Albert VDS Posted June 3, 2014 Author Share Posted June 3, 2014 No problem. Are running the latest drivers for your GPU? Link to comment Share on other sites More sharing options...
MrOnak Posted June 3, 2014 Share Posted June 3, 2014 I'll post a screenshot later, now I'm at the office.I play with max render quality, 8x AA, Max texture quality. I don't think it's a graphic setting related issue though, since I've already tried switching from higher to lower settings, disabling AntiAliasing et cetera..I'll run more specific graphic test this evening anyways, and let you know if I can find any interesting results.My GPU is a Sapphire Radeon HD 7870 and, I forgot to tell you, I'm using the Astronomer Visual pack for EVE.(Thank you for your support Albert, and may you forgive my perseverance but these mods put together are really another level for KSP)Its a bit of a long shot but try toggling between fullscreen and "frameless window" and see if that changes something. You won't find that setting inside KSP, only in the "advanced" (not "graphics"!) section of the launcher settings. Link to comment Share on other sites More sharing options...
Kiero Posted June 4, 2014 Share Posted June 4, 2014 I have a problem:When i activate a camera and than swich to another one i can't get out of camera mode. Hiting backspace will only put me back at the first cam view.I also assign a key for deactivation all cameras but no luck there... any ideas? Link to comment Share on other sites More sharing options...
MrOnak Posted June 4, 2014 Share Posted June 4, 2014 @Kiero: V does the trick. Link to comment Share on other sites More sharing options...
Kiero Posted June 4, 2014 Share Posted June 4, 2014 No it doesn't. Link to comment Share on other sites More sharing options...
MrOnak Posted June 4, 2014 Share Posted June 4, 2014 Hmm thats odd, it works for me. Link to comment Share on other sites More sharing options...
Albert VDS Posted June 4, 2014 Author Share Posted June 4, 2014 MrOnak: You might have an old version.Kiero: Could you post the setting.cfg in the hullcam plugin folder? Link to comment Share on other sites More sharing options...
Kiero Posted June 5, 2014 Share Posted June 5, 2014 HullCameraVDSConfig{AllowMainCamera = trueCycleToMainCamera = trueCycleOnlyActiveVessel = falseDebugOutput = false CAMERA_NEXT { primary = Minus secondary = None group = 0 switchState = Any } CAMERA_PREV { primary = Equals secondary = None group = 0 switchState = Any } CAMERA_RESET { primary = Backspace secondary = None group = 0 switchState = Any }} Link to comment Share on other sites More sharing options...
Albert VDS Posted June 5, 2014 Author Share Posted June 5, 2014 Could you change "DebugOutput = false" to "DebugOutput = true" and post the ksp log file after you tried to switch cameras again. http://www.pastebin.com is a good place for it.Also what version of KSP are you running? Link to comment Share on other sites More sharing options...
Kiero Posted June 6, 2014 Share Posted June 6, 2014 (edited) Here it is http://pastebin.com/1qnJPLn1and here: how to recreate it in game: https://www.youtube.com/watch?v=H60-2ICPPHkversion 0.23.5.464 Edited June 6, 2014 by Kiero Link to comment Share on other sites More sharing options...
Taverius Posted June 6, 2014 Share Posted June 6, 2014 How would I do that though?If you're using VS, just edit Properties/AssemblyInfo.csI assume monodevelop has something similar. Link to comment Share on other sites More sharing options...
Albert VDS Posted June 7, 2014 Author Share Posted June 7, 2014 (edited) New release up on the front page.V0.3 7-Jun-2014- Fixed a bug which broke returning to the main camera when using action groups- Added assembly infoHere it is http://pastebin.com/1qnJPLn1and here: how to recreate it in game: https://www.youtube.com/watch?v=H60-2ICPPHkversion 0.23.5.464Thanks for noticing this, it's fixed in the latest release.If you're using VS, just edit Properties/AssemblyInfo.csI assume monodevelop has something similar.Alright, thanks. I've added it in the new release. Edited June 7, 2014 by Albert VDS Link to comment Share on other sites More sharing options...
Victus Posted June 17, 2014 Share Posted June 17, 2014 I had to uninstall this mod unfortunately. It gave a very strange flickering bug to all planets/moons an just made it unplayable. Link to comment Share on other sites More sharing options...
Albert VDS Posted June 17, 2014 Author Share Posted June 17, 2014 Are you using the EnvironmentalVisualEnhancements mod? Link to comment Share on other sites More sharing options...
johnwayne1930 Posted June 17, 2014 Share Posted June 17, 2014 I had to uninstall this mod unfortunately. It gave a very strange flickering bug to all planets/moons an just made it unplayable.Are you using the EnvironmentalVisualEnhancements mod?Ah there is the flickering coming from?The flickering disappears after loading the game again, btw. Link to comment Share on other sites More sharing options...
icefx3k Posted June 19, 2014 Share Posted June 19, 2014 To do science with the hullcams you'll need the L-tech mod: http://forum.kerbalspaceprogram.com/threads/53813-0-22-L-Tech-Scientific-Stuff-V1-5This mod appears to not be hosted any where any more... anyone know what we can do to add science to these science cam / pictozoom 1000/2000 ? Link to comment Share on other sites More sharing options...
Albert VDS Posted June 19, 2014 Author Share Posted June 19, 2014 Just sent ludsoe a PM to see if he plans on re-uploading the L-tech mod. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted June 20, 2014 Share Posted June 20, 2014 (edited) Two things:1, There was talk about the launchpad camera being controllable/following the active vessel/whatever.. any updates or news on that?2, I'd like to request a part, if I may - a forward facing aerodynamic camera. Something I can stick on the bottom of my space planes that's the right way up - the two-way booster cam ends up upside down and the Aero-180 is aerodynamic in the wrong direction (pointing towards the tail instead of the nose). Some housing similar to the Wolf Aerospace separtrons would do fine.EDIT: If a new part isn't doable, then I'm perfectly happy changing the configs to make what I want. I'm guessing I'd have to change "cameraUp = 1, 0, 0" to something else, but which one? Anything else need changing? Edited June 20, 2014 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
Deadpangod3 Posted June 23, 2014 Share Posted June 23, 2014 Does that top camera work like a turnable camera like Curiousity's? Link to comment Share on other sites More sharing options...
MrOnak Posted June 25, 2014 Share Posted June 25, 2014 Me again .Question about the booster cam which I really like to check my staging AND the fairings with only one camera. It doesn't seem to be possible to have both camera eyes register/show up in a RasterPropMonitor / ProbeControlRoom monitor? I can get one camera picture, but not both as camera 1 and 2, for example. Link to comment Share on other sites More sharing options...
Albert VDS Posted June 25, 2014 Author Share Posted June 25, 2014 @ObsessedWithKSP:1 It's still in the works. 2 How about a rotateable view?@Deadpangod3: Not yet.@MrOnak: I'll see if it's possible now in RPM to have more than 1 JSISteerableCamera module in a part.It should, as SP+ does have multiple on the main cockpit. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted June 25, 2014 Share Posted June 25, 2014 Ooh, a rotatable view would be lovely! If implemented, would all cameras have it? Link to comment Share on other sites More sharing options...
velve Posted June 25, 2014 Share Posted June 25, 2014 Giving this a try now, will be interesting to have another perspective. Link to comment Share on other sites More sharing options...
MrOnak Posted June 25, 2014 Share Posted June 25, 2014 @velve make sure you combine it with RasterPropMonitor (manned IVAs) and/or ProbeControlRoom (unmanned vessels) to get the most out of it. Link to comment Share on other sites More sharing options...
velve Posted June 25, 2014 Share Posted June 25, 2014 @velve make sure you combine it with RasterPropMonitor (manned IVAs) and/or ProbeControlRoom (unmanned vessels) to get the most out of it.Wow thank you so much, I would never have known about those. This is why I love this community. Link to comment Share on other sites More sharing options...
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