Mzxs Posted November 1, 2013 Share Posted November 1, 2013 can you target planets? Link to comment Share on other sites More sharing options...
aNewHope Posted November 1, 2013 Share Posted November 1, 2013 can you target planets?Nope. That's not yet implemented. Link to comment Share on other sites More sharing options...
Mzxs Posted November 1, 2013 Share Posted November 1, 2013 Nope. That's not yet implemented.Darn that sucks because it would go grate with KSP interstellar to control warp with it it Link to comment Share on other sites More sharing options...
Cepheus Posted November 2, 2013 Share Posted November 2, 2013 Is it possible for the computer to take use input? I checked the github and wiki, and I didn't see any sort of documentation on it. Link to comment Share on other sites More sharing options...
Mzxs Posted November 2, 2013 Share Posted November 2, 2013 Is it possible for the computer to take use input? I checked the github and wiki, and I didn't see any sort of documentation on it.what do you mean? Link to comment Share on other sites More sharing options...
Cepheus Posted November 2, 2013 Share Posted November 2, 2013 what do you mean?Nevermind, I just figured it out. I'm used to C++, where you set a variable, tell the program to output a statement asking for the user to give an input for that variable, then have the program wait for an input. Instead, you can use an undeclared variable in a program, define it outside the program, and everything will be hunky dory. Link to comment Share on other sites More sharing options...
dirofblue Posted November 2, 2013 Share Posted November 2, 2013 Why does the zip file I downloaded from spaceport is empty? (uploads_2013_11_kOS_0_9.zip has only 22 bytes) Link to comment Share on other sites More sharing options...
Dunbaratu Posted November 2, 2013 Share Posted November 2, 2013 I saw that 0.9 was released and I was all excited to try it out, but the file on spaceport is broken. It's only 44 bytes long so I'm pretty sure that's not going to work. Link to comment Share on other sites More sharing options...
theSpeare Posted November 2, 2013 Share Posted November 2, 2013 Confirming this as well, 0.9 kOS update download link is broken - empty zip file. Link to comment Share on other sites More sharing options...
spiritplumber Posted November 2, 2013 Share Posted November 2, 2013 Confirmed here too. Keep up the good work, still! Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted November 2, 2013 Share Posted November 2, 2013 Hooray, 0.9! Link to comment Share on other sites More sharing options...
Dunbaratu Posted November 2, 2013 Share Posted November 2, 2013 I haven't had a chance to try it yet but there appears to be a new full-size ZIP file on the spaceport page now. Link to comment Share on other sites More sharing options...
Mzxs Posted November 2, 2013 Share Posted November 2, 2013 Yes Steven there is, is there a way to lock steering to target? Link to comment Share on other sites More sharing options...
Victorian Era Rocketry Posted November 2, 2013 Share Posted November 2, 2013 I've had past release successfully integrate into my current save games. Will .9 also be able to replace my .8 file and work well with my current save game, not using, of course, my old archive scripts? Link to comment Share on other sites More sharing options...
Mzxs Posted November 2, 2013 Share Posted November 2, 2013 I've had past release successfully integrate into my current save games. Will .9 also be able to replace my .8 file and work well with my current save game, not using, of course, my old archive scripts?it worked fine for mine Link to comment Share on other sites More sharing options...
AbeS Posted November 2, 2013 Share Posted November 2, 2013 ...is there a way to lock steering to target?Maybe: lock x to target:heading.lock steering to x.haven't tried that though Link to comment Share on other sites More sharing options...
redteddy23 Posted November 2, 2013 Share Posted November 2, 2013 I've been having trouble using if.. then... in side loops. For example the demo launch by Kevin Laityset tVal to 1.lock throttle to tVal.lock steering to up + R(0,0,180).stage.print "Launch!".until altitude > 10000{ if verticalspeed > 210 { set tVal to tVal – 0.02. }.}.lock steering to up + R(0,0,180) + R(0,-60,0).print "Beginning gravity turn.".wait 5.until throttle = 1{ set tVal to tVal + 0.02. if tVal > 1 { set tVal to 1. }.}.// Program proceeds with staging and reaching orbit from here.Produces the error unrecognised term 'tVal 0.02'I tried wrapping brackets around the calculationuntil altitude > 10000{ if verticalspeed > 210 { set tVal to (tVal–0.02). }.}.but that doesn't seem to help. Link to comment Share on other sites More sharing options...
JoCRaM Posted November 2, 2013 Share Posted November 2, 2013 I can print velocity in 0.9, but how can I actually get at it in the program - I'm after my airspeed, so velocity:mag should be what I need... but I can't work out the magic...Also, could we have an "eval" call that is like run, but LOCKs remain after it ends?oh.. and in the true Kerbal spirit "MOAR History!" Link to comment Share on other sites More sharing options...
Victorian Era Rocketry Posted November 2, 2013 Share Posted November 2, 2013 What is the new Expression System in .9? (I am very excited for this if it is what I hope it is). Link to comment Share on other sites More sharing options...
Mzxs Posted November 2, 2013 Share Posted November 2, 2013 What is the new Expression System in .9? (I am very excited for this if it is what I hope it is).here's his video http://https://www.youtube.com/watch?v=sT5fRX_PEXQ Link to comment Share on other sites More sharing options...
Victorian Era Rocketry Posted November 2, 2013 Share Posted November 2, 2013 here's his video http://https://www.youtube.com/watch?v=sT5fRX_PEXQArgggh I'll never get used to learning syntax and code from videos. I miss huge tomes of spiral-bound code books and syntax guides. I wish I wasn't born in the 70's. Ironic considering I learned to code with BASIC, which kOS sort of reminds me of. But I'll check it out I guess. Link to comment Share on other sites More sharing options...
drtedastro Posted November 2, 2013 Share Posted November 2, 2013 link seems to not be working for vid? Link to comment Share on other sites More sharing options...
Mzxs Posted November 2, 2013 Share Posted November 2, 2013 link seems to not be working for vid?here ill try again. this one works Link to comment Share on other sites More sharing options...
StephenP Posted November 2, 2013 Share Posted November 2, 2013 I've been having trouble using if.. then... in side loops.Likewise, though the error I get from running that is 'unrecognised term '10000 { if vertical speed}' ' Link to comment Share on other sites More sharing options...
lijat Posted November 3, 2013 Share Posted November 3, 2013 A small feature request.I can currently not get this to work.print velocity:mag.Basically having the velocity behave like an ordinary vector. Link to comment Share on other sites More sharing options...
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