Ownings2 Posted September 12, 2012 Share Posted September 12, 2012 Gawd, I really want dat mk II hurray with it plox :3 Link to comment Share on other sites More sharing options...
Emilio Posted September 12, 2012 Share Posted September 12, 2012 Sorry, I had been working on some other projects and forgot to correct the code. I'll finish it ASAP guys ! Link to comment Share on other sites More sharing options...
Nomad Posted September 12, 2012 Author Share Posted September 12, 2012 Take your time, I have an essay to finish, then I will be able to do some work. Good to hear from you also Link to comment Share on other sites More sharing options...
BladeDrake Posted September 26, 2012 Share Posted September 26, 2012 I wonder about a possible TARDIS-like drive, where you can I don't know, run the simulation backwards, or just jump to a point ahead, as well as move to a point in space, is that possible at all? Link to comment Share on other sites More sharing options...
Oblivifrek Posted September 27, 2012 Share Posted September 27, 2012 you should put this on kerbalnet Link to comment Share on other sites More sharing options...
bashpr0mpt Posted September 28, 2012 Share Posted September 28, 2012 You really need to work on the textures so it actually looks like a part from KSP. At present they're very bland and crude, even a color matching would strongly improve their aesthetics. Great concept, and I encourage you to keep at it! I noticed you haven't updated in some time, may I suggest if you want more motivation modding that you message a few other modders and get in on a team project? There's quite a few going! Link to comment Share on other sites More sharing options...
Nomad Posted September 29, 2012 Author Share Posted September 29, 2012 What would be very helpful is if someone was to texture it, as I am very crude when it comes to that.The model itself I am thinking of scrapping and redoing, not sure at this point. Link to comment Share on other sites More sharing options...
Tommygun Posted September 29, 2012 Share Posted September 29, 2012 Nomad, I did this texture a few weeks ago and your welcome to it if you want it.I only spent 15 minutes on it, so it's nothing special, but you could use it until you get something better. Link to comment Share on other sites More sharing options...
Nomad Posted October 1, 2012 Author Share Posted October 1, 2012 Wow, that looks better then anything I could ever do However I was talking about the second version that me and Emilio are working on Link to comment Share on other sites More sharing options...
Tazuren Posted October 2, 2012 Share Posted October 2, 2012 Any idea when the Mk II will be up? Link to comment Share on other sites More sharing options...
Emilio Posted October 3, 2012 Share Posted October 3, 2012 Sorry for not finishing the code... It should be fixed this weekend. Here's a little preview of what the code currently does :Once in orbit, you'll have to point your ship toward the right direction and engage SAS. Then press O. You will get a huge boost of speed. The engine will stay active for 10 seconds, then it will stop. You can only use the engine 5 times, after that it will deactivate. I'm currently working on an "ABORT" button : if you press "O" again while boosting, it will cut-off the engine. I'm also thinking about custom sounds, ways for recharging the engine.... Link to comment Share on other sites More sharing options...
Nomad Posted October 4, 2012 Author Share Posted October 4, 2012 Interesting, I suppose because of limited jumps you will have to have them dock-able. Good thing we have two mods that replicate docking I have linux multimedia studio so let me see what I can come up with. Link to comment Share on other sites More sharing options...
Tazuren Posted October 6, 2012 Share Posted October 6, 2012 Is there any sort of plans where[game engine allowing, of course] you can 'jump' to any of the planets' SoI's? Link to comment Share on other sites More sharing options...
ashrobhoy Posted October 6, 2012 Share Posted October 6, 2012 if you want i could always work on a texture for it Link to comment Share on other sites More sharing options...
Nomad Posted October 9, 2012 Author Share Posted October 9, 2012 (edited) I got bored today, and since the model was sitting at 904 polygons, I decided to reduce it by remaking everything.Currently sits at 425 ish polygons, textured, unnoded but ready to go. Oh and it has a AO map in it so I should probably slap that on here as well.To be honest, the texture on this is mediocre, here is a plain looking one if you want to do better.https://dl.dropbox.com/u/16349584/basetexture.pngAO MAPhttps://dl.dropbox.com/u/16349584/FTLDRIVEAOM.png Edited October 9, 2012 by Nomad Link to comment Share on other sites More sharing options...
Mekan1k Posted October 9, 2012 Share Posted October 9, 2012 This... Looks... AWSOME! Link to comment Share on other sites More sharing options...
Artfact Posted October 11, 2012 Share Posted October 11, 2012 Looking fantastic, even if the textures are a bit off. I can't wait to use it! Link to comment Share on other sites More sharing options...
Nomad Posted October 11, 2012 Author Share Posted October 11, 2012 I included the base texture, so if you want, make a texture and I will try to get it in the release. Link to comment Share on other sites More sharing options...
shini Posted October 12, 2012 Share Posted October 12, 2012 I love this mod, non of my rockets feel the same with out it. It's a bit Over Powered but thats not a bad thing in some cases. +1000000xtrillion. Link to comment Share on other sites More sharing options...
p3x1187 Posted October 13, 2012 Share Posted October 13, 2012 (edited) I haven't searched through the other pages for a manual but how do i get this to work? I have my fuel tanks and FTL engine but it wont go.How do you get these to active ate, ive made it into orbit and it just wont work?So i cant get this to work, i reach orbit and nothing happens even though i have the fuel cell and engine connected.So i cant get this to work, i reach orbit and nothing happens even though i have the fuel cell and engine connected.Wow my bad for a triple post, did not mean to do that. Edited October 13, 2012 by Ted Multiple posts Link to comment Share on other sites More sharing options...
Mj64 Posted October 13, 2012 Share Posted October 13, 2012 Getting tired of your laziness of just searching through the pages, it's an engine that fires lots of thrust. Link to comment Share on other sites More sharing options...
p3x1187 Posted October 13, 2012 Share Posted October 13, 2012 Getting tired of your laziness of just searching through the pages, it's an engine that fires lots of thrust.I already did search through the pages, already know its thrust dude, the problem is it doesn't work.I feel like i'm missing something but i cant tell what. Link to comment Share on other sites More sharing options...
sal_vager Posted October 13, 2012 Share Posted October 13, 2012 Lets not start an argument in this old thread now shall we guys? Link to comment Share on other sites More sharing options...
p3x1187 Posted October 13, 2012 Share Posted October 13, 2012 Just looking to get some insight on how to get this mod to work? Link to comment Share on other sites More sharing options...
Xel_AI Posted October 14, 2012 Share Posted October 14, 2012 I haven't searched through the other pages for a manual but how do i get this to work? I have my fuel tanks and FTL engine but it wont go.How do you get these to active ate, ive made it into orbit and it just wont work?So i cant get this to work, i reach orbit and nothing happens even though i have the fuel cell and engine connected.Wow my bad for a triple post, did not mean to do that.For starters, use the Battery as the only fuel tank. It eats fuel like no tomorrow. Otherwise, it's your standard engine , 'cept the thrust , with is magnified exponentially. Link to comment Share on other sites More sharing options...
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