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how is this as a final end goal for campaign mode?


michaelphoenix22

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What if for the campaign there was a large asteroid orbiting in a highly eccentric orbit around the system, passing far beyond any of the Kerbol system planets at its furthest, and close to Kerbin orbit whenever it loops around. It passes very close to Kerbin every few orbits. It is scheduled to crash into kerbin in say 100 years or so. It has the same physics as say a player made object. It is your job to land on the asteroid and divert it from Kerbin.

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Well, there may be more added than just money, but the real point is that it's career mode, not campaign mode, so as TCVM said, it won't be scripted, the goals are all still your goals, just with extra rules/restrictions added.

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How will it work, like you get an payment for an set task like putting the first satellite in orbit or the first kerbal on Mun, but the man on Mun don't unlock until after first satellite, probably have to send an probe at least into Mun SOI for that to unlock. In addition you have research, guess it would be for the more advanced stuff, resources is obvious, high probability for the nerva and perhaps the mainsail.

I also assume you could grind money launching satellites, and get new money regularly so you don't lose if you Mun programs bugs down like the Soviet moon program.

Endgame quest, get the alien mothership back to KSP to unlock FTL drive. The catch, its on Eve and weight 50 ton.

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Mun don't unlock until after first satellite, probably have to send an probe at least into Mun SOI for that to unlock.

I hope the ability to land on the Mun, or other planets isn't locked when you start a career mode save.

I mean, how would that even work?

Would the Mun not be there, (which would be odd, not seeing it, then it suddenly appearing) or would it somehow block you with an "Opps, you can't do that yet" pop-up when you approach?

Maybe the landing just wouldn't "count" and you'd have to go back after making the baby steps to get those points.

The options that come to mind all seem terribly arbitrary, and immersion breaking to me.

If you want to land on the Mun using only the most basic parts, and not bother with orbiting a satellite first, why shouldn't you?

Assuming you've got, and are willing to risk that much funding, that is.

Currently the missions that are possible to you are based on your ability as a player. This varies from person to person- perhaps a player finds getting an intercept easy, but landing hard. Their first landing might be on Minmus rather than Mun.

A player who learns rendezvous and docking easily, but struggles with large payloads would plan their first interplanetary voyages quite differently to one who makes monstrous rockets, can't dock for their life.

Funding, the need to research, and (maybe) life support will provide plenty of realistic limits.

An "unlock mission" type mechanism would be quite cumbersome in this game, if you ask me.

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I hope the ability to land on the Mun, or other planets isn't locked when you start a career mode save.

I mean, how would that even work?

Would the Mun not be there, (which would be odd, not seeing it, then it suddenly appearing) or would it somehow block you with an "Opps, you can't do that yet" pop-up when you approach?

Maybe the landing just wouldn't "count" and you'd have to go back after making the baby steps to get those points.

The options that come to mind all seem terribly arbitrary, and immersion breaking to me.

If you want to land on the Mun using only the most basic parts, and not bother with orbiting a satellite first, why shouldn't you?

Assuming you've got, and are willing to risk that much funding, that is.

Currently the missions that are possible to you are based on your ability as a player. This varies from person to person- perhaps a player finds getting an intercept easy, but landing hard. Their first landing might be on Minmus rather than Mun.

A player who learns rendezvous and docking easily, but struggles with large payloads would plan their first interplanetary voyages quite differently to one who makes monstrous rockets, can't dock for their life.

Funding, the need to research, and (maybe) life support will provide plenty of realistic limits.

An "unlock mission" type mechanism would be quite cumbersome in this game, if you ask me.

Not unlock as in possible to do, but more as in this is an funded mission. If you go it would not be funded. However it might be posible that if you have 1500 m/s fuel left on the first satellite you can reuse it :)

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