Newe6000 Posted December 7, 2011 Share Posted December 7, 2011 No matter what I do whenever I start thrusting along my orbital vector at my apoapsis then my periapsis will very slowly rise while my apoapsis will skyrocket.I need help, Its really annoying me because I want a nice stable orbit and not to go from like 100 kms to 1,000 kms. Link to comment Share on other sites More sharing options...
Hypocee Posted December 7, 2011 Share Posted December 7, 2011 Sorry, what you\'re describing is either insane or self-contradictory. You\'re following the correct procedure: to raise one, thrust prograde at the other. Perhaps there\'s a hilarious ambiguity in 'at'? It does not mean 'towards', but rather 'during the period in time when your ship is near'. Link to comment Share on other sites More sharing options...
SmiteZero Posted December 7, 2011 Share Posted December 7, 2011 Sorry, what you\'re describing is either insane or self-contradictory. You\'re following the correct procedure: to raise one, thrust prograde at the other. Perhaps there\'s a hilarious ambiguity in 'at'? It does not mean 'towards', but rather 'during the period in time when your ship is near'.Sometimes... I think I love you. Link to comment Share on other sites More sharing options...
Newe6000 Posted December 7, 2011 Author Share Posted December 7, 2011 Sorry, what you\'re describing is either insane or self-contradictory. You\'re following the correct procedure: to raise one, thrust prograde at the other. Perhaps there\'s a hilarious ambiguity in 'at'? It does not mean 'towards', but rather 'during the period in time when your ship is near'.I must be missing the \'sweet spot\' then.Yea, I can never thrust at the right time before Im past the spot where its actually doing anything :/ Link to comment Share on other sites More sharing options...
SmiteZero Posted December 7, 2011 Share Posted December 7, 2011 I must be missing the \'sweet spot\' then.Yea, I can never thrust at the right time before Im past the spot where its actually doing anything :/'At' the spot doesn\'t have to be right on the apsis by the pinpoint. You must be doing something spectacularly wrong. Perhaps you\'re thrusting retro when you think you\'re prograde/vicaversa Link to comment Share on other sites More sharing options...
Hypocee Posted December 7, 2011 Share Posted December 7, 2011 Yeah, in the fastest LKO we\'re talking about a window of maybe +/- five minutes for quite reasonable efficiency. Link to comment Share on other sites More sharing options...
Abyrvalg Posted December 7, 2011 Share Posted December 7, 2011 No matter what I do whenever I start thrusting along my orbital vector at my apoapsis then my periapsis will very slowly rise while my apoapsis will skyrocket.Usually it is other way around. I mean you burn to accelerate at apoapsis and then periapsis rise. And it even could skyroket.And surely you can\'t skyrocket apoapsis burning at it, at best it will change very slowly.Basically, what you do on your part of orbit (being it apoapsis or periapsis or any other part, do you accelerate or deccelerate) most affect opposite to you part of orbit.Are you sure it\'s not bug in you game? Link to comment Share on other sites More sharing options...
Newe6000 Posted December 7, 2011 Author Share Posted December 7, 2011 Its really annoying me, basicly by the time I thrust Im already speeding along to the periapsis and end up just raising my apoapsis.I also keep getting my orbit turning every time Im trying to make ajustments which means 'near the apoapsis' suddenly becomes 'On the periapsis' Link to comment Share on other sites More sharing options...
Saaur Posted December 7, 2011 Share Posted December 7, 2011 Oh! Sounds like you\'re in an almost circular orbit, then. Your periapsis and apoapsis are so close together than when you change one you could easily swap their palces. Link to comment Share on other sites More sharing options...
SkyRender Posted December 7, 2011 Share Posted December 7, 2011 Yes, that\'s more or less what\'s supposed to happen. When you draw periapsis down, it will swap with apoapsis once it exceeds apoapsis. The same is true in reverse, as well. As someone noted, you\'re getting into a circular orbit. If you\'re after a non-circular orbit, fire towards the direction you want to change (near apoapsis: towards apoapsis to brake, towards periapsis to accelerate; the opposite for periapsis) until you get where you want to be. Link to comment Share on other sites More sharing options...
Newe6000 Posted December 8, 2011 Author Share Posted December 8, 2011 Thanks, I\'ve been answered pretty well now so I may aswell lock the thread.Oh and BTW...I win.... Link to comment Share on other sites More sharing options...
Sordid Posted December 8, 2011 Share Posted December 8, 2011 No you don\'t. Link to comment Share on other sites More sharing options...
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