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Some common sense when it comes to parts


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In a discussion about weights and other things on another thread, I've posted something simular, but I figure it'd be more appropriate here.

KSP needs some re-balancing on part weights. Nose cones need looked at and part weights adjusted.

But one of the things we need the most is weights added to things like Air Intakes. Why should they be so light? There is no penalty for adding a bunch of these to your craft. Shouldn't they weight about a quarter to a half ton per intake? That would fix all those crazy planes that defy attempting something like that in a real space program.

And put some weights and transfer limits on fuel lines. It takes pumps and power to move fuel through a fuel line. So add a ton per fuel line. And make them transfer fuel only so fast. Like maybe the rate of a a Skipper engine. This way you would see some real problem solving in KSP. Crazy larger asparagus lifters wouldn't be happening because you couldn't pump the fuel fast enough. And if you did put enough fuel lines on the tanks to get the fuel to move fast enough, it would be too heavy.

Yeah I know the community would bitch about it, that's because they've been spoiled on an easy kiddie mode space program. KSP could really use some common sense to make it better.

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I don't think KSP was made to completely replicate real life space programs. I personally think it was just created to bring some people imaginations to life about flying spaceships into space. I dunno, ask one of the devs why it was created, but if the air intakes were made heavier, you couldn't make the funny and crazy contraptions that you've always wanted to make.

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A lot of the older parts are going to be reworked at some point, I believe. They'll probably get a visual overhaul but might also get a balance shift as well. But right now, nosecones aren't really a concern because they're only cosmetic at the moment. Whenever they get around to reworking aerodynamics and atmospheric effects(weather and such), I'm sure they'll tweak or remake a lot of those parts. Especially the spaceplane parts which haven't seen an update or modification since their introduction into the core game. They were just a mod, if I recall correctly...until the mod creator was hired on by SQUAD.

So be patient, we'll undoubtedly see a rebalance of a lot of the parts at some point. But right now they're working on career mode stuff 'cause it was so underdeveloped(actually, about zero progress in that area before .21). We've got R&D coming next with who knows what to follow. It'll be a couple patches, probably, before they start looking back at flight mechanics and parts again :o

I should add that Bac9 of B9 Aerospace mod fame was also hired by SQUAD and he's the person who redid the space center buildings. So we might see his spaceplane parts to some extent(or at least a touch of his art style) in the game at some point. I'd say grab his mod and see what you think. If nothing else, you might enjoy the mod for what it is for a while :o

Edited by Beeman
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