Jump to content

Engine Gimbal


Recommended Posts

Hi peeps!

I've been searching the forums for the past 15 minutes on any posts regarding engine gimbals but I can't seem to find any relating to setting up what part of the engine that moves.

Essentially I'm currently making a slew of parts and the one I've just finished is an ION engine (this picture represents the prototype I've assembled in 3DS Max, still needs some optimisation)

XEVP5ion.jpg

I wanted to enable thrust vectoring which is simple enough when done through the config file - but! now this is the part I'm wanting to work on - you can see the ring of 8 modules inside the model, for all intents and purposes I call them electromagnets. I'd like them to slide out as a visual indicator of the thrust vectoring at work so I'm curious on the best method to go about this.

Any help would be greatly appreciated (I am well versed in 3DS Max and Unity as well as C# so I don't need anything simplified ;D)

Link to comment
Share on other sites

Afaik, all the stock ModuleGimbal is doing is searching a "thrustTransform" and rotating it. If that is not sufficient in that case, you would have to add your own PartModule. It might be enough to query the ModuleGimbal, read its gimbalAngle-fields and animate your stuff accordingly. In the worst case, you would have to create your own gimbal module, like done here.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...