 'Return' didn't work. Link to comment Share on other sites More sharing options...
Albert VDS Posted May 9, 2014 Author Share Posted May 9, 2014 Unity has a complete list of available keycodes on this page: https://docs.unity3d.com/Documentation/ScriptReference/KeyCode.html Link to comment Share on other sites More sharing options...
Fieel Posted May 13, 2014 Share Posted May 13, 2014 How can i use the cams to get a launchpad video? I mean, having the camera fixed in the launchpad, is it possible? How? I've seen a video from a camera fixed to the ground 2 kms away from the launch.. it was awesome but i don't know how to do it :S Link to comment Share on other sites More sharing options...
Albert VDS Posted May 14, 2014 Author Share Posted May 14, 2014 Create a rover with a camera(or a few) and drive it up to where you want it to see the launch.When you launch cycle through all the active cameras till get to the camera on the rover. Link to comment Share on other sites More sharing options...
Taverius Posted May 21, 2014 Share Posted May 21, 2014 Could you set the assembly name to something so it can be targeted by ModuleManager? In the current release, the 'File description' is empty. Link to comment Share on other sites More sharing options...
MattBox Posted May 21, 2014 Share Posted May 21, 2014 Is there a reason why the filter stops showing on the navcam? I don't see the interference anymore. Also is there a way to add my own .png overlay to this? Link to comment Share on other sites More sharing options...
Albert VDS Posted May 23, 2014 Author Share Posted May 23, 2014 Could you set the assembly name to something so it can be targeted by ModuleManager? In the current release, the 'File description' is empty.https://dl.dropboxusercontent.com/u/42665548/KSP/Modeling/Screenshot_52.pngHow would I do that though?Is there a reason why the filter stops showing on the navcam? I don't see the interference anymore. Also is there a way to add my own .png overlay to this?It doesn't work anymore for you or does it stop working after a while? Have you tried reinstalling, because it works fine when I last checked it.You can change the texture by replacing model001.png with a different one. Link to comment Share on other sites More sharing options...
PaganoCristo Posted June 2, 2014 Share Posted June 2, 2014 (edited) After searching far and wide between topics of the mods I use, it seems that's this one to cause the planet flickering issue with en environment visual enhancement, which pops out when pressing F2 to disable UI while viewing through a camera.The flickering doesn't go away until KSP complete restart and, apparently, there isn't any way of avoiding it to happen.Does anybody has a solution for this?I swear this is the only thing for keeping me to play this game ATM..EDIT: this issue happens even if I first disable UI with f2 and then enter camera view with hotkeys.. Edited June 2, 2014 by PaganoCristo Link to comment Share on other sites More sharing options...
Albert VDS Posted June 2, 2014 Author Share Posted June 2, 2014 Have you tried Hullcam and EVE without any other mod installed? Link to comment Share on other sites More sharing options...
PaganoCristo Posted June 2, 2014 Share Posted June 2, 2014 Yes, I have.The same identical issue. Link to comment Share on other sites More sharing options...
Albert VDS Posted June 3, 2014 Author Share Posted June 3, 2014 Maybe a screensot would help, as I can't reproduce your problem.Also what are your settings for KSP? Link to comment Share on other sites More sharing options...
PaganoCristo Posted June 3, 2014 Share Posted June 3, 2014 I'll post a screenshot later, now I'm at the office.I play with max render quality, 8x AA, Max texture quality. I don't think it's a graphic setting related issue though, since I've already tried switching from higher to lower settings, disabling AntiAliasing et cetera..I'll run more specific graphic test this evening anyways, and let you know if I can find any interesting results.My GPU is a Sapphire Radeon HD 7870 and, I forgot to tell you, I'm using the Astronomer Visual pack for EVE.(Thank you for your support Albert, and may you forgive my perseverance but these mods put together are really another level for KSP) Link to comment Share on other sites More sharing options...
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