bartekkru99 Posted August 19, 2013 Share Posted August 19, 2013 It's sometimes hard to get a big payload on orbit, so I'd like to see 3.75m and 5m fuel tanks and engines. Link to comment Share on other sites More sharing options...
Beeman Posted August 19, 2013 Share Posted August 19, 2013 I don't know if we'll ever get parts that big. We might, but I'm not sure. Wouldn't be terrible, I guess, but mods really fill that role nicely.Otherwise, you can often break your large payload up into smaller segments and get it to orbit a lot easier than you'd think. I know I have a bad habit of overestimating the weight of my payload and wind up having a hard time building this monstrosity of a lift vehicle when all I really needed was a handful of rockets and a couple orange tanks to get it to orbit >.> Link to comment Share on other sites More sharing options...
astropapi1 Posted August 19, 2013 Share Posted August 19, 2013 The devs have said that adding bigger parts would make it too easy to get stuff into orbit.I disagree. Using the 3.75m stuff from KW Rocketry is awesome for making heavy and realistic lifters, rather than those ugly 2.5m asparagus ones. Link to comment Share on other sites More sharing options...
Gus Posted August 19, 2013 Share Posted August 19, 2013 (edited) It's sometimes hard to get a big payload on orbit, so I'd like to see 3.75m and 5m fuel tanks and engines.I just installed NovaPunch. It has 3.7 and 5 meter fuel tanks. It also has engine parts with multiple engines. One engine cluster is the equivalent of 6 Mainsails. I think this is what you're looking for. Also, some people seem to think that NovaPunch slows their framerates. I don't know yet. Edited August 19, 2013 by Gus Link to comment Share on other sites More sharing options...
N_Molson Posted August 20, 2013 Share Posted August 20, 2013 I agree that the 3.75 meters parts of KW rocketry really add something to the game. It is an elegant solution to build "Saturn-V" heavy lifters class. Other than esthetical, the huge pro is that using that kind of configuration drastically reduces the number of parts in the rocket. And then the game engine and your graphic card handles it more easily.Now why space agencies don't use such launchers everyday ? Because they are insanely expensive, require heavy infrastructures and then are reserved to manned interplanetary exploration (or mining if you want) missions (which is a point of a space program). It could be the same in KSP. Those parts would be the very costly, and then you would use them only when necessary, like when you want to send a complex (ker)manned mission to Duna or Jool's moons, with rovers, surface lander, orbital module, etc...Also, think that more realistic aerodynamics, if implemented, will probably give a serious blow to those "asparagus" designs. There's a reason if you don't see that in real life. Now, 5 meters, I don't know, not sure there is a need for it right now. Link to comment Share on other sites More sharing options...
leax256 Posted August 20, 2013 Share Posted August 20, 2013 Now, 5 meters, I don't know, not sure there is a need for it right now.tomorrow 50 ton 1000 charge/s generators get added/ Link to comment Share on other sites More sharing options...
OdinYggd Posted August 20, 2013 Share Posted August 20, 2013 Please note that this thread falls under the category of "more parts" in the official What Not To Suggest list found here: http://forum.kerbalspaceprogram.com/showthread.php/36863-What-not-to-suggest . If you really need bigger parts than the stock game has, there are plenty of game mods that provide it. Link to comment Share on other sites More sharing options...
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