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Newe6000

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  1. Also getting this bug. This mission I'm on is cursed, game decided suddenly that the probe was out of comm-net range despite me being just outside Kerbin's SOI, and sending this exact probe model to Gilly without ever losing control. A quicksave and quickload fixed the first issue, but then started getting the bug as per the thread. Made it all the way to Ike but the game won't let up on stopping me transmitting the data . Retracting/extending the antenna does nothing. Save File
  2. Was able to load a previous save from before the bug occurred which let me save and launch craft again. However, after 30-60 minutes of playing I was once again unable to save or launch new craft. Very frustrating
  3. Didn't work for me unfortunately (no NaN's in any of my saves). I did seem to start getting this issue after the already well documented undocking bug, but loading a save from before the undocking attempt doesn't fix it. Does the game just not want you having multiple active missions ?
  4. That last image is showing up the same as the second for me.
  5. I used to take arrows to the knee, but then I took a rocket to the mun.....
  6. GAWD DAMMIT! NOW YOU MADE ME ANGRY! not rly.
  7. Im sorry, In retrospet that came off as me getting angry over it. I say god fucking damit all them time at small things, an inside joke I realise is hard to get . I\'m not angry over it.
  8. *Duct tapes to satalite launching system* There. Now guys remember NOT to launch this rocket but this one next to it thats 100% idential. Ok? Good.
  9. After doing some modifications I made a much better attempt. However I forgot to record it so to be fair I re-did it, remembering to record what happened. screenshot0: My modified design, Fixing the last boosters to the ASAS, moved the SAS modules and added winglets for luck. screenshot2: Dumping the first boosters. screenshot3: Dumping the liquid engines after leaving the atmosphere. screenshot4: In the previous un-recorded attempt I made a very sucsessful water landing. It was possible this couldve been a water landing... screenshot5: But I wasnt going to risk it, I used the last boosters (meant for breaking) to try and move my landing a little. screenshot6: .... *facepalm* screenshot8: Coming in for the land. I can never tell what speed is too much because sometimes I survive a 13 m/s fall and other tims a 9 m/s fall kills me. Oh well, the final boosters have been placed so their the first place to make contact. screenshot10: MADE IT! STATUS: Passed BONUS POINTS: 3 A much better bench mark .
  10. Really? I have the silisko edition and I dont have that part.
  11. I forgot about that, Thier is alot of time wasted if you use the 'Set orbit through muns orbit and wait to be caught.'
  12. God fucking dammit. I remember being a new player and how the age old players came from the very very first indev versions... Nowa days people like that are so few and far between so we\'re 'hipsters' ;-/ One day when KSP is fully releaced YOU can be the hipster.
  13. THE CHALLANGE: You must build a spaceship that has no parts attached to the base of the command module and document its flight. At the very least to pass the challange it must leave the atmosphere (70 KM). BONUS POINTS: Re-enter the atmosphere (1) Survive the landing (1) Get into an orbit (1) Use only stock parts (1) Go above 3,000 KM (1) Go above 6,000 KM (2) Get to the mun (2) Go above 12,000 KM (3) Land on the mun (3) Get into an orbit around the sun (Priceless 4) screenshot17: My ship. screenshot18: Jettisoned the first boosters. screenshot19: Exited the atmosphere, Jettisoned liquid engines. screenshot20: Jettisoned the last boosters, Time to sit and wait untill I re-enter the atmosphere. screenshot22: My orbit. screenshot23: Almost time to land. screenshot24: Parachute deployed, it isnt slowing me down enough to survive screenshot25: Died, my end screen. STATUS: Passed BONUS POINTS: 2 Thats a pretty easy benchmark to beat :-[ So lets see you beat it! And if you dont you and me both . Have fun!
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