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Would you delete stock parts to stay under the 4 Gb limit?


nhnifong

Would you delete stock parts to stay under the 4 Gb limit?  

  1. 1. Would you delete stock parts to stay under the 4 Gb limit?

    • Sure, the more mods the merrier!
      51
    • No way!
      141


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(Thread necromancy aside, this thread is still valid...)

I'm not sure why Squad hasn't implemented some sort of dynamic texture management and linking before, but I have a weird feeling that they will add it with the new Unity 5 engine; once Squad gets their hands on the new engine.

The only problem then becomes "I'm crashing in the VAB/SPH" instead of "I'm crashing at load". Dynamic texture loading only solves 32bit, and only in niche cases(offloading the memory allocation to another game module). This is why x64 exists, it is the only reasonable solution for MOREDATAS in programs.

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But by far, the largest chunk of memory is taken up by stock parts, And to be honest, I don't even use half of them. So, I typically delete them to make room for more mods. How about you?

Really, that works? Does it break the tech-tree or the missions in career mode?

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I would, but squad keeps making the stock stuff better and better, but for them to keep making this great game for us, they have to make it compatable with lets say a 2010 laptop lol.

Hopefully, thru Squad or a modder, or better yet, the Unity Engine itself, full X64 support for windows 7/8/10 that will allow all of us to go nuts to the wind with mods, add ons,

city scenary, etc etc.

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