tiger336 Posted April 25, 2012 Share Posted April 25, 2012 we need a Mk 2 do it Link to comment Share on other sites More sharing options...
Nomad Posted April 26, 2012 Author Share Posted April 26, 2012 Hey guys... sorry for no updates, since Monday night i have been fighting to keep my laptop alive, and i think i may have figured out why it was going so slowly and the fact that Firefox was freezing up.Edit: okay I think I fixed the issues with the laptop Link to comment Share on other sites More sharing options...
Tomthetechy Posted May 4, 2012 Share Posted May 4, 2012 GOTTAGOFAST Link to comment Share on other sites More sharing options...
Nomad Posted May 7, 2012 Author Share Posted May 7, 2012 Bad news: Something decided to delete a whole ton of stuff used by 3ds max to convert the primitive to a poly modifier or mesh modifier.So unless I can fix that, I can\'t do anything, which is bad because I entered into a competition for some other board. Edit: Okay reinstalled it, but now I can\'t access any of my old files, fun.Edit2: anybody know how to fix the whole file open fail thing? Merge does nothing. Link to comment Share on other sites More sharing options...
justatron Posted May 11, 2012 Share Posted May 11, 2012 Hey nomad there is a plugin called wormholes. Could you perhaps use this for the warp drive some how.Here is the link to it.http://kerbalspaceprogram.com/forum/index.php?topic=8868.0 Link to comment Share on other sites More sharing options...
Nomad Posted May 11, 2012 Author Share Posted May 11, 2012 Hey nomad there is a plugin called wormholes. Could you perhaps use this for the warp drive some how.Here is the link to it.http://kerbalspaceprogram.com/forum/index.php?topic=8868.0It\'s funny because I planned on using that, but right now my laptop is in a computer shop being revived. Link to comment Share on other sites More sharing options...
justatron Posted May 11, 2012 Share Posted May 11, 2012 Oh OK can\'t wait. Hope your computer works when you get it. Question? How where you planing on using it. I tried it but the black holes are just to heavy and I have no idea how to get them to work. Link to comment Share on other sites More sharing options...
Nomad Posted May 11, 2012 Author Share Posted May 11, 2012 Ah, i was late leaving my house to get to school, so i did not read it properly.I will be combining the FTL Engine with this mod.http://kerbalspaceprogram.com/forum/index.php?topic=10598.0It will allow for hopefully a 'jump' that does not require a orbit, maybe you can use it to return to kerbin\'s SOI Course now the question is: How does one slow down and such a high speed? I then realized that 0.15 allows you to toggle engines, so i will possibly have engines that fire in the opposite way to slow the craft down.Now, what i am fearful about my laptop is that the guy who is repairing it (don\'t trust best buy in repairing your stuff) is that he will tell me that (I went to him to solve my bootloop issue) the laptop\'s hard drive had to be replaced, and not everything was able to be transferred or they will be but he could not transfer the registry files so the programs become useless unless i re install them.IDK i could just be over reacting since i don\'t like people touching my gear ;DAnyway i will report back when i get some more info on my laptop and what not, oh and i have to remodel the new warp drive :Edit: bad news, hard drive died so he is going to try to transfer my stuff to a bigger 1 tb hard drive. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 12, 2012 Share Posted May 12, 2012 Course now the question is: How does one slow down and such a high speed? I then realized that 0.15 allows you to toggle engines, so i will possibly have engines that fire in the opposite way to slow the craft down.Use MuMech engines. See the space 1999 eagle mod, it has VTOL and normal engines. Link to comment Share on other sites More sharing options...
madmat Posted May 12, 2012 Share Posted May 12, 2012 It\'s always sad when computers die. They take so many memories with them.. Hope you get back on track soon and haven\'t lost too much. Think of it as a fresh start. Link to comment Share on other sites More sharing options...
Nomad Posted May 14, 2012 Author Share Posted May 14, 2012 Getting my laptop back today, hopefully everything went smoothly._____________________________________________Very very bad news, laptop hard drive kept overheating so I gave up on the retrieval cause it would have taken longer and I need to get to work on my grad portfolio thing._____________________________________________Does anybody have a specific design for the MK2 that they want me to model? I am putting the star wars esque one on hold till we get docking and for the life of me can\'t think up the right look of one. Link to comment Share on other sites More sharing options...
justatron Posted May 15, 2012 Share Posted May 15, 2012 Oh I feel so bad for you. Hope you will be able to work on it again soon. Link to comment Share on other sites More sharing options...
Wilcz Posted May 15, 2012 Share Posted May 15, 2012 I haven\'t seen many Star Wars themed parts, and it would be nice to see some made by you Maybe it could look like Anakin\'s podracer engine? Or the big one from Star Destroyer? Link to comment Share on other sites More sharing options...
Kreuzung Posted May 15, 2012 Share Posted May 15, 2012 Star destroyer engine whould be far to big, even if you take a Victory or even Acclamator-class, you whouldn\'t end below 20m engines ;D. More the ones from CR-90 corvettes or starfighters (Maybe even a TIE parts pack?). Link to comment Share on other sites More sharing options...
Nomad Posted May 29, 2012 Author Share Posted May 29, 2012 I started work on the MKII, I have no idea what design I was going for, but I like it. =PHere it is untextured.And here it is with me starting to texture it.I want the cyan coloured bits to glow when in use, so this will be a 0.15 only part. Maybe it will use normal mapping. Link to comment Share on other sites More sharing options...
Commander Shepard Posted May 31, 2012 Share Posted May 31, 2012 I\'m Commander Shepard, and I\'m here to say that this is some of the best Citadel-sanctioned FTL drives out there. Link to comment Share on other sites More sharing options...
Thobewill10 Posted May 31, 2012 Share Posted May 31, 2012 I started work on the MKII, I have no idea what design I was going for, but I like it. =PHere it is untextured.And here it is with me starting to texture it.I want the cyan coloured bits to glow when in use, so this will be a 0.15 only part. Maybe it will use normal mapping.Lemme know if you figure out the glowy bits Link to comment Share on other sites More sharing options...
Nomad Posted June 2, 2012 Author Share Posted June 2, 2012 Lemme know if you figure out the glowy bitsCardBoardBoxProcessor has a tutorial which will be of help immensly, I just need to get up to speed with the new modeling formalities. Link to comment Share on other sites More sharing options...
Thobewill10 Posted June 2, 2012 Share Posted June 2, 2012 Yeah, I ended up messaging him, which I guess prompted the tutorial. Link to comment Share on other sites More sharing options...
Keto888 Posted June 2, 2012 Share Posted June 2, 2012 This is looking awesome! I\'ve tried out the MK I and I\'m sure the mark two will be even better . But my question is this: the MK I engines are clearly absurdly fast, and you probably couldn\'t go faster than that within the atmosphere without your ship just breaking apart, but once in space, I feel like drives take you nowhere near FTL speeds. I was just wondering if you are planning on making any changes to the way the MK II engine will work, both in terms of speed and stability. No matter, I\'m sure that the MK II engine will be great ;D! Link to comment Share on other sites More sharing options...
Nomad Posted June 3, 2012 Author Share Posted June 3, 2012 Well, the thing is, until Harv implements the warp drive plugin (I suspect its hiding in the source code somewhere, waiting), I have to use thrust as a placeholder.What i would like to do is figure out if I could restrict the speed of an object, I am no programmer so I have no idea As for stability, I am going to be subjecting myself to see how fast i go before it breaks. Although i recommend trying some struts, maybe that could work. Also it would be nice to note that the MKI I sort of don\'t support anymore since I don\'t have any of the source files. I could just go grab it off my mediafire, and re import it. But I have a difficult time with importing models as reference guides. At the moment the MKII, I have no idea how big it really is, but I was aiming for 1m.I am graduating from High School tomorrow, and I have some exams I need to focus on, but when I can cram in some texturing time, thats what I am going to be doing. Hopefully I answered your question. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 3, 2012 Share Posted June 3, 2012 Warp drives are in the code, at least I have seen them in .14.4. Can give you the config params next week. Link to comment Share on other sites More sharing options...
Awaras Posted June 3, 2012 Share Posted June 3, 2012 Is the speed of the currently active craft stored somewhere the plugins can access? If it is, couldn\'t you just make the FTL drive an \'on/off\' thing without thrust? When ftl is turned on, the plugin instantly changes the speed value to something insanely fast (lightspeed or above) in the prograde direction, when it\'s off, the plugin resets the speed to its original value. Link to comment Share on other sites More sharing options...
Nomad Posted June 3, 2012 Author Share Posted June 3, 2012 Warp drives are in the code, at least I have seen them in .14.4. Can give you the config params next week.That would be awesome! I just hope Harv is okay with me using semi unstable code Is the speed of the currently active craft stored somewhere the plugins can access? If it is, couldn\'t you just make the FTL drive an \'on/off\' thing without thrust? When ftl is turned on, the plugin instantly changes the speed value to something insanely fast (lightspeed or above) in the prograde direction, when it\'s off, the plugin resets the speed to its original value.I don\'t know, Harv has not documented the warp drive parameters.IF the parameters work and I actually get the actual FTL Plug in working, I will be contacting HarvesteR for permission to release it to the general public. My gut says he will say not to because of the condition that it is in. You never know. Link to comment Share on other sites More sharing options...
Awaras Posted June 3, 2012 Share Posted June 3, 2012 I don\'t know, Harv has not documented the warp drive parameters.IF the parameters work and I actually get the actual FTL Plug in working, I will be contacting HarvesteR for permission to release it to the general public. My gut says he will say not to because of the condition that it is in. You never know. I wasn\'t talking about the FTL that Harvester coded, I was talking about plugins in general. I mean, if it is possible to teleport an entire ship into orbit (see the orbital construction mod), I would imagine it would be possible for a plugin to directly overwrite the current speed to simulate a FTL drive without acceleration that would break the ship apart. Right? Link to comment Share on other sites More sharing options...
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